MINI EVENT: SORE LOSER
Content Warning: Lightning strikes, electrocution. In the first half of the mini event, characters will be under siege by targeted lightning strikes until they attain shelter within the store or inn. Lightning strikes are nonlethal, but painful.
!VICTORY!
... But not without cost. As the handful of you scatter through the arena, tagging out prisoners or holding your ground against the jailer, some may notice the increasing pain inflicted by an unknown source the better the group does. Eventually, as time runs out, there's a frustrated screech echoing through the air and reverberating in your mind:
Needless to say, trouble's coming. (Though, what had the Woods expected when the game was so easy? Perhaps it didn't realize how many proficient fighters it had captured.) The air is electric, crackling, before the night sky darkens considerably. There's lightning flashing- and then lightning coming down. All throughout the way home and even into the Grove, lightning strikes with loud cracks and sparks, almost like spears hurtling down with a vengeance.
The strikes, should they land, are nonlethal. But it hurts a lot- and leaves a terribly numbing sensation behind. There's enough time between strikes that you can flee, and both the general store and the inn offer salvation. Rusty stands within the doorway of the inn itself, snarling angrily at the sky, while the shopkeeper... is actually among you, carrying Caoimhe so she can avoid the forest's embrace. Now's not a great time to chat though, honestly.
Better run.
!AFTERMATH
Hey, you got home safe! Good for you. As the last of you claims shelter, the lightning storm outside devolves into a pure thunderstorm. Rusty has joined you for shelter. Though your body is heavy and numb, there's a feeling that you still have something to do. Thankfully, a few in your number are medics, and another few can cook. Any punishments for playing too well as an individual also linger, much to your dismay. But the first night is over.
Despite the tantrum, the Woods is making do on it's promise, at least: Within every inhabited inn room is a charm made from animal bone or antler. Those who can detect magic will be able to tell: these are lucky charms, and powerful ones at that. But they can only be used once. These charms will allow one instance of changing an undesirable outcome in an event. They can only be used once, and only one character can use one per thread or mission.

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I think he should like to hear what you've made of it.
Is he what's waiting for you, at home? ...or were you parted before?
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He parted before... A month from when I had came here... He was a young Elven man... Not even considered an adult to my people - he... He was only 2 decades old... Rushing forward... When I had tried hard to tell him to slow down... It was unfortunate but... [ Her voice is soft, and sadden as she speaks about him. ] A.. Apart of me knows... He is alive.
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[ it seems there's more differences between his sort of elf and hers, beyond their language. Two decades-- that's barely even a boy. ]
In that case...
...Keep him to your heart, and it will help guide you to him. b-but that is very, very, very young. my goodness.
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