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sticks and bones. ([personal profile] sticksandbonesmods) wrote in [community profile] sticksandbones2025-10-03 12:37 pm
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EVENT & TDM 029

WAKE UP
A house springs up in Aldric’s Grove one day. That comes with the usual tidings of autumn — the leaves change colour, the air gets colder, pumpkins and squash start growing out of the sides of buildings and damaging rooftops, and people emerge out of caskets in square graves that have yet to be covered.



Yeah, all of that is normal. You may find that people here before you are willing to help pull you out of your grave, if you ask nicely enough. Maybe they’ll even tell you that you aren’t dead! Yet.

But don’t worry about that. Let’s worry about the house, which is inhabited by the dead — specifically a family of skeletons, who wave everyone, new arrival and old citizen, within their walls. A cloth sign hanging on the awning outside reads “BONE-JANGLES HAUZ! COM IN GET FUD”. The Bone-Jangles are a family of eight — Mr. Bone-Jangles himself wearing a sheet ghost costume for Halloween, Ms. Bone-Jangles wearing a pumpkin hat and an apron as she sets food from your homeworld on the table, and their six skeleton children (“children” may be generous, as these are full-sized adult skeletons, but is your baby not your baby no matter how old they may be?) are wearing various animal costumes. Bees, wolves, cats, the sort.

If you just crawled out of a grave, they permit you to use their shower before dinner. The water pressure is a touch too low, and the soap is several hundred years old, but it’ll get the dirt off.

You return to dinner with the skeleton family and several other Grove residents who came for the party, and despite the oddness of the situation, it’s a lovely time. At the end of the night, before everyone plans to head off to Roseroot — a city to the north, just over the mountains, which you are hopefully informed of by your peers before they all ditch you here to go on vacation — Mr. Bone-Jangles hands you a bag of microwave popcorn and an oversized chocolate bar. Trick-or-Treat!

A note attached to the inside of the chocolate bar wrapper reads in Ms. Bone-Jangles’ curly handwriting: “Be cautious on your journey tomorrow morning.”

You go to sleep holding the well-wishes close to your chest.
…WAKE UP?
What do you last remember?

You were somewhere. Not here. Not within this city. Were you at home? With your friends? At the bar, the cafe, one of the churches, the General Store? The Bone-Jangles’ house? …How did you get here?

…that’s right. The truck. A truck had barrelled through the woods a week ago, with two people stumbling out of it and telling you they could get you out of here. The truck was small, though — at most, it could fit six of you, and that was assuming all six of you packed light for the journey. You talked with who you were journeying alongside as you rode in the bed of the truck, while two others in the vehicle proper got to talk to the drivers. The ride had been bumpy, the car travelling at a medium clip through rough terrain. At one point, the car’s driver had shouted that those of you in the back should “hold on tight” and floored it, nearly jiggling someone next to you out of the back seat as you approached the mountains.

You did not remember the mountains being so close to the Grove. Weren’t they much farther away? You remember the—

The…



You’re in Roseroot! The truck comes and goes throughout the day, dropping people off before it turns around and heads out again. Some of your peers who were particularly fast or could fly might have opted to simply follow alongside the truck. Maybe if you can find one of them, they can help you bring your stuff further into the city? Where are you going to live from here, speaking of? In a house? A mansion? A hole-in-the-wall restaurant? You feel like you’re missing something as you wander the beautifully-paved streets on foot. You remembered to pack your toothbrush, right? A change of clothes?

The thought of “someone” comes to your mind, but the silhouette is blurry. A person nearby you asks if you remember two gargoyles with purple skin, and a shadowy woman with her turtle, and a kindly shopkeeper with salt-and-pepper hair, that they think they might’ve left behind in the Grove. You shake your head.

You would remember people like that.
THE CITY OF ROSES
Roseroot is a beautiful city, truly. Every building is beautifully designed, roses of all colors and sizes growing from the ground floor to window boxes to special trellises and even on the rooftops. It's almost overwhelming. A river flows through it, framed with stone sidewalks and curved wooden bridges. Warm streetlights line every few yards, illuminating it even in the dark. Museums and theaters can be found all over, and there's even an aquarium! … It's only got water and plants, but it's there. Truly, this is what one might expect from an affluent city dedicated to flowers and scholarly pursuits!

… It's just… empty. Not a single soul aside from the lot of you can be found. Businesses still provide services, but by who, and how? The answer eludes even the most curious of folk. If you choose to steal, dine and dash, break in to something, well. You can, and nothing is going to stop you. But the emptiness of it all is jarring, isn't it?

Of course it's not. This is how it's supposed to be!

As the days pass, however, the beauty begins to fade. Flowers wilt. A strange substance seems to grow out of cracks, creep up windows, grow. The beautiful sky gets darker, cloudier, drearier. A fog creeps in. And when you sleep- and you will sleep- you dream. Maybe it's the sweetest dream of your life, and maybe its a nightmare. Maybe it's something incredibly silly! What a pity that the dream doesn't stay in your head. Or stay as pleasant as your dream might have been.

Soon the fog is so thick, you can barely see the next streetlight. And you are no longer alone. But the trucks are gone, and the city borders seem to have vanished.
A PLACE YOU CANNOT LEAVE
The fog does not fade. But sometimes, you can hear something- just out of sight. The giggles of childish, cruel whispering. The sound of glass breaking, footsteps dragging across the pavement. Twisted beings born of your worst traumas shamble through the fog, lashing out, hunting, seeking, wanting. Every day the remains of Roseroot grow more dilapidated, some buildings even crumbling and collapsing while others cease existing all together. Roads vanish or twist to loop around into giant circles. Safety is growing limited, but how does one escape?

That may be on the forefront of your mind, but it's not something you can focus on- not while you're fighting off these monsters.

How does one get supplies when grocery stores are claimed by sudden bursts of an all-consuming rot? How does one sleep when those monsters could be anywhere, when one has to keep moving?

Fight on. Protect yourself. The way will show itself soon. You just have to outlast your pains made manifest.

MONSTERS ENCOUNTERED
This list will be updated as the event goes on, but feel free to pull from any monsters from our toplevel below as well in case updates are delayed!


  • An unholy, angel-like being found stationary in a warehouse. The top half of her body hangs down from a portal in the ceiling, and no matter which way you face, she can twist around to track you. Her wails and sobs cause hallucinations, panic attacks, dissociations, and crippling self-doubt; when characters are distracted, she will attempt to sever them with two oversized swords.

  • A shambling, undead, fully-armoured knight with seven swords stabbed into it, most of which through the back and one of which through the head. Each sword is engraved with words; five of them say “sacrifice”, one says “the one you loved most”, and the last says “hubris”. The knight wanders the city streets and attacks indiscriminately.

  • Seven assassins wrapped entirely in black robes and bandages to hide their identities. When they are being looked at, they become stationary, therefore they try to spread apart within their pack to keep most of them able to move. They move like glitchy robots with jerking and seizing limbs, yet are fast enough to slit throats in an instant, and largely stick to alleyways and tight corners to get a drop on someone.

  • A hand-monster called the Docent, who hides in the shadows and exacerbates negative emotions and insecurities. Even if you can't see it yet, if it's nearby, you will feel cold and miserable. Its physical form is made up of hands and if it catches you, it will add yours to the collection.

  • Mannequin-like people who look similar to Firefly, wearing plug suits and acting as mannequins in storefronts primarily. They will not "activate" until you come close to them, where they will be like dolls that creak and crackle and either start moving or pull themselves up off the ground to slowly chase you. They are dangerous in numbers, not as much as a single unit. They only speak if Firefly is around, saying things like "you let us die", "you didn't protect us", etc. By the end of the time in Roseroot, most will default be splayed on the ground all over looking dead, but they aren't.

  • The Swarm, a mass horde of diverse insectoid creatures with the sole drive to propagate and spread. They're big, and can hide invisible if they choose. They will start in small numbers, but slowly spread throughout the town during the end of their stay. They will swarm you and attack if they see you.

  • A young man with cat ears who has been burnt to a crisp and is still smouldering, who will wander the city and attempt to set people on fire.

  • A pack of small robotic bears with various weapons who run around indiscriminately and try to kill anyone they see. Despite how armed they are, they are easily defeated, but they roam in extremely large packs.

  • A phantom that specifically stalks Till, covered in blood and with several bullet wounds through various parts of his body. Characters who spend a lot of time around Till may have to watch out…

  • Shadows shaped like people on the walls, always watching, whispering, giggling, pointing. If one gets too close to them, they can reach out and attack like a particularly brutal child bully might- and like children, they do not know when they are going too far.

  • Shambling skeletons or rotting bodies dressed in strange village clothes, waiting to drag whoever they seek out into the earth.

  • An almost giant skeletal bird caught ablaze, trapped humans within its ribcage forming a grotesque heart. It does not fly, and molten poison drips from it.

  • Young men and women in a black uniform, half-gripping swords. Their footsteps sounds like bottles breaking. Soon enough they are accompanied by their killers as well.

  • A very tall priest in holy regalia... except his face is a mass of writhing blue tentacles of varying lengths, singing the song of the Seaborn. He shambles like he no longer remembers how legs work, swaying like a drunk almost, always wandering and reaching for his target. He sings a song of an unknown language, haunting and mesmerizing. If somehow you anger him, he will throw rocks at you... and if he gets his hands on you he will absolutely try to eat and/or assimilate you.

  • A monster that changes shape whenever you blink. It is normally faceless, and usually appears to look like some abomination-adjacent version of people you know.

  • A monster that wears clothing of a holy priest, with far, far too many arms. It "attacks" by trying to grab onto you and try to hug you almost comfortingly, while two hands strangle with rosary beads.

  • A creature that takes the form of something in the water- you'll never truly see what it looks like. But if you get too close to the river, something will reach out and try to drag you under.

  • A headless mannequin dressed in kingly finery, wielding a heavy sword. It wanders in search of one person, but will stop to kill anyone else it finds too.

  • An Ifrit, bleeding from a wound not unlike the ones Joshua inflicted upon Clive. It's furious. It's terrified. It will see your death done.

  • Shadows that, while not the most harmful things, will whisper, gossip and grab and pinch and punch and tear! They say things to characters reflecting their deepest insecurities. In short, the shadows are school bullies.

  • Two figures, a man and a woman, sewn together by the half. They bicker in a ghoulish language at each other, but are largely uncaring of others. When they find Zoey, they all but descend upon her, both wanting her for themselves and uncaring if they pull too hard in one direction or another. Their grip is like iron, and they're capable of tearing others in half.

  • A man-shaped monster whose head is a black skull. He wears a suit, tie, and gloves, and carries a rotating number of weapons- pliers, knife, scalpel, hacksaw, hammer, anything that might be used for torture, smeared with blood. Sometimes he just has a gun. He moves in an uncanny, inhuman jerk, and prefers his victims trapped and isolated. He will passively darken the area around him, turning working lights dim, and is accompanied by the sound of a power drill and his own creepy laughter.

  • Something dark, mostly shapeless, but the size of a large man, with bat-shaped spikes coming out of its head. Or maybe they're bat ears? He is able to shoot projectiles with deadly speed, sharp enough to gouge a hole in metal. They disappear like smoke once they've hit their mark. When faced more or less head-on, shoots a grapling hook at its victim with enough force to seriously maim, uses it to pull them close and break their bones. May appear suddenly from behind and break bones before you have a chance to react. He moves sometimes as a literal shadow, but when outside of shadow form, moves with grace and speed. Sometimes his presence is accompanied by flashbangs, smoke, and the sound of radio static or ringing in your ears. Otherwise, it is completely silent and doesn't even breathe.

  • A monster wearing armour and carrying tomahawk axes, with crablike appendages protruding from her abdomen that have pincer-claws. The semi-congealed gore that drips from them can be sprayed at enemies. As she talks, she claims to know "what you really are" and can absolutely back that claim up.

  • A brutish monster that is constantly on fire. He moves quickly enough to "blaze past" you, and likely set you on fire by proximity. Otherwise, he boasts impressive and inhuman strength.

  • A doll with swords through it that leaks toxic ooze as it moves around. Slow and moves around pathetically, looking as if in pain, and moving as if crying. Gives hugs instead of attacking, but the swords through it will hurt you if you let it, and the toxic ooze feels akin to acid.

  • A shambling amalgam of corpses and heads much akin to the Cramped Casket that pulls itself with its many arms across the ground. It easily spans around 12 feet tall. At the very front of it of it is the upper half of a young boy. It attacks by slamming itself into the ground where you stand, and is otherwise silent... unless you are Elsword, in which case it asks, "why didn't you save me?"

  • A monster that looks like a pirate that's on fire. Permanently. To most, it only appears to be leaving scorched earth in its wake. To Mizuki, it looks like everything around it is burning. It attacks with a cutlass, and otherwise looks mostly humanoid.

  • An ambling monstrosity that easily towers any house and building. It moves slowly, and seems as if it's "sliced" down the middle, with two "heads" and a mangled body. One arm carries a harpoon, one arm carries a kitchen cleaver. They mutter conflicting questions that, if you answer, you'll be contradicting the other. "Should we go left?" "Should we go right?" asked simultaneously, so answering "yes" would be answering both. Things like that. To kill it, you have to pick a head to cut off, and if you choose wrong, it instantly grows back and you'll have to try again.

  • A small, cute puppet with a circle of knifes protruding from its neck. It constantly cries and attacks by trashing around like a child. It doesn't even seem to be aiming for anything specifically, but its thrashing is so wild and erratic the knives in its neck are bound to hit you anyway if you don't put distance between the two of you.

  • An angel with wings and a halo of light that towers around 10-12 feet tall. It's head is replaced with a bouquet of flowers and it's hands are fused together in a constant prayer.Everywhere it walks, it leaves flowers behind, but they wilt and decay and rot within seconds and stay as a stain upon the land. It attacks by summoning blades of light from the ground under your feet. If you listen closely, you can hear soft singing.

  • A cloaked being with black crystals growing out of it who floats along the ground. It freezes anything it touches solid in blackened ice, and a trail of said ice follows after it. The air becomes frigid when it is close by.

  • A loud, ravenous monster that is majority mouth with waaay too many teeth. More dog-like than human shaped. Does not have eyes and thus cannot see, but can hear a pen drop. While it will bite to kill, it plays with its food. Lashes with claws and attempts to do anything it can to hurt you as much as possible before you break.

  • A mass of black crystals, the shape appears to be in that of Faust. Its arm is replaced with that of a crossbow. Its bolts are enough to shatter concrete. Despite being made of stone, it is very fast.

  • A monster that takes the shape of prey animals, starting off as smaller ones, then becoming larger ones as it stalks you. It does not necessarily attack, keeping a distance. But the more it watches, the more starved for food you feel. You haven't eaten in a while, have you? Are you hungry? Are you going to die because you can't eat? Aren't you just a waste of space if can't kill something to feed yourself? Killing it won't be easy, as it is fast, but if you do manage to, it will fall to the ground immediately as rotten, disgusting mass of meat that is not safely edible. The monster will spawn in again as it's smaller form all over again if not eaten.


  • A small army of husk-like creatures. They're just so hungry. Won't you help them? Won't you feed them? They appear like demons, with the stronger ones looking like some of Mystery's old friends...


  • A large, train-sized worm patterned in purple stripes. They have four eyes above their gator-like mouths which are full of sharp teeth. Their backs are ridged with green shark fins. Sandworms burrow through the ground at alarming speeds and feast on the dead along anything else they can catch. They aren't picky.
  • Spark Notes
    summary
    WAKE UP: Good morning! It's autumn! New arrivals are crawling out of graves, Mr. Bone-Jangles has invited everyone to his house, and everyone is having a nice little family Halloween get-together.
    …WAKE UP?: Do you remember your old life? The people you left behind? ...of course not! You barely remember the truck ride over here! Welcome to Roseroot! Enjoy your vacation!
    THE CITY OF ROSES: Roseroot is a beautiful, empty city. It's clearly a wealthy place, connected with nature, but you lot are the only ones there. ... That's how it's supposed to be, of course. But something forces you into sleep, and when you dream something awakens. ... Now that it's awake, something is making the city rot.
    A PLACE YOU CANNOT LEAVE: The city is falling apart, rotting, vanishing and looping into itself and you are not alone. Monsters born from your trauma are out to hunt you down. Thankfully, they can be killed. You just have to keep fighting, even as places of rest and food dwindle rapidly.
    out of character
    Hello everyone! Welcome to our October TDM. This is a reminder that TDMs are considered game canon. This is our last TDM of 2025! November-December will be check-in AC and we will be back to our regular schedule with a TDM in January 2026. If there are questions, please hit up the toplevels below.
    updates
    None yet! Important updates about how characters interact with the log and change the course of events will be placed here.
    submissions
    Questions
    October Plotting
    Past Life Plotting (Closed to Game Members)
    Investigations
    foreversembrace: (158)

    [personal profile] foreversembrace 2025-10-07 11:48 pm (UTC)(link)
    It ain't by choice. It's BECAUSE I'm bein' followed...I don't really want to stay in one place right now.

    [And...the kinder reason, the one he isn't disclosing, is that he doesn't want other people getting hurt by something that clearly has it's sights set on him specifically. They don't deserve that.]
    moonwhispers: (21)

    [personal profile] moonwhispers 2025-10-07 11:54 pm (UTC)(link)
    I can't protect you if you wander off.

    [ He points this out, gesturing to his crossbow. He's more than likely had to take out creatures that strayed too close. Till should know how deadly he is with it. ]

    Safety in numbers. You risk getting ambushed like this.
    foreversembrace: (156)

    [personal profile] foreversembrace 2025-10-09 09:14 pm (UTC)(link)
    [Till...opens his mouth without thinking, moreso because he's just so surprised hearing that, especially with the sort of strained existence Faust and Till have had around each other so far.]

    You? You're gonna protect me?
    moonwhispers: (46)

    [personal profile] moonwhispers 2025-10-09 11:12 pm (UTC)(link)
    Mephisto likes you. He seems to trust you if he agreed to live with you. It would upset him if you died just as losing me again would probably shatter him. He's been through enough pain, so yes. I will protect you.

    [ Clearly Till can't protect himself very well. ]

    Besides. If he likes you, I want to see why. I can't do that if you're dead.

    [ This is meant more lighthearted than it probably sounds. The only real indication of such is a faint smile. ]
    foreversembrace: (116)

    [personal profile] foreversembrace 2025-10-12 08:53 pm (UTC)(link)
    [Till huffs...trust him Faust, he doesn't often understand why Mephisto has agreed to stay around him either. Their relationship is complicated, and if Mephisto were to be asked, he'd just claim to be using Till, just how Till feels like Mephisto is the only person here who has ever been actually real with him. Well, barring a few slowly budding exceptions.

    Either way, he shifts his weight back on his heels and adjusts the makeshift weapon he'd been holding in his hands, still occasionally glancing past Faust's shoulder like he thinks he might see something there. It isn't Faust's fault that his very visage is enough of a reminder of what he's been seeing for days now.]


    Well...I don't plan on dying, if it helps.
    moonwhispers: (9)

    [personal profile] moonwhispers 2025-10-14 01:11 pm (UTC)(link)
    Death comes even if you don't expect it. There's no such thing as fair in a situation like this.

    [ Spoken from experience. He's had to shoulder the responsibility for the loss of men under his command before that should have been safe... that said, he's too perceptive not to notice how Till looks at him. ]

    Do I bother you?
    foreversembrace: (122)

    [personal profile] foreversembrace 2025-10-15 10:42 pm (UTC)(link)
    [Honestly, Till has never experienced "fair" in his entire life. He doesn't think anything he's ever been through has been fair...it's all just been bad. Bad situation after bad situation...up until he showed up here, which is saying a lot.

    He tenses up though when Faust suddenly calls him out, and for a moment he falters, unsure of what to say.]


    No. It... [He grimaces and looks away.] It's not you.
    moonwhispers: (10)

    [personal profile] moonwhispers 2025-10-16 05:02 pm (UTC)(link)
    You flinch whenever you look at me. Am I that bad to look at?

    [ A little joke, sort of. He knows it's not really his appearance. Maybe it's more what he is. It wouldn't be the first time he was spat at or considered repugnant for being a Phidia. ]
    foreversembrace: (127)

    [personal profile] foreversembrace 2025-10-21 09:21 pm (UTC)(link)
    No. I said it wasn't you.

    [And he does mean that literally. He knows Faust is like the other people from Terra...similar to the Segyein, but different. Animalistic, but more human than that. That he doesn't have an issue with. It's different, but not something he's offended by or anything.

    ...you look a lot like somebody I used to know, s'all.
    moonwhispers: (68)

    [personal profile] moonwhispers 2025-10-21 10:32 pm (UTC)(link)
    [ Oh.

    It's hard to pinpoint the way that makes him feel. He can't exactly change how he looks in any meaningful way, nor does he particularly want to. The boy's tail flicks behind him uneasily, unsure of what he should do. Should he leave? Should he offer comfort? It feels like anything would be a wrong move at this point. ]


    Do you want me to leave?

    [ He doesn't really want to. It's still dangerous here. Till still needs help whether he wants it or not. But if he's going to make matters worse... ]
    foreversembrace: (12)

    [personal profile] foreversembrace 2025-10-22 10:59 pm (UTC)(link)
    ...no. Like I said, it's fine. S'not like it's your fault.

    [Part of him wishes he'd just kept that to himself, but...he figures it would have just been more awkward if he didn't explain. That, or Faust would have kept asking.]

    It's a coincidence, probably. I don't have any problem with you.
    moonwhispers: (46)

    [personal profile] moonwhispers 2025-10-23 02:14 am (UTC)(link)
    [ It's hard to let something like that go when you don't understand why you're being treated strangely. That said he doesn't really want to make things worse for Till by being pushy about it either. ]

    Okay. Do you think you'll get used to it or..? Should I do something?

    [ All he knows is to do something about issues. This is one of the weird ones where he cant really do anything ]
    foreversembrace: (26)

    [personal profile] foreversembrace 2025-10-25 06:40 pm (UTC)(link)
    [Till feels a sort of mounting anxiety brewing in the pit of his stomach, and he's not sure if it's because he knows "Ivan" is still out there, or because he's definitely unfairly put a lot of pressure on Faust, or what...but it ends up translating into frustration as he grits his teeth and starts to say-]

    I told you, it's f-

    [But then, he suddenly stops. He goes completely silent, because he's staring not at Faust, but at something behind him in the distance.

    Someone.

    Faust will be able to see it for himself. A man older than him...but a man that- if they were both the same species- could potentially be his older brother, watching them serenely as if he's just politely waiting for an opportunity to speak.]
    moonwhispers: (21)

    [personal profile] moonwhispers 2025-10-25 07:17 pm (UTC)(link)
    [ He blinks at the cutoff, tail lashing as he turns to follow Till's line of sight.

    The resemblance is uncanny, he'll admit, but it doesn't stop him from raising his crossbow. If this were any other situation, it probably wouldn't raise his hackles so much, but it clearly spooked Till enough to run off, so there were no holds barred.

    It's telling that what was tailing Till looked like some kind of ghost of a person he knew. The glimpses he's caught of the creatures after he and Mephisto were similar...

    Well, he could buy him more time, if nothing else. He sort of doubted Till would want to see him shoot holes into this guy given... how the older man looks already.

    One moment the two were perfectly visible and the next... gone. For Till, he would be able to see Faust, but slightly transparent. He lifts a finger to indicate keeping quiet and began leading them away. ]
    foreversembrace: (7)

    [personal profile] foreversembrace 2025-10-30 12:04 am (UTC)(link)
    [Till is...unusually silent, in this moment. It's hard to tell if he's just trying to follow Faust's instructions to a tee, or if he's just...that scared. No, scared is too light of a term.

    Petrified is a more apt description. He is not fucking moving.

    But he just has to wonder...is it enough? Can "ghosts" see through this sort of power? It's hard to tell, because Ivan is still approaching, but...

    It doesn't look like Ivan knows where they are. He's approaching, but not...necessarily as directly at them anymore.]