You are tired. Without the truck to come get you — where did those people go? Were they even real? — you have to walk, hike up to the mountain peak, only to go back down. Did no one tell you that just the base of the mountains to the Grove itself is a seven-day walk? Perhaps someone would have, if they were here to tell you. As all of you escape Roseroot, leaving behind the horrors slaughtered en masse, poor Astrid is suddenly blinded, his eyes turning completely black as something whispers in his mind. “Please. Please, you have to help them. You have to help them. Please, please, you have to—” As quick as it came, he regains his vision, his eyes clearing back up, and the message cuts off. Whether he shares this information or not with the rest of you… that’s up to him. Either way, to get over the mountains, you have to hike. The winged, the flighted ones, those who can float, they might be able to take people up to the peak faster, but the blizzards rage atop it. Is flying really safe? You have only a few supplies between all of you — do you look for firewood and rest along the path? Do you traverse the mazelike caverns and hope one of you spits you out at a higher peak? Do you take shelter underneath the crystals growing on the mountainside? If you look at those crystals for too long, they seem to reflect your nightmares back at you, but sleeping beneath them gives an incredible sense of calm. At the mountain peak is the scene of something nightmarish itself — a group of people, some humanoid, one shadowy, a few monstrous, all collapsed. Each of them sleeps beneath the bulk of a golden dragon, tucked up underneath their bulk for warmth, while the unconscious dragon itself is mostly-buried under the snow. In the air float three charms, one of the sun, one of the moon, and one of half a sun. And just under those, maintaining some sort of magic — though even the magically-inclined may struggle to tell what exactly it is — is a leucistic deer-centaur holding a staff with a dreamcatcher head, wearing furs and leathers and braving the blizzard in his unconscious state solely to keep whatever this magic field around the peak is running. As soon as you step further into this field, your memories come back en masse. These people are yours. They are your Guardians, your friends, your almost-family, and they disappeared one day, and you did not remember them. When you go to wake one of them up, your mind is pulled into theirs, a fragmented web of memories spanning before you. Do you fix them? Or do you leave them here forever to suffer with a fragmented mind?
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[She has no earthly clue what happened after the Faintening, unfortunately. She does not know about Silent Hill: Roseroot.]
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[ That may or may not have been based on trauma. He doesn't want to think about that too hard. ]
We escaped, and found you here. We were told you needed help, so...
[ He helped. Hi. :) ]
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[They should kill that guy.]
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We fell for it. You can't be blamed for our decisions.
[ Well, he supposes they could, but he doesn't blame them. It was ultimately up to them if they went on the trip. He and Mephisto both didn't want to and still went. ]
Are you okay?
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[Ydalir have you considered therapy—]
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I'm pretty sure you count as a real person to everyone here.
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[Please we're begging you to exist.]
Although, I suppose it would be nice to eat again. And have lips. I haven't made a facial expression in eons.
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[ He has not been told any npc lore, he has no idea if this is a thing or not. ]
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[And she does not ??? elaborate ???????]
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Uh... Do you want us to? I doubt the others would mind helping you and all.
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[Ydalir, please,]
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Well, whenever you decide we'll be here. I'm glad you're alright though.