thebladebringstheflame: (151)
[personal profile] thebladebringstheflame
Who: whoever wants to come watch flamebringer be sad ig
What: a bitch has canon updated
When: Partly before, partly after the Fammeet
Where: Grove/Neo Eden
Warnings: arknights politics (country ruler deaths, mentions of military shit), some misogynistic language thanks fb, homelessness, t. terrorism?? chapter 15 was rough y'all
this is gonna be a long one. buckle up. )
thebladebringstheflame: (043)
[personal profile] thebladebringstheflame
flamebringer here

someone named mephisto arrived recently. if he starts causing problems for others let me know. i'll deal with him. he may be a teenager but he's not harmless.

similarly if i catch any of you making his life worse i'm going to Get you.



mephisto i know you can read this do Not start shit i swear to god
thebladebringstheflame: (224)
[personal profile] thebladebringstheflame
Who: Flamebringer, Ezell, & Wolfwood
What: Ezell and Wolfwood mope about their dead boyfriend. Flamebringer walks in on it. #ao3 descriptions
When: Post Suri battle
Where: Bunnkery
Warnings: Drug use, likely mentions of death, torture, bisection, etc.
they all smoke weed bunts before we kiss (they are my boyfriends) )
ghostharasser: Art by me! (209)
[personal profile] ghostharasser
If I had a nickel for every time I've woken up at the end of the month with a full set of memories from another version of me that's just a little to the left


I would have two nickels. Which isn't a lot, I guess, but it's weird that it's happened twice.
thebladebringstheflame: (157)
[personal profile] thebladebringstheflame
this is flamebringer

is anyone else having a hard time remembering fuckall from the mansion? i remember going in and seeing some fucked up shit and then suddenly i was home.


[.......someone had a full dissociative episode and has not realised that's what that was.]
purevanillacookie: (005)
[personal profile] purevanillacookie
Hello, my friends, both new and old. I wish to ask if there is anyone who is associated with the Sun who would be willing to join in to summon Lady Beiwe - enough to speak with her, as we once did our Lady Ourania. I am not familiar enough with Sun-based magic as I am with Moon-based, and catalyst of those more inclined towards her or similar magic to act as cornerstones will work better toward stabilizing the connection.

Of course, even though not Sun associated are welcome to join! The more hands, the more bodies the summoning has to anchor too! I would like to do it ere the weather turns further and the sun weakens in the sky, and preferably do it when the Sun is highest, around noon-time.

Please let me know your interest!

~ Pure Vanilla Cookie
thebladebringstheflame: (Default)
[personal profile] thebladebringstheflame
[In scratchy, blocky handwriting:]

hey it's flamebringer

ezell figured out that those stupid rocks are causing everyone to be fucking weird emotionally, and we figured out how to break their hold fyi

so for those that want to know the solution is simple:
you have to kiss someone

that's it, good luck lmao


[That is not even Remotely the solution, buddy.]
timidheart: _7_HR@twitter (38)
[personal profile] timidheart
[The handwriting is... neat but kind of reminiscent of the chiller font.]

Hello...

I apologize for the inconvenience and you may disregard me as some dust left on an abandoned floor, but if it is not too much trouble I have a few questions.

I heard ...howls in the night, and saw the eyes of ...of something I dare not speak of in the inn windows last night.


What can we do about fortifications to the town- are there...have there been attacks in the past? I have not seen a cemetery here yet, but if the grounds have been disturbed we could invite something sinister. I am very new here, so I would like to know what I should do. To weather another attack by demons, I do not think my heart can take it.

- Clover


[Suri was 100% fucking with him and probably only he heard and saw these things. Welcome to the Grove, indeed.]
sticksandbonesmods: (Default)
[personal profile] sticksandbonesmods
THE OCEAN IS ONLY SCARY IF YOU THINK ABOUT IT
WAKE UP
You open your eyes to a peaceful, beautiful forest. Whatever you were dreaming about — be it something happy, something sad, or something nightmarish — seems secondary to the bright wash of greenery and the comforting, cooling breeze that washes over you. It rustles the leaves of the canopy overhead, disturbing a small nest of two-headed birds who chirp as the sticks for their nests are blown away. A hop, hop, hop later, and they return to continue their building, unbothered by your gaze.

As you walk around, you will find that Aldric’s Grove feels… empty. You pop your head into the inn only to find a fine layer of dust on the furniture, and an ever-burning fireplace refusing to be put out. The General Store is unmanned, the door locked, and the lights inside completely out. The house to the south is abandoned, and a building labelled as a clinic sports no patients. The most life you’ll find lies in the church, where the pigeons see you and swarm at your feet, cooing and asking for breadcrumbs.

Flowers bloom, a deer with a halo of horns skips through the clearing, and a small lizard shaped like a leaf climbs the well. You spend several hours alone… and then from the woods to the east comes a giant capybara and a monstrous moose two stories tall. Upon each of them, they carry a hoard of people coming back from what is clearly a summer vacation, if the inner tubes, swimwear, and overwhelming stench of sunscreen are anything to go by.

Maybe the people dismounting the two animals will be nice enough to greet you and tour you around. It’s the least they can do, since you were excluded from the vacation activities.
NOT A MOMENT OF PEACE
It’s still early in the month when a cacophony occurs; an enormous crocodile with too many eyes, known simply as “The Behemoth” suddenly rushes out of the river in a panic as some kind of blue, veinlike latticework covers the surface of it, nearly trapping her within it. It spreads across the entire length of the river from east to west, creeping onto the shoreline up to the church and across the back of the home to the south. When touched, it stings bad enough to paralyse the nervous system, and after making contact for too long while you’re unable to move? Death is imminent, unless someone saves you.

The Behemoth certainly doesn’t try to, too occupied plonking around on land to look for something to do while she can’t go into the water. She won’t attack anyone, but she’s normally searching for a meal, if you don’t mind sharing a snack. As for the other supernatural creatures in the Grove…

Ever since that latticework covered the river, the moose monster — Moder — and the gargoyle that sits on the church’s roof — Zahliya — have only stared and scrutinized. One wrong move, one fight with another resident of the Grove, means either of them are getting up to deal with the problem. It seems that they’re waiting for someone here to show the wrong hand, suspicious of everyone — including those who have been here for over a year at this point. And the second one toe is out of line? Either of them are willing and ready to kill.

Though the suspicion of the Guardians doesn’t wear off and won’t any time soon, the blue gunk covering the river disappears at the end of the first week of July, and it’s anyone’s guess what’ll happen for the rest of the month.
UNDER THE SEA
cw: thalassophobia
What happens is pretty simple if you don’t think about it: Another week passes in peace, and then a disembodied voice somewhere in the woods says, “You guys still smell like seawater and sand, and it’s putting me off of my lunch,” and if you’re new and haven’t gone to the beach yet and have no idea what the voice is talking about… too bad, you’re being lumped in with the crowd. Being lumped in also includes, well… a burst of magic, the sound of fingers snapping, and a loud splash of water. When you next open your eyes…

You’re underwater in some kind of reinforced metal base, one thousand meters under the sea, and something is slamming against the outside of it in an attempt to get in and — presumably — eat you alive. If anyone finds the on-board torpedoes in the command room in time, you might be able to kill the creature before it breaks through the hull and kills everyone inside. And with that hopefully taken care of…

Welcome to your new home for the next two weeks. Your only objective is to survive. There are several rooms here dedicated to underwater research, a bedroom with enough uncomfortable single-person beds for everyone (sadly glued to the floor, too), and a “cafeteria” type room that you can eat in. While the seabase comes equipped with supplies — torpedoes, enough rations to last for everyone but not enough for big eaters to eat big, diving suits and oxygen tanks, and underwater planter boxes growing strange fruits — it may take some effort on your part to ensure that survival is guaranteed. After all, the hungry leviathans know exactly where you are, whether you go outside of the base or not. Water, of course, may pose an issue; there’s no way to filter the seawater here, so the bottled water you have is all you’ll get.

Should you venture out, make sure you’re equipped with the proper gear first. Those of you who cannot swim should probably stay indoors, as there are no fancy vehicles to take you anywhere. Those of you capable of going out may consider braving the danger in search of additional supplies… or perhaps you’re just curious about the ecosystem. You’ll be here for two weeks, after all, there must be something to do. Travel far enough from the base and you’ll find the skeletal remains of something far larger than the Grove itself… and if you’re not careful, a monstrous, snakelike thing who wants you for dinner.

Try not to lead it back to the base for the others to deal with. Who knows how kindly people will take to that?
AN OMINOUS RETURN
As always, when one of the Forest’s “games” ends and you’re returned to the surface when the magic wears off, there’s a reward waiting for you. This reward isn’t as obvious, however. The fog wall is, for the most part, rolled pretty far back. The folks that have been here before may expect to see it revealing more of the trees, or showing off some new area that hasn’t been accessible yet, but the Grove remains quiet upon return. The Guardians, too, have little to say. Normally, they’d be a little more overjoyed at your return… alas.

No, the “reward” for surviving — or blowing up the base immediately and dying, either way — is that the fog wall obscuring the lake ever so slowly rolls back. From within it, something jumps out, a dark black shape, and disappears into the forest.



Perhaps you’ll see whatever it is another time.
SPARK NOTES
CLICK TO EXPAND!
WAKE UP
Welcome to the empty Aldric's Grove! ...oh, here come the people, back from summer vacation! Hey hello.

NOT A MOMENT OF PEACE
The river and shoreline near it are messed up for a week. The Guardians are suspicious of everyone here. The Behemoth is taking big steppies around the Grove asking nicely for food. A week passes, and the Guardians are still suspicious of everyone. Yaaaay.

UNDER THE SEA
And then, everyone was trapped underwater in a seabase, made to survive the horrors of the open deep sea. Watch out for leviathans! And try not to eat and drink all of the rations immediately; that's all you'll get.

AN OMINOUS RETURN
Your reward for playing in yet another of the Forest's games is the fog wall over the lake rolling back. Of course, what jumped out of it and ran off into the woods could either be your greatest boon, or your biggest nuisance. It all depends on you.

OOC
Happy summer! This is a reminder that TDMs are considered game canon. For your threads, feel free to make up your own leviathans/weird fish/whatever you want for spice, or just steal from Subnautica, it's all good. OOC Plotting Lives Here if you'd like to plot anything out!

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