sticks and bones. (
sticksandbonesmods) wrote in
sticksandbones2025-03-07 10:00 am
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Entry tags:
- !event,
- !tdm,
- alien stage: till,
- arknights: flamebringer,
- arknights: mizuki,
- cookie run: pure vanilla cookie,
- cookie run: shadow milk cookie,
- cookie run: white lily cookie,
- elsword: add,
- elsword: ain,
- final fantasy xvi: dion lesage,
- final fantasy xvi: joshua rosfield,
- gravity falls: dipper pines,
- infinity train: min-gi park,
- original: kiera canorus,
- original: luca aurelius,
- original: sidney wolfe,
- original: valentine,
- trigun: livio,
- trigun: vash,
- trigun: wolfwood
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However, it's source is very far away. More than just one day's travel. Will he continue? Or will he regroup?
Or a secret third thing-
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...ugh. don't ask how he does that. better left unknown.
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The scent of Ourania's magic wafts faintly, weakly, but it is present, leading onward. The path is dark, obscure, and mostly empty, but it's going to be a long one.
... Did you leave a note, Will?
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He packed for over-nighting too.
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Well then! The forest is dark and twisted, with only the golden glasses and his cloak of the night keeping him safe. It winds, works its ways between trees and under giant roots, the fog creating a wall and sometimes- sometimes something large and dark passes against the barrier, rumbling...
But Will can continue unnoticed.
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How many days pass? It's hard to tell, but eventually he finds the shattered remain of a stone building. Whatever it was, it must have been grand, but- for now, it is simply... nothing. The ghost of a civilization so long since passed that perhaps it was even an echo during the first age of man.
The scent is stronger.
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He's not a craftsman though, so for now he just keeps going. The building is old. Old-old. As he approaches to investigate he finds himself watching his feet for fairy rings or other such traps. Just to be safe. He doesn't need his eyes to guide him to his goal after all. Just his nose.
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The scent leads inside.
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It looks like broken rock and dirt, like nature reclaiming something rightfully hers.
It sounds like a little colony of mice has made the cracks and burrows their home.
Something shines in the dark.
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Resting below is a half-buried chest. Smells like mom!
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But the chest is too tempting to linger long, and he kneels down to see if it's locked, running his fingers around the edge to check for indents that would hide trip wires or trap latches.
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He reaches into his pack to get his tools, and thinks that he should invest in a masterwork set later. Funds are way easier to get here then back home, after all. He sets to work disarming it, ears turned to the entrance as he lets his fingers focus on the task. He'd hate to get jumped while Locked In.
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Probably for the best, when one remembers there's lions and tigers and bears, oh my.
It's a rather simple tripwire, like it wasn't a serious trap at all- just a deterrent from mischief.
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If he finds nothing he sets to work opening her up.
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This is something holy. And while it will not stop you from taking it, it wants you to know the weight of your choice.
If the trap doesn't whap your fingers, the religious guilt will!no subject
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A faint flicker of a ghost appears- a regal older woman with salt and peppered red hair in ceremonial robes that turn into the casual attire of a woman in the comfort of her own home. She seems cold, before smiling.
She says something, and at first Will can't understand... but only at first.
Someone should take this to the new churches, yes? Travel safe, little one.
... And then she is gone.
The chest opens. Inside, he'll find a moon shard, silver incense sticks, candles and candelabras all carved with moons and stars, bottles of floral oils, and silver or blue amulets.
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As does the items. These are ceremonial tools, even he can recognize that. He carefully takes each item out, tucking them in his pack.
"I'll keep'em safe." They have a moon priest, after all. So he knows where to take them.
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He seems welcome, regardless, to stay, to come, or to go.
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cw: horror in the link
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roll: 20
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roll: 1
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