sticksandbonesmods: (Default)
sticks and bones. ([personal profile] sticksandbonesmods) wrote in [community profile] sticksandbones2025-05-02 09:30 am

EVENT & TDM 024

WAKE UP
Where were you last? Do you remember falling asleep, thinking you’d wake up in your own home, your own bed?

When you open your eyes, the room you’re in doesn’t feel like your own. In fact, you’re almost certain you didn’t fall asleep here. You’re given only a short few moments to get your bearings before the door to that room opens, the doorknob jiggling as whoever is on the other side is unlocking it. Is it a library study room you’ve found yourself in, or an inn room that doesn’t belong to you? A home that isn’t yours? A business after-hours?

An unfortunate few of you may find yourself face-to-face with the real owners of these rooms, homes, and businesses — and surely they’re just as confused as you are. The lucky ones might instead find themselves being “rescued” from their sleeping states by a heavily scarred man with dreadlocks and an impossibly sunny demeanour.

“Mornin’, sunshine! Up and at ‘em!” he’ll say, hands on his hips and the door held open in a way that says he expects you to simply come follow him, whoever he is. “You ain’t where you’re supposed to be, but I’ll bail you out before the person who owns this place knocks your teeth out for trespassin’. It’ll be our little secret, ‘kay?”
TRANSPOREMATION
cw: body horror, monster transformations, fungal parasitism

As usual, Aldric’s Grove is something of a hot mess, and that’s especially true lately. Aside from random people popping into existence in various buildings, there’s a bit of a fungus problem lately. A wee little problem with cute little mushrooms. …a major, unignorable, horrendous problem with some very large, purplish-coloured mushrooms, fruiting on still-living trees and the forest floor. They look quite similar to meadow mushrooms, but far, far less harmless. While eating one won’t poison anybody too badly — aside from an episode of horrible stomach pain — stepping on them or touching them at all will cause them to shower you in a spray of spores, all of which suddenly curve around and cling onto you as if they have a mind of their own. Any attempt to remove them, to wash them off, to brush them away from your skin and clothes, only makes the spores cling more stubbornly. Soon, they’ve started to root under your skin, unable to be pulled out.

The resulting transformation is, for what little it’s worth, extremely swift. Perhaps you feel it, perhaps you don’t, but the spores leave you fundamentally changed no matter what.

Your bones lengthen and rearrange, grinding together underneath your muscle tissue. Snapping, creaking, where new joints form over the breaks. Wings rip through your back in a spray of blood and torn flesh, the wounds healing themselves over a short second later. You drop to the ground as your back legs become something foreign and new, toes bursting free of your shoes, claws digging into the soil as you writhe on the ground. Your spine elongates, the muscles in your neck tense and relax as it gets too long. The spores are deciding what to do with you, it seems, as extra eyes rapidly appear and disappear over your body alongside feathers and scales. Within the span of sixty seconds, it seems the mushrooms have come to a decision on what you should be, and the transformations it inflicts on you rapidfire begin evening out.

Whether that leaves you something wolflike, catlike, ghostly, chimeric, or otherwise… that seems to be up to the spores. Regardless, you’re no longer in your own skin. At least you’re still “you”, and at least you haven’t lost much more than your old form… right?



Well, not to worry. Try your luck stepping on the mushrooms again! This time, they might be kind enough to revert you back to normal… assuming they don’t turn you into a different type of creature instead.
TIME TREKS ON
For the foreseeable future, many people are “stuck” outside their normal bodies. It doesn’t mean that life in the Grove stops, however, as people flit from building to building — assuming their monster forms didn’t bar them off from entering most of them anyhow — and their daily routines continue. From the Church of the Golden Sun in the north of Aldric’s Grove emanates a lovely, warm light, inviting all who are loyal to the Goddesses within its halls and barring the Corrupted or those loyal to the Fallen Sun from entry. Describing it as a “church” may not entirely be accurate; instead of an altar, there sits a throne that automatically prevents anyone who isn’t the Goddess of the Sun from sitting on it (despite the fact she isn’t currently there). Instead of pews, the first room is a large combat arena, golden weapons hung up on the walls that are free to use if you need to spar. Thankfully, the doors are large enough to accommodate most monsters, though the halls in the back may not be sizeable enough for anyone over eight feet tall.

Within that church, the kilns in the back are fired up, pottery baking while animal spirits resembling lions and dogs mix paint with their paws. It’s difficult, being a little guy — help a critter out? You can paint a selection of finished pottery when you’re done, which they’d tell you if they could speak to you. If they bring you a flower-shaped plate or a vase in the shape of a tulip and a paintbrush, will you figure out what they mean? If you don’t, that’s not a problem, as they’ll nudge you toward the pottery wheels and get you clay to work with. When you make your own thing, they think you’ll be more willing to paint with them. Hope you brought your art hands, assuming you have any at all after those mushrooms got you.

In the opposite wing from the pottery room, the kitchen is going strong, the smells of freshly baked bread wafting down the hall. Here is where Ydalir is, the shadowy woman wearing silks who normally casts magic and sells items, who turns to you and extends a flour-covered palm. Come here! Let’s bake something together — it’s the least she feels she can do, since she can’t exactly eliminate the fungus problem. There’s a host of food sitting in the dining room nearby already, with Heimr and Renard setting the table, Heimr nitpicking the setup while Renard focuses too hard on decorating with garlands and candelabras.

If you can’t fit into the dining room for any reason, one of the three will bring you food. They’d hate to see you go hungry, after all.
IT NEVER ENDS
While the Guardians themselves are immune to the transformations — Moder is, in fact, eating the mushrooms when no one is nearby to get spore’d — it doesn’t mean they’re not enjoying the fact that some of you can now spend more time with them in ways you couldn’t before.

Those of you with wings or flight abilities are invited by Aurora and the newly-resurrected bone dragon Sehul to come flying. Though Sehul won’t land in the Grove (too many buildings too close together for a hundred-foot dragon to feel comfortable, you see), they’ll land on the seaside, and even invite you to race them there. They do have something of a body mass advantage, but when they eventually win, they’ll fairly concede that it doesn’t really count. Aurora, meanwhile, wants desperately to teach you to do a midair flip.

Those of you who find yourselves suddenly aquatic will be literally accosted by Callan, who swims up into the river for once only to wrap his tentacles around you and drag you off toward the lake with a watery laugh. He expects you to do the same to him in return, but the Guardian’s extreme strength might make it difficult. Worry not, because if no one comes to your rescue, Sinann will chide him until he lets go, and show you the nest the baby Seaborn have built at the deepest point in the river. You’re welcome to live with them for a while, if you want. Their pastime is singing, and they’d love to sing with you.

And to the folks with a sudden craving for plants, Moder will gladly show you where the best snacks are — her favourite trees to reach into, the best flowers to eat, a fragrant patch of wild herbs. She’s happy to stroll through the forest with you, calmer than her peers are. If you need a ride on her mossy back, she’ll accommodate, so long as you don’t mind her telling old tales of a world long gone.

The final Guardian, Zahliya, doesn’t seem too keen on playtime, and will simply perch in various locations throughout the Grove to keep watch, as he normally does. Gifts of food given his way are rejected for the time being. He has a job to do; why don’t you go play with everyone?

It’s a beautiful, sunny day. This world isn’t often peaceful and playful. You should take advantage of it before something horrible happens… you and everyone else here know the good mood can’t last too long.
Spark Notes
summary
WAKE UP: Welcome to the Grove! You've found yourself in someone else's home/business/room it seems. Good luck explaining this one, but maybe Renard will be in time to bail you out?
TRANSPOREMATION: The mushrooms in the woods will spray you with spore clouds if you're not careful, and then transform you into something else. After a potentially-painful transformation, you'll find yourself in a new, more monsterlike body for a while.
TIME TREKS ON: Despite the monster mash, Beiwe's church is going strong, providing an opportunity to get creative or cook some dinner. Ydalir, Heimr, and Renard are all happy to see you and invite you to a home-cooked meal. They'd probably appreciate help with the dining room decor, too.
IT NEVER ENDS: Despite the transformations, it seems like the Guardians are all super pumped to spend time with you guys in their own domains. Many of them will invite you and your friends to hang out, some more politely than others. It's peaceful for once, so why not take them up on that?
out of character
Happy May! Here is your usual reminder that TDM threads are game canon. Per our plotting post (linked below) please keep in mind our rules for the monster transformations, and have fun!
updates
Any potential updates, such as characters damaging something important or whatever else, will be put here.
submissions
a_shadow: (This is the way it is)

Agent Texas | Red vs. Blue | New Player

[personal profile] a_shadow 2025-05-03 02:37 am (UTC)(link)
i. GRAB A BRUSH AND PUT A LITTLE MAKEUP —

When Tex awakens, it's to being in a human form—a completely different form from what she had experienced being in where she came from. She shouldn't have even been able to sleep. But awakening she is, and she rises, more than a little groggy, off the pallet on which she'd been lying.

She seems to be inside a general store of some kind, back in the stockroom. She goes through the double doors that lead to the main section of the shop. If she encounters anyone here she's going to have some questions, but for now she's going to explore and try to figure out what's going on.

The shop itself doesn't seem to be anything out of the ordinary, as far as she can tell. She wanders the aisles, then goes to the counter, where there are knives in cases displayed under glass. She starts heading around the counter to the back, wanting one of them to protect herself in case she's found herself in a dangerous place. It's only prudent, not being in her robot anymore.

ii. TRANSPOREMATION —

Once she's left the shop, she encounters the mushrooms. She hasn't even had the time to get used to the fact that she's in a body made of flesh before she steps on one of them and she finds that her body is painfully transforming—the creaking of her bones and joints, the snapping of tendons, the tearing of skin, presage her transformation into a giant arachnid creature with a large armored carapace at the front.

It doesn't occur to her right away to try stepping on the fungus again to undo the transformation. In fact, she's rather curious about it, and not that displeased. It's closer to being in a robot than a human body was, at least. She skitters away from the mushrooms instead, toward the egde of the forest.

iii. IT NEVER ENDS —

In her new form, Tex finds that she's craving meat. Fresh, raw meat. She begins to hunt amongst the trees, actually finding the experience rather refreshing. She stalks a deer in the woods, learning which motions of hers lead to too much noise for it not to be startled away, and eventually takes it down. It's been difficult, considering how much sunshine is filtering through the trees, and she's proud of the fact that she managed it.

iv. WILDCARD —

(( Want to do something else with Tex? Tag it in or hit me up at [plurk.com profile] insufficientdata! ))
ozmosis: (ᴛʜᴇ reverb in these holy halls)

i.

[personal profile] ozmosis 2025-05-03 03:31 am (UTC)(link)
The Grove is a pretty small place. Oscar doesn't know everyone here, but after a month or two in such a tiny town he's developed a pretty good eye for who's familiar and who's not. Especially with new people arriving all the time.

So when he walks into the general store and sees an unfamiliar blond woman behind the counter, he draws up short and blinks.

"Ah... Excuse me?"
a_shadow: (What's that)

[personal profile] a_shadow 2025-05-03 03:35 am (UTC)(link)
She hadn't heard the new person who has entered until he spoke. She turns to look at him. She's already started reaching to open the case, has found it locked (or at least stuck), and lets go.

"Yeah?" she says, expecting to be challenged.
ozmosis: (ɪɴ the circle around the table)

[personal profile] ozmosis 2025-05-03 03:41 am (UTC)(link)
There is no forthcoming challenge, fortunately. Apart from Oscar's distinctly non-hostile body language, he doesn't even look particularly threatening.

"I haven't seen you before. Did you just arrive here, by any chance?"

He takes a few steps closer, though there's still a good bit of distance between the two of them.
a_shadow: (Explaining)

[personal profile] a_shadow 2025-05-03 04:00 am (UTC)(link)
She sizes him up. He doesn't appear to be a threat. Not to her.

"Yeah," she says. "Just trying to figure out what's going on. Get something to defend myself with, just in case."
ozmosis: (ɪ build bridges with these arms)

[personal profile] ozmosis 2025-05-04 09:45 pm (UTC)(link)
That's about what Oscar thought. He gives Tex a faint smile, though he does privately note her behavior. Someone that looks for a weapon before answers isn't necessarily dangerous, but still someone to keep an eye on.

"Well, I can tell you that you're in Aldric's Grove, and you're a long way from home."
a_shadow: (Oh I see)

[personal profile] a_shadow 2025-05-07 12:35 am (UTC)(link)
"That much is pretty clear," she says, a touch sardonically, but also a touch resignedly. She pauses, then sizes him up. "Who are you, anyway?"
ozmosis: (Default)

[personal profile] ozmosis 2025-05-14 01:49 pm (UTC)(link)
"Oscar Pine. I only arrived recently myself, but I might be able to help you figure things out."

They're not close enough to shake hands, but he gives her a friendly nod all the same.

"And you?"
thebladebringstheflame: (016)

iii

[personal profile] thebladebringstheflame 2025-05-06 09:26 pm (UTC)(link)
There just so happens to be a particularly large panther-taur lounging in a tall tree nearby just as she takes that deer down. Flamebringer is lucky that it's big enough to hold his weight; judging by the paw hanging off the branch, the transformation made him unnecessarily huge.

"Good job," he rumbles, "looks like instinct kicked in for you in the end."
a_shadow: (Aggression)

[personal profile] a_shadow 2025-05-07 12:38 am (UTC)(link)
She looks up at him, and realizing from him talking that in this form she can probably still speak, she replies, "Thanks. It was nothing."
thebladebringstheflame: (107)

[personal profile] thebladebringstheflame 2025-05-08 06:44 pm (UTC)(link)
"Ha. Are you normally a hunter, or is this beginner's luck?"

Lazily, he leans forward on the branch, tail flicking. He's not interested in the kill so much as the process, really.