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- !event,
- !tdm,
- elsword: add,
- elsword: elsword,
- final fantasy vii remake: aerith gainsbo,
- final fantasy xv: noctis lucis caelum,
- my hero academia: izuku midoriya,
- nier automata: 9s,
- original: felicity morais,
- original: hyacinth,
- original: rennuid tathviel,
- spy x family: yor forger,
- summertime rendering: shinpei ajiro
TDM 001
Whatever you remember last, something interrupts - be it a fight, a test, a walk, or death itself. All you can recall is a childlike voice (or was it voices?) asking, "Do you want to play with me?" before everything stopped. Your eyelids feel heavy, and the surrounding air is chilled. When you wake up, you and the others find yourselves standing in a makeshift plaza on a foggy morning. In the very center is a well. The water within is cold and clear as can be.
Surrounding the clearing is a ring of what looks to be the foundations of buildings never finished, save for two rather large ones and a smaller one. Only the small building has any light shining from the windows. One is labeled as an inn but has no name, and the other is an imposing, large manor with a red dog quietly scratching at the door. Given the indents on the wood, he's been at it for a very long time. Beyond the buildings is the start of a forest, though it quickly fills up with a fog so thick you can't see through it at all.
The smaller building is simply signed as a general store. A thick figure stands in the doorway, layered in brown and dark red cloaks that cover most of his body, save for brown worker's gloves and his pants. Two blue lights shine from the shadows where his face would be, and they shift as they watch you... before he turns around and takes his seat at the counter of the store. It's open, but he doesn't seem too thrilled.
There's a gap in the fog in the south east corner of it all, and you can hear the flow of water if approached. Trying to force your way through the fog lets you move forward four feet before you hit an invisible wall, while trying to go up- be it flight or climbing- sees you thwarted twenty feet above the canopy with a similar experience. Those above will see only the tree tops and a dense, heavy fog, and a cloudy, cold sun-lit sky. Through your explorations, you can find the start of a gate almost opposite across the clearing of the river, with a somehow familiar sign hanging from it:
Welcome to Aldric's Grove.
The inn is just as empty as the rest of the grove, save for the shopkeeper. Four rooms on the first floor are locked, and won't budge even under force, and their keys are missing from the clerk's counter. On the bright side, there are remaining keys, free to claim - keys to the store rooms, too. The kitchen is large, as one might expect from an inn, but the kitchenware seems a touch out of date, by anyone's standards. The pantry has enough to feed the lot of you for a time, fresh food and vegetables and dried or cured meats, alongside spices and herbs. One could bake if they were so inclined.
There's a lounge room as well, just before the stairs. All the furniture was pushed to the wall for what can be presumed to be cleaning, if the empty bucket and dry mop is anything to go by. In the center of the far wall is an empty fireplace, but there's no firewood to be found.
Upstairs are more rooms, accessible only with keys. It's not perfect, but it's at least a place to stay. There's a bed for two, a small table by the window, a dresser and closet, a very small stove and a private bathroom to each, but everything seems bare... at a glance.
The worst of it is that you know the layout. You've been here before- or... no, that can't be right. Surely you would remember a place like this. Right?
"What you take from the river, you must return." That's what the Shopkeeper says, if you stop by the store before going to the river.
The water rushing over rocks can be heard even from the distance of the grove itself, but upon approach it only seems louder. From what can be seen, the fog has only receded enough to grant access to 30 yards of the river and it's matching banks- after that, only fog and unusually thick bramble patches remain and block off passage on land or water. At it's deepest, the water is four feet deep and the current seems gentle. Fish can be seen swimming through the water, and objects glitter beneath the sand and mud.
Along the riverbanks, scales, small bones and teeth and strange coins marked with canines litter the ground. Keen eyes will note that some of the bones and teeth are that of animals, and some are that of humans. Some, however, are impossible to identify.
Stepping into the water feels relaxing. It's cold yet inviting. The fish swirl around your ankles before darting away, and just for a moment, everything seems like it will be okay.
On the other hand, when trying to cut through the brambles, there's a low rumble from the surrounding woods. Persist, and a vine coils around your ankle, dragging you into the water. That feels less relaxing, most likely.
At some point, there's an unusual sound- earth moving on it's own, old trees parting from their nesting place and rearranging themselves behind the fog. And as the din dies down, the fog parts, showing a thick tunnel of trees and leaves. It might look like something out of a fairy tale, if not for the sickening noises of the bark and wood creaking and writhing slowly. Whether you want to go or not, however, you will find yourself compelled to walk down the road eventually.
The road seems like a brief fifteen minute hike and a near three hour trek at the same time, but when you come to the end, you find yourself still in the woods, still circled by fog, but not the same as the grove. Once enough people are there, the path closes behind you. Keen eyes may spot hollowed out logs, trees with holes beneath the roots or high up above the branches, and large patches of very tall grass. Within the center is a cage with a pinecone shaped button on two opposing sides. Before you can finish taking it all in, however, a soft, cheerful whisper of a voice speaks:
"Let's play! If you win, I'll give you something special. Promise! Here, I'll explain the rules:"
1. Robbers must hide within the arena, and not get caught. Upon being found by the jailer, they have the opportunity to flee. But if they get caught, they get brought to jail.
2. Prisoners cannot free themselves, but free players can by pushing both of the buttons on the cage. This will give everyone a three minute immunity to run and hide again.
3. Players must move every five minutes, or they get caught immediately.
"The game will end if everyone gets caught or if at least one person stays free at the end of the hour."
The voice doesn't elaborate what happens if everyone gets caught- if you lose. Instead, it's jailer steps forward from the shadows, staring at everyone with a featureless face. It resembles a moose-faced centaur made of rusted metal and wood, yet what should be creaky, slow steps are light and agile. You have five minutes to hide. But when it bursts into a run, searching forcefully through grass, leaving cracks in the earth beneath its hooves as it starts to run, there's an unsettling feeling in your stomach: what happens if you get caught at all?
In order to win as a group, 10 threads featuring a successful escape- be it from the monster or from the cage- must be submitted by the end of the month. You may only submit one thread per character, but two characters can use the same thread. If you want to get caught and suffer consequences, or try to fight the monster, please use the "FIGHT OR FLIGHT" comment beneath the submission toplevel. Should the characters win the game, they will get a prize after all submissions have been accounted for!
CLICK TO EXPAND!
❖ A portion of the arena of the game- alongside the hiding spots in that area- are on fire, or destroyed by fire. Kjell forgot they were in the forest when fleeing the jailer.
❖ One of the cutting boards in the inn kitchen is cleaved in half, and the counter has deep gouges in it. Yor was cutting bread.
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O-oh... that is...
I'm... I'm from the Skittering Wood. [ small pause. ] My home village is a little off the beaten path, so I'd be surprised if you've seen it. But, ah, I suppose everywhere, back home, is off the beaten path, unless you're in Mill Town! ...Ah heh, heh, heh, hah.
[ they never did finish that road. ]
Home was very... quiet? Traditional. We were maybe two hundred souls strong? I really tended to... keep to myself, right before I left, so I apologize for not being able to give you a more... current depiction.
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[ She is trying very hard to place this person. ]
Do you know of Camhaoir? The place of old elves, those who rest by the sea and wait out their final days in peace.
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every visit, he'd leave a copy of his proudest work behind with the family, before resuming his travels; perusing them was one of the main keepsakes the family had of him when he was away, scant as the letters were. his connection with his cool older brother... confined almost solely to these endless delicate strokes of ink upon the page.
...
thus, rennuid had a very solid idea in his head of where Gorogor'nac -- the Skittering Wood -- was placed in the world,
right smack in the northwest corner of the continent. ]
We may be... from profoundly far away places from one another.
[ that's sounding like a 'no.' ]
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[ is. is that why you shouldn't use the mirror. will it just Instant Kill You sometimes????? ]
ohhh if gllchk found me dead with the mirror he's going to be SO upset
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...there's a reason we're all here, after all. At least, for me, it would feel.. irresponsible, just leaving without figuring out why people are being brought here to, ah, play, in the first place. That would be leaving the problem laying around for someone else to have to handle, right? It wouldn't feel fair.
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[ He clasps his hands together behind his back as he walks, pulling ahead in pace so that he doesn't have to look her in the eye. ]
I... owe a debt, I guess you could call it. Someone took the time and care to understand a dire mystery, once, for my sake... It changed everything for me, and it was... his patience, and prudence, in particular that proved my salvation.
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...his nature can be seen by people, can't it? That there's something he has to feel guilty about.
He doesn't seem like he gets the real point of what she said. ]
I... suppose it does. But... it's hard not to want to stand taller, since I know he would be in my place... I bet! If GllChk were here, he would already be talking with the one who brought us all, right now, hearing out all they have to say! Even if it's all... absolutely crazy drivel!
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[ A Slight giggle. ]
I am sorry....
GllChk - ? [ For some reason the name tickles her fancy. ] What a strange name... Even stranger that you say he would be already capable of talking to the one who brought us here.
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[ he holds up his hands near his mouth, and tries his best to mime... bug mouthparts wiggling... ]
...I wouldn't be able to say his real one if I tried.
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