Elliot Glover (Passenger) (
forwander) wrote in
sticksandbones2024-05-26 06:58 pm
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Entry tags:
- !fammeet,
- arknights: gnosis,
- arknights: mizuki,
- arknights: passenger,
- arknights: sesa,
- arknights: silverash,
- cookie run: affogato cookie,
- cookie run: clotted cream cookie,
- cookie run: dark cacao cookie,
- cookie run: pure vanilla cookie,
- elsword: ain,
- elsword: harque ebalon,
- gravity falls: dipper pines,
- original: felicity morais,
- original: luca aurelius,
- the world ends with you: beat,
- the world ends with you: joshua,
- trigun: vash,
- trigun: wolfwood
May Family Meeting
Who: All y'all, everyone, the whole shebang, etc
What: Town Hall / Family Meeting
When: End of May
Where: Magic Lamp Cafe
Warnings: Typical Stix game warnings: Child death mentions, torture, body horror. More will be in post titles as they come up.
At some point after Passenger's cafe is finished being built and set up, he decides to coordinate with Enciodes to get a family meeting going, since it's been a bit. This time, a change of scenery is in order, so it'll be at the Magic Lamp — which has a surprising lack of magic lamps, RIP. It has normal booths with a Sargonian flare, but also the centre of the cafe sports ground seating, as does the back deck — the back doors have been propped open to allow the people sitting inside to converse with those sitting outside. For most of the meeting, Passenger will be behind the counter making a number of Sargonian dishes and coffees for anyone who wants some; just flag him down and he'll bring you whatever it is. He is listening, he swears.
Meanwhile, Enciodes will give the recap of the usual information, and from there, the meeting can begin.
Our lives as we currently know it, while it did happen, are because we've originated here at the Grove in a past life. Some sort of ritual was meant to save our souls, thought we physically didn't survive. For the most part, it seems our personalities from our past life carried over somewhat, but overall, it doesn't seem like learning about them in detail provides any information on how to get back to our current home or how to best the creature.
The Shopkeeper and the Trader — They lost their names to the forest, so their new names are Heimr and Ydalir. With this in mind, do not give the forest your name. They cannot be referred to by their old names, but Heimr used to be the person in charge of the Grove and Ydalir his sister. Heimr recently became human; maybe there's a way to get Ydalir to be the same?
The Guardians — the Guardians we can currently seek out within the Grove are Zahliya, the Guardian of the Grove and our small gargoyle friend; Moder, the large moose-like creature and Guardian of the Forest; Sinann, and the River Guardian, who appears as a large flare-fin fish. Treat them respectfully and give them offerings if you require their assistance or plan to take anything that is theirs. There are more guardians outside of the Grove. They're akin to... demigods, in a sense of the word. Moder and Sinann used to be corrupted, though on their deaths seemed to have been cleansed of this corruption. Though, going forward, killing the Guardians to purify them may prove detrimental. We simply got lucky with the first two. They were strong enough to revive. If we try again, we might not have this luck.
The Lake Guardian, Callan, is currently corrupted. The Sky Guardian is said to be long-dead by Moder herself.
The Gods — Beiwe, the Goddess of the Sun, and Ourania, the Goddess of the Moon, are the current overseers. According to Moder, they are very weak and may need some help regaining their strength through prayer and acts of devotion. We likely have the power to help them return to their former strength.. We just need to figure out how.
Zahliya is able to purify things with some sort of holy magic. However, his purification is not as strong as it needs to be to fully purify something of corruption. As such, it's in our best interest to figure out how to do this so we can use this ability to cleanse other Guardians and residents in the future, like Nene. If you know of anything that might be helpful, but don't think it's a good idea for the creature in the forest to know, ask any corrupted person to leave first. They may be on our side, but their corruption lends to the forest being able to listen in anyway.
We've found shards of the sun, the moon, and know of Ydalir's star shards. They seem to be manifestations of holy magic, considering that this world reveres the sun and moon deities. We've given Zahliya the sun shard in hopes it'll help him purify things. So far, it seems to be going well, though it seems like there needs to be something a bit stronger to help.
Belief in something gives it power. Names give it power. As such, refrain from giving the forest/the creature/the entity a true "name" of any kind. It's recommended to swap out the vague reference you use. Vice versa for our Guardians — please use their names, and believe in them intrinsically when we require their assistance. Mizuki has recommended before that we sing to Zahliya when he purifies things. Songs of protection and such might do us some good, I think. Just remember not to wish for things too frequently, only if it's absolutely necessary.
It considers us toys. When it gets bored, which so far has been every handful of weeks or so, it will play games with us of some kind, as you may have noticed with prior events. They seem to vary in intensity. Residents were trapped inside a volcano and meant to get to the top before else risk burning alive… and it also seems to know what our absolute worst fears are, respectively. It will get in your head. Don't give it that opportunity.
Moder and Zahliya both have suggested to never call it a god, but to refer to it as either the "False God" or "the Creature". Moder has also previously called it "The Fallen Sun". It does possess a great deal of power, somehow, and referring to it in a derogatory sense might weaken it. Finding the source of its power may be vital, as it is a chaotic nature with a child-like, sadistic personality, which is a deadly combination.
Aldric's Manor is a place where Heimr's kids are currently. We can't get to it, but the children inside do have a notebook, and we hope they'll try to communicate with us. One of his children… There's a grave outside for her. Do not do anything disrespectful by it.
There's a part of the forest where you might find people you know, but as trees. It's… very upsetting there. Refrain from visiting it too frequently.
The Garden is where you'll end up if you die. Nene brings you back if you do end up here. Do not die. Do not end up here. Coming back will have you giving up something important.
The River is where the River Guardian is. Return any remains of the fish we eat from there back to it after we're able to fish there again. Thank the River Guardian when you take apples from the tree nearby there, and thank Moder when you take berries from the bush near it. Do not take bones from the river without permission. Be kind to the river's inhabitants, and don't dump any trash into the water.
The Well's water will always stay clean. Don't go dumping garbage into it, of course, but know that the water there is safe to drink regardless of what happens, it seems. Also, the well is completely bottomless, so if you can't breathe underwater, I don't recommend trying to swim down it. Mizuki tried to, but at a certain point it felt like something was pushing him back.
The Burnt Part of Town and Other Expansions — The Grove, prior to stuff going awry, was a sizeable place, so we're likely to explore more areas as a "reward" for participating in games. For the people who weren't here, it seems to have been "frozen in time". Which also means any corpses that were in there haven't been fully decomposed or anything, so be wary of that. Please also look out for the sink holes at that part of town — it's quite dangerous there.
The Church was Nene's previous home, and a former place of worship for Beiwe. It has since been worn down and transformed into something to worship the Creature.
The Temple is separate from the Church. Zahliya was formerly a statue guarding this place. It is also where the Creature was previously contained.
There are other places within the forest and such, but if you want specifics, talk to Mizuki. He has a map.
If you do end up going into the forest, bring a pair of the golden spectacles that Heimr has with you. They will show you a safe-adjacent way into the forest. It won't guarantee safety, but it'll be your best case scenario.
Not outside the realm of possibility, but currently unable to. The creature in the forest needs to be dealt with first, as even if we find a way home, it can likely just bring us back.
Mizuki has the moon shard, and has since apparently swallowed it, giving him the ability to stop the corruption. Likely, the moon shard itself has calming, healing, and soothing properties. The sun shard is able to burn corruption away. Not as much is known about it, but we can likely ask Ydalir about it, and the star shards, if needed.
In the Lighthouse is a corrupted person who seems very territorial. It's recommended that no one go into the lighthouse or get near it, or they risk being attacked or even killed.
What: Town Hall / Family Meeting
When: End of May
Where: Magic Lamp Cafe
Warnings: Typical Stix game warnings: Child death mentions, torture, body horror. More will be in post titles as they come up.
At some point after Passenger's cafe is finished being built and set up, he decides to coordinate with Enciodes to get a family meeting going, since it's been a bit. This time, a change of scenery is in order, so it'll be at the Magic Lamp — which has a surprising lack of magic lamps, RIP. It has normal booths with a Sargonian flare, but also the centre of the cafe sports ground seating, as does the back deck — the back doors have been propped open to allow the people sitting inside to converse with those sitting outside. For most of the meeting, Passenger will be behind the counter making a number of Sargonian dishes and coffees for anyone who wants some; just flag him down and he'll bring you whatever it is. He is listening, he swears.
Meanwhile, Enciodes will give the recap of the usual information, and from there, the meeting can begin.
Reincarnation and Our Past Lives
Our lives as we currently know it, while it did happen, are because we've originated here at the Grove in a past life. Some sort of ritual was meant to save our souls, thought we physically didn't survive. For the most part, it seems our personalities from our past life carried over somewhat, but overall, it doesn't seem like learning about them in detail provides any information on how to get back to our current home or how to best the creature.
The Residents
The Shopkeeper and the Trader — They lost their names to the forest, so their new names are Heimr and Ydalir. With this in mind, do not give the forest your name. They cannot be referred to by their old names, but Heimr used to be the person in charge of the Grove and Ydalir his sister. Heimr recently became human; maybe there's a way to get Ydalir to be the same?
The Guardians — the Guardians we can currently seek out within the Grove are Zahliya, the Guardian of the Grove and our small gargoyle friend; Moder, the large moose-like creature and Guardian of the Forest; Sinann, and the River Guardian, who appears as a large flare-fin fish. Treat them respectfully and give them offerings if you require their assistance or plan to take anything that is theirs. There are more guardians outside of the Grove. They're akin to... demigods, in a sense of the word. Moder and Sinann used to be corrupted, though on their deaths seemed to have been cleansed of this corruption. Though, going forward, killing the Guardians to purify them may prove detrimental. We simply got lucky with the first two. They were strong enough to revive. If we try again, we might not have this luck.
The Lake Guardian, Callan, is currently corrupted. The Sky Guardian is said to be long-dead by Moder herself.
The Gods — Beiwe, the Goddess of the Sun, and Ourania, the Goddess of the Moon, are the current overseers. According to Moder, they are very weak and may need some help regaining their strength through prayer and acts of devotion. We likely have the power to help them return to their former strength.. We just need to figure out how.
Purification, Zahliya, and the Corruption
Zahliya is able to purify things with some sort of holy magic. However, his purification is not as strong as it needs to be to fully purify something of corruption. As such, it's in our best interest to figure out how to do this so we can use this ability to cleanse other Guardians and residents in the future, like Nene. If you know of anything that might be helpful, but don't think it's a good idea for the creature in the forest to know, ask any corrupted person to leave first. They may be on our side, but their corruption lends to the forest being able to listen in anyway.
We've found shards of the sun, the moon, and know of Ydalir's star shards. They seem to be manifestations of holy magic, considering that this world reveres the sun and moon deities. We've given Zahliya the sun shard in hopes it'll help him purify things. So far, it seems to be going well, though it seems like there needs to be something a bit stronger to help.
Belief and the "magic" of this world
Belief in something gives it power. Names give it power. As such, refrain from giving the forest/the creature/the entity a true "name" of any kind. It's recommended to swap out the vague reference you use. Vice versa for our Guardians — please use their names, and believe in them intrinsically when we require their assistance. Mizuki has recommended before that we sing to Zahliya when he purifies things. Songs of protection and such might do us some good, I think. Just remember not to wish for things too frequently, only if it's absolutely necessary.
Forest Entity
It considers us toys. When it gets bored, which so far has been every handful of weeks or so, it will play games with us of some kind, as you may have noticed with prior events. They seem to vary in intensity. Residents were trapped inside a volcano and meant to get to the top before else risk burning alive… and it also seems to know what our absolute worst fears are, respectively. It will get in your head. Don't give it that opportunity.
Moder and Zahliya both have suggested to never call it a god, but to refer to it as either the "False God" or "the Creature". Moder has also previously called it "The Fallen Sun". It does possess a great deal of power, somehow, and referring to it in a derogatory sense might weaken it. Finding the source of its power may be vital, as it is a chaotic nature with a child-like, sadistic personality, which is a deadly combination.
Places of interest
Aldric's Manor is a place where Heimr's kids are currently. We can't get to it, but the children inside do have a notebook, and we hope they'll try to communicate with us. One of his children… There's a grave outside for her. Do not do anything disrespectful by it.
There's a part of the forest where you might find people you know, but as trees. It's… very upsetting there. Refrain from visiting it too frequently.
The Garden is where you'll end up if you die. Nene brings you back if you do end up here. Do not die. Do not end up here. Coming back will have you giving up something important.
The River is where the River Guardian is. Return any remains of the fish we eat from there back to it after we're able to fish there again. Thank the River Guardian when you take apples from the tree nearby there, and thank Moder when you take berries from the bush near it. Do not take bones from the river without permission. Be kind to the river's inhabitants, and don't dump any trash into the water.
The Well's water will always stay clean. Don't go dumping garbage into it, of course, but know that the water there is safe to drink regardless of what happens, it seems. Also, the well is completely bottomless, so if you can't breathe underwater, I don't recommend trying to swim down it. Mizuki tried to, but at a certain point it felt like something was pushing him back.
The Burnt Part of Town and Other Expansions — The Grove, prior to stuff going awry, was a sizeable place, so we're likely to explore more areas as a "reward" for participating in games. For the people who weren't here, it seems to have been "frozen in time". Which also means any corpses that were in there haven't been fully decomposed or anything, so be wary of that. Please also look out for the sink holes at that part of town — it's quite dangerous there.
The Church was Nene's previous home, and a former place of worship for Beiwe. It has since been worn down and transformed into something to worship the Creature.
The Temple is separate from the Church. Zahliya was formerly a statue guarding this place. It is also where the Creature was previously contained.
There are other places within the forest and such, but if you want specifics, talk to Mizuki. He has a map.
If you do end up going into the forest, bring a pair of the golden spectacles that Heimr has with you. They will show you a safe-adjacent way into the forest. It won't guarantee safety, but it'll be your best case scenario.
Returning home
Not outside the realm of possibility, but currently unable to. The creature in the forest needs to be dealt with first, as even if we find a way home, it can likely just bring us back.
The shards
Mizuki has the moon shard, and has since apparently swallowed it, giving him the ability to stop the corruption. Likely, the moon shard itself has calming, healing, and soothing properties. The sun shard is able to burn corruption away. Not as much is known about it, but we can likely ask Ydalir about it, and the star shards, if needed.
The Lighthouse
In the Lighthouse is a corrupted person who seems very territorial. It's recommended that no one go into the lighthouse or get near it, or they risk being attacked or even killed.
Moon Seyonce
For starters, apparently her and both the suns had gotten along well to start with. They were close friends for a while. Then... something changed, and that all fell apart. She said the change went unnoticed by her, if there was any. That he just seemed to go from someone who'd helped her nurture things, to destroying them. It's not entirely clear what, but it's likely we can ask the Sun Goddess more about it, considering they were siblings. She might have more insights~.
It was her and the Sun Goddess that sealed away the false god to begin with. She gave me some of the details of the ritual, but it didn't sound too... repeatable, from how she talked about it.
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[ He does not mention the anger he heard, whispering through his Souljam - even broken - of the Moons now tied together. He will if he has to but, it might make people wary of Her. ]
There was a dire warning, however. Whomever attempts to close the Rift must do so on this side, and they will be trapped here to live the rest of their lives.
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no subject
no subject
Beiwe and the entity are siblings. They all used to be a happy family, but from Ourania's perspective, he just changed one day to being violent and sadistic.
The original ritual was performed by Beiwe and Ourania to lock the entity away, with their priests that survived the entity's massacre as sacrifices to ensure it stayed locked away.
The entity can gain power on suffering. However, the gods still need belief and faith, and this is apparently something he's forgotten about or is ignoring.
We have the ability to take over and maintain the barrier, freeing up Heimr's children from having to do all that work themselves. Maybe they'll even come out of the mansion....?? The expansion of the barrier is a combination of the children pushing back, and also the entity allowing it to expand. Maybe because he wants us to explore? He might think of it as a game...
There's a total of three more corrupted Guardians in the Grove.
We can save Renard with powers from the moon, stars and sun collectively. We knew this already, of course, but I'm just reiterating it because we should save him, probably...
Umm... Is that good? I think there was more I asked, but I know this is a lot...