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sticks and bones. ([personal profile] sticksandbonesmods) wrote in [community profile] sticksandbones2024-01-05 07:59 am

EVENT & TDM 008

LET IT GO
WAKE UP
It’s strange, how as the dawn of a new day finally arrives, coinciding with the howling winds dying out, classic, adorable snowmen seem to have popped up all over the Grove overnight. The fog wall has yet to surround the barren remains of a town that once was, but it’s visible once more in the great distance.

Not that you can see it immediately. Something covers your eyes, and you can feel something heavy and frigid wrapped all around you. As you struggle more and more, the crunch of snow echoes through your ears as you step free- and when you turn back to examine their prison, you’ll realize one of the snowmen was you.

Meanwhile, old residents will get to deal with more and more people popping out of snowmen like daisies, and must remember that this is just their life now. It’s just another day in Aldric’s Grove.

Though, maybe you ought to help them before frostbite sets in.
MIRROR, MIRROR
The quiet couldn’t last forever. You should have known that something would happen, especially with the fog beginning to make itself known again. And this time, it’s something quiet. As you wake up one morning, there is a mirror on your nightstand — it’s silver and round, able to fit comfortably in your hand and wreathed in crystalline snowflakes.

And as you look into it, your reflection twists into something still undeniably you, but… have you a temper problem? Too many lies? A sadistic sense of humor? All of your worst traits are dragged out and reflected on the mirror, and no matter what, it keeps ending up wherever you are — and whoever else looks into the mirror will see this awful, terrible you, too. All of your worst characteristics, all the things you try to hide, unable to be hidden.

Maybe you keep trying to hide it. Maybe you let it stay wherever it keeps turning up, following you like a particularly terrible walking salesman, or maybe you break it. Regardless, nothing seems to happen… for now.
WITH SHARDS OF ICE
“For now”.

Late into the night, everyone wakes up to a sudden, terrible chill. When you open your eyes, you’ll find that you aren’t in your inn room or home, but instead within a giant castle made of ice. It must be a ballroom of some sort, a grand hall glittering in the moonlight — but looking out the window shows that the world beyond the castle is but a frozen wasteland of more blizzards and nothing else. Though you’ve been granted some of your gear — weapons and some supplies, and coats if you’re lucky — you’ll find that the temperature is dropping steadily, while something approaches…

Peek out the door to the main hall and you’ll see what’s coming so noisily. An army’s worth of hallowed ice knights with all sorts of weapons are marching to the door, intent on slaying the intruders. Should they get close, they’ll attack; should they land the killing blow, you’ll instantly freeze into a solid block and shatter.

And if you broke the mirror that haunted you? On top of all of this, you can feel yourself gradually growing colder, physically and emotionally, and your magic, if you have it, takes on an icy flair that you may find difficult to control. Maybe it's your feet that start to turn to ice first — maybe it's your fingertips. But as the night goes on, you’ll steadily freeze solid, and like any fairy tale, only an act of true love could possibly save you. Good luck figuring out what that actually means. True love’s kiss? A genuine compliment? A hug? What could possibly save you from your fate?

Those of you who survive until morning, who don’t become solid statues of ice or die within the castle’s walls, will be lucky enough to witness the sun coming up through narrow windows the size of your forearm. All around you, the castle starts to melt, dripping freezing water onto your head. For as much as you try to run before you, presumably, drown terribly…

…your eyes will close, and you’ll wake up in your bed, drenched.
FOOTPRINTS IN THE FRESH SNOW
The morning after that dreadful night, things… settle, again. Aldric’s Grove is quiet, and clear sunlight glistens across the snowy plaza and radiates off of frosted trees. Even now, the apple tree and blackberry bushes are unfazed by the cold, though the fruit may taste crisper and chillier than usual. Those that died within the castle return to life, feeling colder than normal for the rest of the day, but there seems to be no lasting damage. And, everyone who participated in the castle “game” receives a mysterious gift: A wooden coin with a sigil on it, resembling a clock with backwards hands behind a shield, attached to frosted pinecones, red berries and sprigs of mistletoe. It feels warm and protective.

You go outside. It’s been some time since anyone’s seen anything from the woods, let alone something that doesn’t want them dead — so imagine one’s surprise when a small family of deer can be seen walking amongst the trees. Birds alight to the branches on rare moments, and it’s surely a sign of something, that life has begun to return to the forest despite the deep snow and deeper chill.

Never mind that one of the deer has an extra set of antlers and another has three eyes. Never mind that the birds sound like people. Never mind that the rabbits have blood on their maws.

It’s just another day in Aldric’s Grove.
SPARK NOTES
CLICK TO EXPAND!
WAKE UP
Good day, new arrivals! You are now a snowman. Hopefully people who have been here a bit longer are willing to give you a blanket or ten.

MIRROR, MIRROR
A mirror appears and starts following you around, reflecting what you think are your worst traits or worst version of yourself is. Other people can look into it and see the awful you, too. You can break it and it'll leave you alone, or you can let it stalk you all month.

WITH SHARDS OF ICE
Welcome to the ice castle! It's cold, but you have your stuff with you, and it's not unlivable. Well, until the frozen army of knights starts marching in with the intent to kill everyone inside, anyway. One lethal hit from them will make you shatter into pieces. For those of you who broke your mirrors, you'll gradually grow colder both physically & emotionally, and eventually start to freeze solid. Don't worry, though, you can be saved through the power of love.

FOOTPRINTS IN THE FRESH SNOW
Dawn rises on the Grove and the dead come back to life. Everyone who participated in the castle game receives a magical charm, though they don't know what it does so far. Animals come back to the Grove as well! ...why do they look like that?

OOC
Happy January! TDMs are game canon as a reminder, and if you'd like to plot with people for this event, head over to OOC plotting. While it is not known to player characters at this time, the charms granted as a reward for the ice castle can undo one future negative effect (i.e. a major death). They are a one-time use item. As for how characters discover this information... idk, we'll see how y'all decide to utilize those. :)

UPDATES
❖ None yet!

polarvoid: (❀ Dandelion)

[personal profile] polarvoid 2024-01-15 09:30 pm (UTC)(link)
[Basil picks up the treat as Vash drops it for him, holding it between his fingers as he watches Vash move into the bedroom. It takes Angelina all of a second to inhale the first treat, and then she's sniffing around for more...only to immediately bolt over to Basil and realize he has the goods. Give.

He can't help but smile, gently offering it to her, to which she takes it from him while somehow managing to get his fingers all slobbery.

After that, Basil will slowly get up from the floor, his joints no longer frozen now that he's rested in front of the fire for a while. Though he could immediately retreat to go change...he ends up hesitating, watching Vash for a moment longer.]


You're...being so nice to me.
oleaeuropaea: (For You And Me)

[personal profile] oleaeuropaea 2024-01-15 10:28 pm (UTC)(link)
Huh?

[Vash turns, brows lifted faintly. It's not such a surprising question, not given where he's come from. People aren't likely to be nice just out of the kindness of their hearts. Handing over resources to someone else was just as likely to put you in danger as it was to help someone else.

But then, that had never been Vash's way. He scratches at the back of his neck, before giving a limp shrug as his hand drops.]


Isn't that the way it's supposed to be? We take care of the people that need it while we can, and they do the same for you? [He shrugs.] It's how I feel about it, at least. And most of the folks in this town feel the same.
polarvoid: (❀ Sunflower)

[personal profile] polarvoid 2024-01-16 12:31 am (UTC)(link)
[It's a strange thing for Basil to ask, in contrast, when Vash has no reason to not be nice. But...it's hard for Basil to accept it when he's received so much of a hard time from people in the last couple years. It makes genuine kindness feel like there has to be some sort of catch, at times. Like there's something he's missing.

Isn't that the way it's supposed to be?

Basil fidgets with the bottom edge of his sweatervest, nodding a little.]


...I wish it were like that everywhere. ...but you're right. It is.

[...]

T...thank you, Mr. Vash.
oleaeuropaea: (By)

[personal profile] oleaeuropaea 2024-01-16 01:04 am (UTC)(link)
[Something somber creeps its way over Vash's expression. Oh, he understands that sentiment far too well. He tries to smile through it, but it's obvious that his heart isn't in it. It feels wrong for a child to know how Vash felt. No one deserved that, but certainly not someone so young and innocent.]

I do too. [He admits this much quietly, reluctantly. He doesn't like showing even such a small modicum of weakness, but he allows it just this once.]

And hey, no need to thank me, Basil. I'm just putting the good I want to see in the world out there.

[He nods to the pile of clothing.]

Get changed, and then I'll show you to the real nicest guy in the grove. How about that?
polarvoid: (❀ Balsam)

[personal profile] polarvoid 2024-01-16 09:44 pm (UTC)(link)
Okay. I think...I'm already talking to him, though.

[And before Vash can protest, Basil will scurry off to change into the clothing given to him by Heimr. It is much warmer than what he had previously, thankfully. Long pants, long sleeves, and a coat that fits him just right. Even with it still snowing outside, this should help in keeping him warm when they head back out.

He returns after a moment, fiddling with the flower hairpin above his ear to make sure it didn't fall out while he was tugging his shirt over his head.]


Does it look okay?
oleaeuropaea: (Like the Waves)

[personal profile] oleaeuropaea 2024-01-17 12:57 am (UTC)(link)
[Predictably, Vash's jaw drops, before tightening once more as a protest forms on his lips. He doesn't get the chance to vocalize it before Basil is out of sight. He opts for grumbling to himself, then turns to Angelina with an expression that can only say "can you believe this?" The dog only cocks her head in confusion.

By the time Basil returns, Vash has taken a seat on the edge of the couch. He stands up the moment his head pops out, then gives the young man a quick once over. After clicking his tongue thoughtfully, he gives an approving nod.]


You look nice and cozy. [He reaches down and gently nudges one of Basil's hands, helping him adjust the pin, before pulling back.]

You ready to head out? We'll stop by the general store, and then we can get you squared away with a room at the Inn.
polarvoid: (❀ Zinnia)

[personal profile] polarvoid 2024-01-17 01:32 am (UTC)(link)
[Sorry Vash! Not his fault you set yourself up for that one-

Basil appreciates the help, smiling sheepishly as Vash helps him get the pin adjusted. Once he's situated and smoothing the wrinkles out of his coat just for something to do with his hands, he'll nod. He only just got used to the warm of the house, but a little snow never hurt anybody, especially now that he's prepared.]


Mm! I'm ready. Is Angelina okay here by herself...?