sticksandbonesmods: (Default)
sticks and bones. ([personal profile] sticksandbonesmods) wrote in [community profile] sticksandbones2024-01-05 07:59 am

EVENT & TDM 008

LET IT GO
WAKE UP
It’s strange, how as the dawn of a new day finally arrives, coinciding with the howling winds dying out, classic, adorable snowmen seem to have popped up all over the Grove overnight. The fog wall has yet to surround the barren remains of a town that once was, but it’s visible once more in the great distance.

Not that you can see it immediately. Something covers your eyes, and you can feel something heavy and frigid wrapped all around you. As you struggle more and more, the crunch of snow echoes through your ears as you step free- and when you turn back to examine their prison, you’ll realize one of the snowmen was you.

Meanwhile, old residents will get to deal with more and more people popping out of snowmen like daisies, and must remember that this is just their life now. It’s just another day in Aldric’s Grove.

Though, maybe you ought to help them before frostbite sets in.
MIRROR, MIRROR
The quiet couldn’t last forever. You should have known that something would happen, especially with the fog beginning to make itself known again. And this time, it’s something quiet. As you wake up one morning, there is a mirror on your nightstand — it’s silver and round, able to fit comfortably in your hand and wreathed in crystalline snowflakes.

And as you look into it, your reflection twists into something still undeniably you, but… have you a temper problem? Too many lies? A sadistic sense of humor? All of your worst traits are dragged out and reflected on the mirror, and no matter what, it keeps ending up wherever you are — and whoever else looks into the mirror will see this awful, terrible you, too. All of your worst characteristics, all the things you try to hide, unable to be hidden.

Maybe you keep trying to hide it. Maybe you let it stay wherever it keeps turning up, following you like a particularly terrible walking salesman, or maybe you break it. Regardless, nothing seems to happen… for now.
WITH SHARDS OF ICE
“For now”.

Late into the night, everyone wakes up to a sudden, terrible chill. When you open your eyes, you’ll find that you aren’t in your inn room or home, but instead within a giant castle made of ice. It must be a ballroom of some sort, a grand hall glittering in the moonlight — but looking out the window shows that the world beyond the castle is but a frozen wasteland of more blizzards and nothing else. Though you’ve been granted some of your gear — weapons and some supplies, and coats if you’re lucky — you’ll find that the temperature is dropping steadily, while something approaches…

Peek out the door to the main hall and you’ll see what’s coming so noisily. An army’s worth of hallowed ice knights with all sorts of weapons are marching to the door, intent on slaying the intruders. Should they get close, they’ll attack; should they land the killing blow, you’ll instantly freeze into a solid block and shatter.

And if you broke the mirror that haunted you? On top of all of this, you can feel yourself gradually growing colder, physically and emotionally, and your magic, if you have it, takes on an icy flair that you may find difficult to control. Maybe it's your feet that start to turn to ice first — maybe it's your fingertips. But as the night goes on, you’ll steadily freeze solid, and like any fairy tale, only an act of true love could possibly save you. Good luck figuring out what that actually means. True love’s kiss? A genuine compliment? A hug? What could possibly save you from your fate?

Those of you who survive until morning, who don’t become solid statues of ice or die within the castle’s walls, will be lucky enough to witness the sun coming up through narrow windows the size of your forearm. All around you, the castle starts to melt, dripping freezing water onto your head. For as much as you try to run before you, presumably, drown terribly…

…your eyes will close, and you’ll wake up in your bed, drenched.
FOOTPRINTS IN THE FRESH SNOW
The morning after that dreadful night, things… settle, again. Aldric’s Grove is quiet, and clear sunlight glistens across the snowy plaza and radiates off of frosted trees. Even now, the apple tree and blackberry bushes are unfazed by the cold, though the fruit may taste crisper and chillier than usual. Those that died within the castle return to life, feeling colder than normal for the rest of the day, but there seems to be no lasting damage. And, everyone who participated in the castle “game” receives a mysterious gift: A wooden coin with a sigil on it, resembling a clock with backwards hands behind a shield, attached to frosted pinecones, red berries and sprigs of mistletoe. It feels warm and protective.

You go outside. It’s been some time since anyone’s seen anything from the woods, let alone something that doesn’t want them dead — so imagine one’s surprise when a small family of deer can be seen walking amongst the trees. Birds alight to the branches on rare moments, and it’s surely a sign of something, that life has begun to return to the forest despite the deep snow and deeper chill.

Never mind that one of the deer has an extra set of antlers and another has three eyes. Never mind that the birds sound like people. Never mind that the rabbits have blood on their maws.

It’s just another day in Aldric’s Grove.
SPARK NOTES
CLICK TO EXPAND!
WAKE UP
Good day, new arrivals! You are now a snowman. Hopefully people who have been here a bit longer are willing to give you a blanket or ten.

MIRROR, MIRROR
A mirror appears and starts following you around, reflecting what you think are your worst traits or worst version of yourself is. Other people can look into it and see the awful you, too. You can break it and it'll leave you alone, or you can let it stalk you all month.

WITH SHARDS OF ICE
Welcome to the ice castle! It's cold, but you have your stuff with you, and it's not unlivable. Well, until the frozen army of knights starts marching in with the intent to kill everyone inside, anyway. One lethal hit from them will make you shatter into pieces. For those of you who broke your mirrors, you'll gradually grow colder both physically & emotionally, and eventually start to freeze solid. Don't worry, though, you can be saved through the power of love.

FOOTPRINTS IN THE FRESH SNOW
Dawn rises on the Grove and the dead come back to life. Everyone who participated in the castle game receives a magical charm, though they don't know what it does so far. Animals come back to the Grove as well! ...why do they look like that?

OOC
Happy January! TDMs are game canon as a reminder, and if you'd like to plot with people for this event, head over to OOC plotting. While it is not known to player characters at this time, the charms granted as a reward for the ice castle can undo one future negative effect (i.e. a major death). They are a one-time use item. As for how characters discover this information... idk, we'll see how y'all decide to utilize those. :)

UPDATES
❖ None yet!

sesa: (65)

[personal profile] sesa 2024-01-21 06:50 pm (UTC)(link)
That is correct.

[Unfortunately.]

I couldn't handle seeing it for much longer, but fortunately I don't think the mirror is in any shape to follow me around anymore.

[Considering the fact he smashed it into sand with how much he broke it.]
amethystic: (064)

[personal profile] amethystic 2024-01-25 02:02 am (UTC)(link)
I understand more than you may think, then.
sesa: (29)

[personal profile] sesa 2024-01-25 02:33 am (UTC)(link)
Mm. A kindred spirit, then...?
amethystic: (057)

[personal profile] amethystic 2024-01-25 02:59 am (UTC)(link)
... I was a child soldier and mercenary. At first I hated it. And then... it got me praise, and affection. I would have razed buildings for a pat on the head.

I know it was their machinations, but... It's sickening, the monster I was. And even if I try to move forward, I know how easily I can slip back into it.

The worst part is, with my powers? I don't even have to do it intentionally.
sesa: (21)

[personal profile] sesa 2024-01-25 09:57 pm (UTC)(link)
[A child soldier...what an unfortunately familiar concept. So many of the operators at Rhodes are children. More than Sesa would like, if he's honest.

The tip of his tail curls when she mentions "powers", and he already feels like he knows where this might be going...]


If you don't mind me asking...what sort of Arts are you capable of?

[Powers, he means powers.]
amethystic: (063)

[personal profile] amethystic 2024-01-30 09:44 pm (UTC)(link)
( she's quiet for a moment before she sighs. )

My specialty, you could say, is... hm. Forces of chaos and misfortune. I manipulate probability towards the worst outcome in an instant, and if I'm not careful my touch... brings rust and rot. But my status as a Wellspring- that is, a constantly pouring source of magic- means that no matter what, that misfortune is always leaking out. Like a crack in a vase. ... Or a gas leak.

... It was just how I was born.
sesa: (13)

[personal profile] sesa 2024-02-01 12:07 am (UTC)(link)
Probability...I see.

[That's...a little terrifying, he's going to be honest. He knows better than to say that, though. It doesn't sound like something you'd want to be all like "sorry about that" over either, especially since it's Felicity's life.]

A mighty powerful ability indeed. You could change destiny in an instant.
amethystic: (117)

[personal profile] amethystic 2024-02-07 12:53 am (UTC)(link)
Could, can, do. ... I don't put much stock in fate and the like for that reason. All I can do is try and not fuck things up too much.

( but given that she's misfortune walking. well. that's easier said than done. )
sesa: (79)

[personal profile] sesa 2024-02-08 12:44 am (UTC)(link)
That is all anyone could reasonably expect of you.

And there is no way that you know of to reasonable control it, I assume?
amethystic: (011)

[personal profile] amethystic 2024-02-08 02:56 am (UTC)(link)
Nope. Wellspring status means I am a living source of it all. Best I can do is try and direct it in little ways throughout the day. ... Or one big burst as needed.
sesa: (77)

[personal profile] sesa 2024-02-08 11:08 pm (UTC)(link)
Could you not just...bring yourself to some remote location and let it all out there? Like...like screaming very loudly into the heavens when you're all alone.

[SURELY that wouldn't cause major destruction nooo.]
amethystic: (074)

[personal profile] amethystic 2024-02-08 11:21 pm (UTC)(link)
Tell me. If a twenty-foot patch of earth became suddenly incapable of supporting any life whatsoever- not even a blade of grass or a weed, everything rotted away for eternity...

What do you think would happen to the world around it? Do you think it would spread, slowly, damning everything in it's wake?

Or would it be frozen in death, forever?



Do you think it would be worth it to find out?
sesa: (7)

[personal profile] sesa 2024-02-11 06:19 pm (UTC)(link)
…n-never mind. I get it.

[Sesa looks off to one side, rubbing the back of his neck.]

I just wish there was more that could be done.
amethystic: (117)

[personal profile] amethystic 2024-02-23 07:01 pm (UTC)(link)
You and me both.

... Truthfully, I've already outlived a lot of other historical witches with misfortune affinities.