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sticks and bones. ([personal profile] sticksandbonesmods) wrote in [community profile] sticksandbones2023-04-06 08:03 pm

TDM 001

INTO THE WOODS
WAKE UP

Whatever you remember last, something interrupts - be it a fight, a test, a walk, or death itself. All you can recall is a childlike voice (or was it voices?) asking, "Do you want to play with me?" before everything stopped. Your eyelids feel heavy, and the surrounding air is chilled. When you wake up, you and the others find yourselves standing in a makeshift plaza on a foggy morning. In the very center is a well. The water within is cold and clear as can be.

Surrounding the clearing is a ring of what looks to be the foundations of buildings never finished, save for two rather large ones and a smaller one. Only the small building has any light shining from the windows. One is labeled as an inn but has no name, and the other is an imposing, large manor with a red dog quietly scratching at the door. Given the indents on the wood, he's been at it for a very long time. Beyond the buildings is the start of a forest, though it quickly fills up with a fog so thick you can't see through it at all.

The smaller building is simply signed as a general store. A thick figure stands in the doorway, layered in brown and dark red cloaks that cover most of his body, save for brown worker's gloves and his pants. Two blue lights shine from the shadows where his face would be, and they shift as they watch you... before he turns around and takes his seat at the counter of the store. It's open, but he doesn't seem too thrilled.

There's a gap in the fog in the south east corner of it all, and you can hear the flow of water if approached. Trying to force your way through the fog lets you move forward four feet before you hit an invisible wall, while trying to go up- be it flight or climbing- sees you thwarted twenty feet above the canopy with a similar experience. Those above will see only the tree tops and a dense, heavy fog, and a cloudy, cold sun-lit sky. Through your explorations, you can find the start of a gate almost opposite across the clearing of the river, with a somehow familiar sign hanging from it:

Welcome to Aldric's Grove.

THE INN

The inn is just as empty as the rest of the grove, save for the shopkeeper. Four rooms on the first floor are locked, and won't budge even under force, and their keys are missing from the clerk's counter. On the bright side, there are remaining keys, free to claim - keys to the store rooms, too. The kitchen is large, as one might expect from an inn, but the kitchenware seems a touch out of date, by anyone's standards. The pantry has enough to feed the lot of you for a time, fresh food and vegetables and dried or cured meats, alongside spices and herbs. One could bake if they were so inclined.

There's a lounge room as well, just before the stairs. All the furniture was pushed to the wall for what can be presumed to be cleaning, if the empty bucket and dry mop is anything to go by. In the center of the far wall is an empty fireplace, but there's no firewood to be found.

Upstairs are more rooms, accessible only with keys. It's not perfect, but it's at least a place to stay. There's a bed for two, a small table by the window, a dresser and closet, a very small stove and a private bathroom to each, but everything seems bare... at a glance.

The worst of it is that you know the layout. You've been here before- or... no, that can't be right. Surely you would remember a place like this. Right?

THE RIVER

"What you take from the river, you must return." That's what the Shopkeeper says, if you stop by the store before going to the river.

The water rushing over rocks can be heard even from the distance of the grove itself, but upon approach it only seems louder. From what can be seen, the fog has only receded enough to grant access to 30 yards of the river and it's matching banks- after that, only fog and unusually thick bramble patches remain and block off passage on land or water. At it's deepest, the water is four feet deep and the current seems gentle. Fish can be seen swimming through the water, and objects glitter beneath the sand and mud.

Along the riverbanks, scales, small bones and teeth and strange coins marked with canines litter the ground. Keen eyes will note that some of the bones and teeth are that of animals, and some are that of humans. Some, however, are impossible to identify.

Stepping into the water feels relaxing. It's cold yet inviting. The fish swirl around your ankles before darting away, and just for a moment, everything seems like it will be okay.

On the other hand, when trying to cut through the brambles, there's a low rumble from the surrounding woods. Persist, and a vine coils around your ankle, dragging you into the water. That feels less relaxing, most likely.

PLAY TIME

At some point, there's an unusual sound- earth moving on it's own, old trees parting from their nesting place and rearranging themselves behind the fog. And as the din dies down, the fog parts, showing a thick tunnel of trees and leaves. It might look like something out of a fairy tale, if not for the sickening noises of the bark and wood creaking and writhing slowly. Whether you want to go or not, however, you will find yourself compelled to walk down the road eventually.

The road seems like a brief fifteen minute hike and a near three hour trek at the same time, but when you come to the end, you find yourself still in the woods, still circled by fog, but not the same as the grove. Once enough people are there, the path closes behind you. Keen eyes may spot hollowed out logs, trees with holes beneath the roots or high up above the branches, and large patches of very tall grass. Within the center is a cage with a pinecone shaped button on two opposing sides. Before you can finish taking it all in, however, a soft, cheerful whisper of a voice speaks:

"Let's play! If you win, I'll give you something special. Promise! Here, I'll explain the rules:"

1. Robbers must hide within the arena, and not get caught. Upon being found by the jailer, they have the opportunity to flee. But if they get caught, they get brought to jail.

2. Prisoners cannot free themselves, but free players can by pushing both of the buttons on the cage. This will give everyone a three minute immunity to run and hide again.

3. Players must move every five minutes, or they get caught immediately.

"The game will end if everyone gets caught or if at least one person stays free at the end of the hour."

The voice doesn't elaborate what happens if everyone gets caught- if you lose. Instead, it's jailer steps forward from the shadows, staring at everyone with a featureless face. It resembles a moose-faced centaur made of rusted metal and wood, yet what should be creaky, slow steps are light and agile. You have five minutes to hide. But when it bursts into a run, searching forcefully through grass, leaving cracks in the earth beneath its hooves as it starts to run, there's an unsettling feeling in your stomach: what happens if you get caught at all?

In order to win as a group, 10 threads featuring a successful escape- be it from the monster or from the cage- must be submitted by the end of the month. You may only submit one thread per character, but two characters can use the same thread. If you want to get caught and suffer consequences, or try to fight the monster, please use the "FIGHT OR FLIGHT" comment beneath the submission toplevel. Should the characters win the game, they will get a prize after all submissions have been accounted for!

SPARK NOTES
CLICK TO EXPAND!
A general welcome to Aldric's Grove! The shopkeeper has witnessed your arrival and seems... resigned. Rusty is trying very hard to get inside the manor. Otherwise, everything seems eerily still.

A cursory glance at the inn! It's bare, barely furnished yet stocked enough to provide shelter and food. Several doors are locked and won't budge. But you know it. You know this place.

The river is only barely accesible, though opportnity to try and explore anyways is possible. Bone fragments, scales and teeth from all sorts of species, including humans, litter the banks alongside canine-decorated medalions, and something glitters beneath the sand in the river itself. While in the water, there's an unnaturally soothing feeling.

The forest opens up a path through the fog to invite people to play with it. Once they reach the next clearing, the path closes behind everyone and a disembodied voice announces that we're playing cops and robbers. The cop is a large moose-faced centaur statue made of rusty metal and wood, and it packs one hell of a punch. Don't get caught!

Welcome to the very first TDM and Event of Sticks and Bones! This TDM is game canon. Questions may be asked below or on the faq, and everything may be revisted with bonus ac items as time goes on. Applications are now open, and all TDM threads will count for AC and Bonus AC.

❖ Rusty has a bed to lay on on the porch! Izuku should be so proud of himself.
❖ A portion of the arena of the game- alongside the hiding spots in that area- are on fire, or destroyed by fire. Kjell forgot they were in the forest when fleeing the jailer.
❖ One of the cutting boards in the inn kitchen is cleaved in half, and the counter has deep gouges in it. Yor was cutting bread.

[personal profile] amethystic 2023-04-06 10:02 pm (UTC)(link)
Mm, maybe? If it was a trap, why say anything at all?

( that would just lead to two kids with anxiety figuring the trap out! or two paranoid idiots. not that these two are paranoid idiots.


only felicity is paranoid. )


I think it'll be fine.
defendure: <user name=giftkuchen_str site=twitter.com> (Soccer)

[personal profile] defendure 2023-04-07 08:06 pm (UTC)(link)
[ Amity, they need to be anxiety friends. It's the law. Izuku nods along, although he's also going "well if it was a trap, maybe it's a DOUBLE TRAP - no, that's a little too complex" so. ]

Ah, right...though, I'm actually not too sure how to go about fishing? I've never actually been. I mean, I can try using my Quirk, but I'm a bit worried that would be bad for the fish...

[personal profile] amethystic 2023-04-07 09:11 pm (UTC)(link)
--Your quirk?

( strategize about fishing later, WHAT are you talking about, boy? )
defendure: (Redeemer II)

[personal profile] defendure 2023-04-07 09:32 pm (UTC)(link)
Er, right, sorry! [ HE'S NOT USED TO HAVING TO EXPLAIN THAT - ] It's - most of the population where I'm from has a "Quirk", or a super power.

[personal profile] amethystic 2023-04-07 10:05 pm (UTC)(link)
I see. Biological or something else? An item that grants it, or magic, I mean. ... All three are common where I'm from, amongst the powered population, but I wouldn't say it's most of the population.
defendure: (Search Network)

[personal profile] defendure 2023-04-07 11:21 pm (UTC)(link)
Oh, they're biological. As time goes on, the percentage of Quirkless people are actually shrinking - a few generations ago, there were more of them, but now it's just 20% of the population and fewer with every successive one?

[ Though the Quirks...vary wildly, so. ]

[personal profile] amethystic 2023-04-08 02:47 am (UTC)(link)
Oh, huh. Yeah, where I'm from that's not... there's powered people, but they're very much a minority. Pretty sure if it wasn't for the superheroes we'd be super discriminated against. ... I mean, I still was because I'm a witch, but like, witches are cool now.

( ... she has accepted this other world bullshit so fast. maybe too fast? but such is the life when you were born from a dc character, honestly. )
defendure: (Barrier)

[personal profile] defendure 2023-04-08 07:09 pm (UTC)(link)
Ah... [ Discrimination is an everywhere sort of thing, against powered or unpowered...Izuku decides not to ask more about that for now, instead focusing on the other part. ]

A witch? So, how does that work? I mean - so that's not genetic?

[personal profile] amethystic 2023-04-09 07:50 pm (UTC)(link)
Sort of! Magic is...

( felicity pauses, humming before looking at izuku. )

Magic is dramatic. Thats why there's all those weird rules in stories- they're not all true in reality, but it's not without a basis. My mother had a fascination with the occult, so while there's not a drop of magic in her blood, but her children both are. And if my brother or I have children, they will be magic too, which makes them not entirely human. But you can also learn magic through study. Or through magic artifacts. It's ridiculous, how accessible yet inaccessible magic is.
defendure: (Iron Man)

[personal profile] defendure 2023-04-10 01:54 am (UTC)(link)
So, you could teach people how to do magic? [ He's not asking to be taught, he's just curious how the "through study" part works. ] As long as they had magic in their blood, I mean?

[personal profile] amethystic 2023-04-10 06:30 pm (UTC)(link)
Mhm! Or they awaken it through one of the latter methods too. It's so arbitrary, honestly! I guess having magic by blood is what affects your species though?

... Not that there's a huge difference except, like, longevity.

( girl you bleed stardust. )
defendure: (Quad Arms)

[personal profile] defendure 2023-04-11 03:17 am (UTC)(link)
[ Okay but that sounds pretty. EVEN SO, DON'T BLEED, FELICITY?!?! ]

Huh! I don't think I have, er, magic? So that's really cool! What sorts of things can you do with it?

[personal profile] amethystic 2023-04-11 09:42 pm (UTC)(link)
Oh, all sorts of things- it's mostly a limit of your imagination if you know how to tap into things right.

( but i didn't want her to be *too* op, so on dreamwidth she has some limits. )

I lean towards elemental magic, charms and things to make daily life a bit easier - chores are so much easier when dishes wash themselves. But I also deliberately attract bad luck so I can have a supercharge of good luck when I need it. Hexes and curses...

( she hums a bit before looking towards the river again. )

I also have a strong connection to the moon, so it has its sway too. Different aspects of nature will have different associations, and some overlap. Like the Moon and water tend to go hand in hand, but I leaned more towards the shadow aspect? Maybe I should fix that if we're gonna need the river though...

What about you? What's your Quirk?
defendure: (Yasemin)

[personal profile] defendure 2023-04-12 04:07 am (UTC)(link)
It's sort of like a strength Quirk? There are some other little moving parts, but...basically, I'm strong and fast.

[ He's extremely generalizing. ]

It's called "One For All".

[personal profile] amethystic 2023-04-15 07:43 am (UTC)(link)
( he sure the fuck is. but felicity did just go off on her own powers. balance, or something. )

Huh... strength always has it's uses. Just don't go running into any trees, yeah?
defendure: (Lightning Lad)

[personal profile] defendure 2023-04-15 09:21 pm (UTC)(link)
[ HE'LL EXPLAIN MORE IF SHE ASKS, it's just sitting there going "and I can make a smokescreen and float and etc and etc" might be a bit much while they're exploring right now... ]

Uh, running into trees? Are we having tree-related issues?

[personal profile] amethystic 2023-04-17 12:40 am (UTC)(link)
Ah- no, I don't. Think so? Sorry, I'm friends with a speedster. He doesn't normally run into things but sometimes he gets distracted... more a joke for him, than you.
defendure: (Medusa)

[personal profile] defendure 2023-04-17 10:42 pm (UTC)(link)
Oh! Oh, I got it. I, uh, I don't think I'm that fast...more like - above average, but the speed comes from putting more, er, stored energy into my movements? But not like superhuman speedster where you couldn't see me!

[ And he doesn't USUALLY run into things, but, well...he sympathizes. ]

[personal profile] amethystic 2023-04-21 09:38 pm (UTC)(link)
Thank god for that, I don't think a foggy forest is the place for that sort of power.

( her dear friend would faceplant so much. even if his reaction time is exactly as fast as a speedster needs- )

... I think we got off topic though. So! Fish?

( 'humus. thoughts?' )
defendure: (Redeemer II)

[personal profile] defendure 2023-04-23 07:43 pm (UTC)(link)
Oh! Wow, sorry, that just happens with me sometimes...

[ He gets distracted and tangents - ]

I think in that case, it sounds like it should be safe to fish. We should probably try to get enough for everyone to have a good supplement for dinner?

[personal profile] amethystic 2023-04-29 07:50 am (UTC)(link)
( two neurodivergent nerds with trauma and a thirst for knowledge meet at a river, they proceed to talk about everything and anything for hours

felicity hums thoughtfully. )


Don't suppose you saw a fishing rod or anything? Or... hm.

I could try something, but it's something I've never tried before...
defendure: (Kamui Woods)

[personal profile] defendure 2023-04-30 08:02 pm (UTC)(link)
[ Okay but legit though - ]

Oh? What's that? [ IZUKU LOVES NEW THINGS! ]

[personal profile] amethystic 2023-05-11 07:17 am (UTC)(link)
One of my spells is like... a telekinesis? But I've never used it on water.
defendure: (Elasticity)

[personal profile] defendure 2023-05-15 08:23 pm (UTC)(link)
Huh. Well, now's a good time to try? I mean, the worst that could happen is we get wet.

home-made hydrokinesis roll: 8

[personal profile] amethystic 2023-05-15 08:33 pm (UTC)(link)
Very true.

( even if she's like a cat about getting wet- anyways.

felicity inhales, holds out her hands and tries to lift a small portion of water, emphasized by pink and rose gold sparkles swirling about gently-

and the bubble pops immediately, only barely not soaking the two.

two fish flop at their feet.

...

felicity stares for a moment, before bursting out into laughter- )


That was so fucking stupid.

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