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sticks and bones. ([personal profile] sticksandbonesmods) wrote in [community profile] sticksandbones2023-04-06 08:03 pm

TDM 001

INTO THE WOODS
WAKE UP

Whatever you remember last, something interrupts - be it a fight, a test, a walk, or death itself. All you can recall is a childlike voice (or was it voices?) asking, "Do you want to play with me?" before everything stopped. Your eyelids feel heavy, and the surrounding air is chilled. When you wake up, you and the others find yourselves standing in a makeshift plaza on a foggy morning. In the very center is a well. The water within is cold and clear as can be.

Surrounding the clearing is a ring of what looks to be the foundations of buildings never finished, save for two rather large ones and a smaller one. Only the small building has any light shining from the windows. One is labeled as an inn but has no name, and the other is an imposing, large manor with a red dog quietly scratching at the door. Given the indents on the wood, he's been at it for a very long time. Beyond the buildings is the start of a forest, though it quickly fills up with a fog so thick you can't see through it at all.

The smaller building is simply signed as a general store. A thick figure stands in the doorway, layered in brown and dark red cloaks that cover most of his body, save for brown worker's gloves and his pants. Two blue lights shine from the shadows where his face would be, and they shift as they watch you... before he turns around and takes his seat at the counter of the store. It's open, but he doesn't seem too thrilled.

There's a gap in the fog in the south east corner of it all, and you can hear the flow of water if approached. Trying to force your way through the fog lets you move forward four feet before you hit an invisible wall, while trying to go up- be it flight or climbing- sees you thwarted twenty feet above the canopy with a similar experience. Those above will see only the tree tops and a dense, heavy fog, and a cloudy, cold sun-lit sky. Through your explorations, you can find the start of a gate almost opposite across the clearing of the river, with a somehow familiar sign hanging from it:

Welcome to Aldric's Grove.

THE INN

The inn is just as empty as the rest of the grove, save for the shopkeeper. Four rooms on the first floor are locked, and won't budge even under force, and their keys are missing from the clerk's counter. On the bright side, there are remaining keys, free to claim - keys to the store rooms, too. The kitchen is large, as one might expect from an inn, but the kitchenware seems a touch out of date, by anyone's standards. The pantry has enough to feed the lot of you for a time, fresh food and vegetables and dried or cured meats, alongside spices and herbs. One could bake if they were so inclined.

There's a lounge room as well, just before the stairs. All the furniture was pushed to the wall for what can be presumed to be cleaning, if the empty bucket and dry mop is anything to go by. In the center of the far wall is an empty fireplace, but there's no firewood to be found.

Upstairs are more rooms, accessible only with keys. It's not perfect, but it's at least a place to stay. There's a bed for two, a small table by the window, a dresser and closet, a very small stove and a private bathroom to each, but everything seems bare... at a glance.

The worst of it is that you know the layout. You've been here before- or... no, that can't be right. Surely you would remember a place like this. Right?

THE RIVER

"What you take from the river, you must return." That's what the Shopkeeper says, if you stop by the store before going to the river.

The water rushing over rocks can be heard even from the distance of the grove itself, but upon approach it only seems louder. From what can be seen, the fog has only receded enough to grant access to 30 yards of the river and it's matching banks- after that, only fog and unusually thick bramble patches remain and block off passage on land or water. At it's deepest, the water is four feet deep and the current seems gentle. Fish can be seen swimming through the water, and objects glitter beneath the sand and mud.

Along the riverbanks, scales, small bones and teeth and strange coins marked with canines litter the ground. Keen eyes will note that some of the bones and teeth are that of animals, and some are that of humans. Some, however, are impossible to identify.

Stepping into the water feels relaxing. It's cold yet inviting. The fish swirl around your ankles before darting away, and just for a moment, everything seems like it will be okay.

On the other hand, when trying to cut through the brambles, there's a low rumble from the surrounding woods. Persist, and a vine coils around your ankle, dragging you into the water. That feels less relaxing, most likely.

PLAY TIME

At some point, there's an unusual sound- earth moving on it's own, old trees parting from their nesting place and rearranging themselves behind the fog. And as the din dies down, the fog parts, showing a thick tunnel of trees and leaves. It might look like something out of a fairy tale, if not for the sickening noises of the bark and wood creaking and writhing slowly. Whether you want to go or not, however, you will find yourself compelled to walk down the road eventually.

The road seems like a brief fifteen minute hike and a near three hour trek at the same time, but when you come to the end, you find yourself still in the woods, still circled by fog, but not the same as the grove. Once enough people are there, the path closes behind you. Keen eyes may spot hollowed out logs, trees with holes beneath the roots or high up above the branches, and large patches of very tall grass. Within the center is a cage with a pinecone shaped button on two opposing sides. Before you can finish taking it all in, however, a soft, cheerful whisper of a voice speaks:

"Let's play! If you win, I'll give you something special. Promise! Here, I'll explain the rules:"

1. Robbers must hide within the arena, and not get caught. Upon being found by the jailer, they have the opportunity to flee. But if they get caught, they get brought to jail.

2. Prisoners cannot free themselves, but free players can by pushing both of the buttons on the cage. This will give everyone a three minute immunity to run and hide again.

3. Players must move every five minutes, or they get caught immediately.

"The game will end if everyone gets caught or if at least one person stays free at the end of the hour."

The voice doesn't elaborate what happens if everyone gets caught- if you lose. Instead, it's jailer steps forward from the shadows, staring at everyone with a featureless face. It resembles a moose-faced centaur made of rusted metal and wood, yet what should be creaky, slow steps are light and agile. You have five minutes to hide. But when it bursts into a run, searching forcefully through grass, leaving cracks in the earth beneath its hooves as it starts to run, there's an unsettling feeling in your stomach: what happens if you get caught at all?

In order to win as a group, 10 threads featuring a successful escape- be it from the monster or from the cage- must be submitted by the end of the month. You may only submit one thread per character, but two characters can use the same thread. If you want to get caught and suffer consequences, or try to fight the monster, please use the "FIGHT OR FLIGHT" comment beneath the submission toplevel. Should the characters win the game, they will get a prize after all submissions have been accounted for!

SPARK NOTES
CLICK TO EXPAND!
A general welcome to Aldric's Grove! The shopkeeper has witnessed your arrival and seems... resigned. Rusty is trying very hard to get inside the manor. Otherwise, everything seems eerily still.

A cursory glance at the inn! It's bare, barely furnished yet stocked enough to provide shelter and food. Several doors are locked and won't budge. But you know it. You know this place.

The river is only barely accesible, though opportnity to try and explore anyways is possible. Bone fragments, scales and teeth from all sorts of species, including humans, litter the banks alongside canine-decorated medalions, and something glitters beneath the sand in the river itself. While in the water, there's an unnaturally soothing feeling.

The forest opens up a path through the fog to invite people to play with it. Once they reach the next clearing, the path closes behind everyone and a disembodied voice announces that we're playing cops and robbers. The cop is a large moose-faced centaur statue made of rusty metal and wood, and it packs one hell of a punch. Don't get caught!

Welcome to the very first TDM and Event of Sticks and Bones! This TDM is game canon. Questions may be asked below or on the faq, and everything may be revisted with bonus ac items as time goes on. Applications are now open, and all TDM threads will count for AC and Bonus AC.

❖ Rusty has a bed to lay on on the porch! Izuku should be so proud of himself.
❖ A portion of the arena of the game- alongside the hiding spots in that area- are on fire, or destroyed by fire. Kjell forgot they were in the forest when fleeing the jailer.
❖ One of the cutting boards in the inn kitchen is cleaved in half, and the counter has deep gouges in it. Yor was cutting bread.

[personal profile] amethystic 2023-04-09 07:40 pm (UTC)(link)
( yeah, her too. felicity inhales before she tries to burn through the vine quickly, flame intensifying just enough to make it almost a cut. )
simplicitas: (009)

[personal profile] simplicitas 2023-04-11 06:45 pm (UTC)(link)
[What if fire didn't work... just kidding. The vine squeezes tighter for a moment, enough to make Elsword slightly wince — other than yelling, the most emotion he's shown all day — and there's something like a snap that sounds out around them... but otherwise, the vine is severed pretty unceremoniously, and it doesn't reemerge to mess with him further.

Or her, which is more what he is concerned about — retaliation.]


...thank you. [And here, instead of focusing on himself, he looks to her. Trying to memorize her features, as if he won't forget about her when she leaves. His stare is the least bit uncanny, he's sorry.]

[personal profile] amethystic 2023-04-11 10:19 pm (UTC)(link)
( oh thank god. a free elboy...! not that she knows who he even is. though... it couldn't have been that easy, could it?

(it was not. enjoy your parasitic plant in your boy's arm, wolfie. )

felicity is tense for a moment, like she's expecting something in return for her actions, before she finally sighs and lets her guard down. )


Any time. Come on, let's get out of here.

( except when she goes to tug him away from the edge of the arena there's a splitting pain in her head and a DON'T INTERFERE ringing in her ears. with a hiss, she stills and holds her head- )
simplicitas: (015)

[personal profile] simplicitas 2023-04-14 12:09 am (UTC)(link)
[i am enjoying beating elboy with the steel chair yeah

He moves to grasp his formerly-bound wrist with his hand, to pull away bits of broken vine from underneath the metal and observe the bruising and discolouration from his wrist having snapped — but before he can think to heal himself, Felicity grabs at herself like she's injured, and he's immediately at her side trying to figure out where.]


Are you alright?

[personal profile] amethystic 2023-04-14 01:14 am (UTC)(link)
( there's a stabbing, stinging ring throughout her head, like something exploded in her ear again but a thousand times worse while she shoots a downright spiteful glare at the trees. she considers shouting something back, but.

what's the point? it'll fade. it has to. straightening up, felicity tries to give a smile but it's more uneasy and pained than anything. )


Y-yeah. Just got scolded for helping a little. It'll pass. What about you?
simplicitas: (007)

[personal profile] simplicitas 2023-04-17 11:08 pm (UTC)(link)
[Well

his wrist is broken, so he could be better.]


I'm okay. The vine crushed the bones in my wrist [elsword you don't have to be so calm about this] but I can heal it.

[Elsword

please stop being calm about this—

Anyway, he holds his wrist in front of his face and begins taking off the gauntlet, only for his skin to be covered in a healing light seconds after. The bruising will repair itself momentarily, as will the swelling and the jagged, lumpy appearance of his skin where there's clearly a break.]

[personal profile] amethystic 2023-04-21 09:41 pm (UTC)(link)
( she'd been about to volunteer her own powers when he clarifies- which, on some level she's privately grateful for because imagine. imagine that being your first meeting. dad why the fuck were you such a sap.

it's an ugly wound, though. it's only her own experience with violence that keeps her from flinching too hard. )


Jeeze. And I thought being manhandled by the moose was bad... lets get out of here before it can grab you again.
simplicitas: (010)

[personal profile] simplicitas 2023-04-24 09:34 pm (UTC)(link)
...did it hurt you? Do you need me to heal you, too?

[Notice how he just. Stops dead. Like, this lady is clearly in danger does she need a healing, he has extra mana left he can do a healing. Please let him help you—]

[personal profile] amethystic 2023-04-29 03:28 am (UTC)(link)
Oh- uh- it did, but it's fine-

( probably? the injuries first come up with add, but lavvy is busy right now. ... granted, she also winds up getting fucked up again later after kjell sets the woods on fire, but that's also kjell's dibs. so like.

who the fuck knows the state of the felicity right now.

but felicity is also a known liar when it comes to self preservation! and lets be real, the forest trying to hold you prisoner is a bit more pressing than needing a quick heal! so tugging on his arms again with an appeasing smile, she tries again. )


I ran into a doctor during the game, it's okay.
simplicitas: (014)

[personal profile] simplicitas 2023-05-05 01:35 am (UTC)(link)
[Elsword............... is tugged™.]

A doctor? Was his name Add?

[!! a friend !!!]

[personal profile] amethystic 2023-05-06 07:59 pm (UTC)(link)
Mmhm. We met shortly during the jailer's patrolling but had to split up.

( how long do they have before the storm? great question time's fake in rp. )

... Youuu know him?
simplicitas: (021 @naneuntofu)

[personal profile] simplicitas 2023-05-06 08:16 pm (UTC)(link)
Yeah. He's my friend. We're adventurers together.

[Elsword has forgotten many things. How much he loves his friends is Not one.]

He's really smart and knowledgeable about a lot of things, mostly medicine and Nasods. He's a good person.

[haha

ha.]

[personal profile] amethystic 2023-05-06 08:19 pm (UTC)(link)
( wolfie that is the cutest icon what the fuck )

Hmmm... I don't know what nasods are, but I'm an herbalist. We might wind up working together while we're here- it's no fair putting all the healing onto one person, after all.