[personal profile] mooninthewater
Who: The Mizuki Quest Crew
What: Mizuki Quest
When: Roughly around the end of Feburary
Where: The Caerula Arbor
Warnings: Will come up in tags when appears
read more... )
aneikonic: (Default)
[personal profile] aneikonic
Who: Clive, Joshua, Mizuki, Elsword vibrating in a t-pose
What: Beiwe gave Clive Ominous Words and now they're trying to do something about it
When: The day after the Town Meeting
Where: McMansion
Warnings: Oh lordy. It's the Mansion. The Kids Are Dying. There's prolly gonna be monsters and gore and etc it's a horror show in there

FINESSE THIS TIME, WE WILL NOT BE BLASTING HOLES )
purevanillacookie: (005)
[personal profile] purevanillacookie
Hello, my friends, both new and old. I wish to ask if there is anyone who is associated with the Sun who would be willing to join in to summon Lady Beiwe - enough to speak with her, as we once did our Lady Ourania. I am not familiar enough with Sun-based magic as I am with Moon-based, and catalyst of those more inclined towards her or similar magic to act as cornerstones will work better toward stabilizing the connection.

Of course, even though not Sun associated are welcome to join! The more hands, the more bodies the summoning has to anchor too! I would like to do it ere the weather turns further and the sun weakens in the sky, and preferably do it when the Sun is highest, around noon-time.

Please let me know your interest!

~ Pure Vanilla Cookie
ghostharasser: <user name =seishirou> (117)
[personal profile] ghostharasser
MAY YOU FIND YOUR WORTH IN THE WAKING WORLD
INCEPTUS NOLANUS OVERRATUS
It happens without warning. You're enjoying yet another day, trapped under the ocean in a metal can, waiting to either escape or die, when a scream rings out. Strange, because it almost sounded like it was in your head. What happens next is a deathly silence, a ringing in the ears, and then suddenly reality shifts. Color drains from the world around you, time slowly crawls to a halt, and the cosmos holds it's breath.

A moment ticks by.

Reality exhales and the world bursts forth, warping your environment until it becomes something different, something new. Somewhere you definitely weren't before. Your greatest fantasy or your worst nightmare has come to life, and something has become increasingly apparent: You are not alone. Traverse your fears, your dreams, your secrets with whoever else wound up in this hell with you. Maybe together you can figure a way out, or a way to make it stop.
WE'LL MEET AGAIN SOME SUNNY DAY
While moving between dream to dream, a few things start to become apparent: Most, if not all, of the Sea Base has been affected. Every so often, certain edges of the dream will shift to look like a haunted looking old Victorian city. Despite that, before dreams get to be too bad, a lamp will appear with it's small attendants beckoning you over. Touching the lamp will send you either to a new dream, or to ...a house.

The house is empty, though it appears to be well lived in. There are personal affects littered all over, so if one is nosy enough, it will be easy to find things like pictures. Either way, it's a safe space for people to collect themselves in. There's sodas in the fridge, just don't mind the kitchen possums running around.
SPARK NOTES
OOC
Hello! Welcome to your Dreamscape plot! Have fun and be as self-indulgent or as terrible as you like, just be sure to tag your CW's appropriately! If you have any questions or concerns you are welcome to DM at [maplecoffe] or hit up my plurk [plurk.com profile] takatorabatta. a top level for the Moon Presence showdown will be in a top level below.

UPDATES
❖ None yet!

SUBMISSIONS
sticksandbonesmods: (Default)
[personal profile] sticksandbonesmods
THE OCEAN IS ONLY SCARY IF YOU THINK ABOUT IT
WAKE UP
You open your eyes to a peaceful, beautiful forest. Whatever you were dreaming about — be it something happy, something sad, or something nightmarish — seems secondary to the bright wash of greenery and the comforting, cooling breeze that washes over you. It rustles the leaves of the canopy overhead, disturbing a small nest of two-headed birds who chirp as the sticks for their nests are blown away. A hop, hop, hop later, and they return to continue their building, unbothered by your gaze.

As you walk around, you will find that Aldric’s Grove feels… empty. You pop your head into the inn only to find a fine layer of dust on the furniture, and an ever-burning fireplace refusing to be put out. The General Store is unmanned, the door locked, and the lights inside completely out. The house to the south is abandoned, and a building labelled as a clinic sports no patients. The most life you’ll find lies in the church, where the pigeons see you and swarm at your feet, cooing and asking for breadcrumbs.

Flowers bloom, a deer with a halo of horns skips through the clearing, and a small lizard shaped like a leaf climbs the well. You spend several hours alone… and then from the woods to the east comes a giant capybara and a monstrous moose two stories tall. Upon each of them, they carry a hoard of people coming back from what is clearly a summer vacation, if the inner tubes, swimwear, and overwhelming stench of sunscreen are anything to go by.

Maybe the people dismounting the two animals will be nice enough to greet you and tour you around. It’s the least they can do, since you were excluded from the vacation activities.
NOT A MOMENT OF PEACE
It’s still early in the month when a cacophony occurs; an enormous crocodile with too many eyes, known simply as “The Behemoth” suddenly rushes out of the river in a panic as some kind of blue, veinlike latticework covers the surface of it, nearly trapping her within it. It spreads across the entire length of the river from east to west, creeping onto the shoreline up to the church and across the back of the home to the south. When touched, it stings bad enough to paralyse the nervous system, and after making contact for too long while you’re unable to move? Death is imminent, unless someone saves you.

The Behemoth certainly doesn’t try to, too occupied plonking around on land to look for something to do while she can’t go into the water. She won’t attack anyone, but she’s normally searching for a meal, if you don’t mind sharing a snack. As for the other supernatural creatures in the Grove…

Ever since that latticework covered the river, the moose monster — Moder — and the gargoyle that sits on the church’s roof — Zahliya — have only stared and scrutinized. One wrong move, one fight with another resident of the Grove, means either of them are getting up to deal with the problem. It seems that they’re waiting for someone here to show the wrong hand, suspicious of everyone — including those who have been here for over a year at this point. And the second one toe is out of line? Either of them are willing and ready to kill.

Though the suspicion of the Guardians doesn’t wear off and won’t any time soon, the blue gunk covering the river disappears at the end of the first week of July, and it’s anyone’s guess what’ll happen for the rest of the month.
UNDER THE SEA
cw: thalassophobia
What happens is pretty simple if you don’t think about it: Another week passes in peace, and then a disembodied voice somewhere in the woods says, “You guys still smell like seawater and sand, and it’s putting me off of my lunch,” and if you’re new and haven’t gone to the beach yet and have no idea what the voice is talking about… too bad, you’re being lumped in with the crowd. Being lumped in also includes, well… a burst of magic, the sound of fingers snapping, and a loud splash of water. When you next open your eyes…

You’re underwater in some kind of reinforced metal base, one thousand meters under the sea, and something is slamming against the outside of it in an attempt to get in and — presumably — eat you alive. If anyone finds the on-board torpedoes in the command room in time, you might be able to kill the creature before it breaks through the hull and kills everyone inside. And with that hopefully taken care of…

Welcome to your new home for the next two weeks. Your only objective is to survive. There are several rooms here dedicated to underwater research, a bedroom with enough uncomfortable single-person beds for everyone (sadly glued to the floor, too), and a “cafeteria” type room that you can eat in. While the seabase comes equipped with supplies — torpedoes, enough rations to last for everyone but not enough for big eaters to eat big, diving suits and oxygen tanks, and underwater planter boxes growing strange fruits — it may take some effort on your part to ensure that survival is guaranteed. After all, the hungry leviathans know exactly where you are, whether you go outside of the base or not. Water, of course, may pose an issue; there’s no way to filter the seawater here, so the bottled water you have is all you’ll get.

Should you venture out, make sure you’re equipped with the proper gear first. Those of you who cannot swim should probably stay indoors, as there are no fancy vehicles to take you anywhere. Those of you capable of going out may consider braving the danger in search of additional supplies… or perhaps you’re just curious about the ecosystem. You’ll be here for two weeks, after all, there must be something to do. Travel far enough from the base and you’ll find the skeletal remains of something far larger than the Grove itself… and if you’re not careful, a monstrous, snakelike thing who wants you for dinner.

Try not to lead it back to the base for the others to deal with. Who knows how kindly people will take to that?
AN OMINOUS RETURN
As always, when one of the Forest’s “games” ends and you’re returned to the surface when the magic wears off, there’s a reward waiting for you. This reward isn’t as obvious, however. The fog wall is, for the most part, rolled pretty far back. The folks that have been here before may expect to see it revealing more of the trees, or showing off some new area that hasn’t been accessible yet, but the Grove remains quiet upon return. The Guardians, too, have little to say. Normally, they’d be a little more overjoyed at your return… alas.

No, the “reward” for surviving — or blowing up the base immediately and dying, either way — is that the fog wall obscuring the lake ever so slowly rolls back. From within it, something jumps out, a dark black shape, and disappears into the forest.



Perhaps you’ll see whatever it is another time.
SPARK NOTES
CLICK TO EXPAND!
WAKE UP
Welcome to the empty Aldric's Grove! ...oh, here come the people, back from summer vacation! Hey hello.

NOT A MOMENT OF PEACE
The river and shoreline near it are messed up for a week. The Guardians are suspicious of everyone here. The Behemoth is taking big steppies around the Grove asking nicely for food. A week passes, and the Guardians are still suspicious of everyone. Yaaaay.

UNDER THE SEA
And then, everyone was trapped underwater in a seabase, made to survive the horrors of the open deep sea. Watch out for leviathans! And try not to eat and drink all of the rations immediately; that's all you'll get.

AN OMINOUS RETURN
Your reward for playing in yet another of the Forest's games is the fog wall over the lake rolling back. Of course, what jumped out of it and ran off into the woods could either be your greatest boon, or your biggest nuisance. It all depends on you.

OOC
Happy summer! This is a reminder that TDMs are considered game canon. For your threads, feel free to make up your own leviathans/weird fish/whatever you want for spice, or just steal from Subnautica, it's all good. OOC Plotting Lives Here if you'd like to plot anything out!

UPDATES
❖ None yet!

sticksandbonesmods: (Default)
[personal profile] sticksandbonesmods
Who: Moder, Ain, & Mizuki
What: Moder goes to the Garden to bring back her wayward son
When: ?? ? ? ? nebulously the first week of July
Where: The Garden
Warnings: character death; other triggers to be tagged if they come up
in which moder picks up two cryptids like sacks of groceries )
submittome: (All my friends were glorious)
[personal profile] submittome
Who: Snakegato + Clotted Cream, White Lily, Mizuki and whomever wants to jump in after the deed
What: Suri has given Affogato a task to make Pure Vanilla suffer by harming those he loves dearest
When: The Night after returning to the Grove
Where: The Grove, round about Cookie House
Warnings: snake (in more than one sense of the word), the effects of snake venom including excruciating pain and the bodily reactions that accompany it (including emeto), death, note specific topping cws!

my touch is black and poisonous )
purevanillacookie: (015)
[personal profile] purevanillacookie
[ Once he's healed and calm enough, he will write in the notebook, his usual elegant script shorter and neater. ]

Hello, my friends. I regret to write you that it seems the beast that lurks in the woods has received a name. I do not know how, only that he has, and it has strengthened him. Please keep yourselves safe, and ward your minds as you sleep if you can, as he will strike there as he desires in an attempt to force you to say his new name.

He can and will hurt those around you to force you to submit.

If you do find yourself in a mental confrontation with him, please simply do your best to flee. He is powerful and while he can bleed, he can be hurt, I don't wish any of you to be injured in the process.


[ Telling them it can be hurt might make some of them foolish, but it's a hope they need. The Creature can be injured. ]

Please, stay safe.

- Pure Vanilla Cookie
mooninthewater: (228)
[personal profile] mooninthewater
Who: Mizuki & you
What: "Rubie, stop making logs for everything, idiot" make me. Anyway come get y'alls therapy.
When: Yeah
Where: The beach/Notebook
Warnings: Will be in titles when it comes up.
Therapist is IN! )

Amogus

Jun. 21st, 2024 11:15 pm
lupusxylem: (4)
[personal profile] lupusxylem
im so fucking mad
why didnt i get to be the imposter at ALL
next time if i get it im murdering every single last one of you

bork bork

Jun. 19th, 2024 10:45 am
soundsurfing: (The sun is in the east)
[personal profile] soundsurfing
yo i found a SWORD its COOL!!

[ Beats a surprisingly good artist so have a badass drawing of a sword with a sea serpent on it, with a black sheath beside it with stars and swirling lines. ]

badass but i aint know how to use it so ima prolly end up cuttin off my leg or somethin so maybe i should let someone else have it??

also who wants to go on a scavenger hunt fer a quest?! i want my dog back, yo, i miss her an yiddlers was like aight butchu gotta fetch me shit with three other peeps. i dunno if we do alla it as a group of four or if its one person per

prolly the last one

first hunt is a shell of a coconut crab yo but yiddler says its gotta be HUEMANLY gathered aight so i guess we just find a shed shell??

second is uh... those crystals, ten of 'em an' they gotta be large an' as whole as possible! so gonna take a delicate touch i guess? aint gonna be me....

last one is ... dangerous? we gotta go get siren scales an i dunno how to do that other than wade in an fight a siren widdout them bein like ooo ooo drown wid us ooo

i would super preciate any help!!
mooninthewater: (210)
[personal profile] mooninthewater
FOOD TO SURF-VIVE ON
After getting some feedback from various people on the beach, the need to do a big cookout becomes apparent between those who either fear the ocean but like seafood or are just completely new to the ocean entirely. And, of course, there's wanting to try the new fish that only exists within this world that piques the curiosity of many. Thus, with some help from Moder, a massive bonfire is set up late one evening and an invitation to join Mizuki on the beach is announced. For those who seem wary about this, what with the cave definitely flooding soon and cutting them off from the cabanas, will be informed that Mizuki has a plan!

...Did you think he'd just tell you what it is? No, no, of course not. You'll just have to come and find out for yourself. Regardless, the get together seems to be for cook-out for everyone. A good handful of people seem to be cooking, either over the bonfire, or over makeshift grills, or maybe even preparing raw foods. Some beach tables had even been stolen to set food along them so they're not just sitting directly in the sand, as well as towels and such laid out for those who might need them.

It's cozy. In a way that maybe has been needed for some time.
AP-PIER-ANCES ARE DECEIVING
A ways back, towards the forest as not to be swept away by the tides, is a little shrine set up. It's made from shells and pretty stones and handful of sand from the bottom of the ocean that shimmers spectacularly, with little sea-themed stickers placed everywhere. There are names written on the shrine of people who didn't make it to the beach with them, and notably people who could potentially be considered to be "lost" to the forest. Around the shrine is a gathering of spiky looking flowers that glow brighter as the last remaining bits of the sun disappear over the horizon, keeping the shrine lit.

There's a small empty jar nearby sitting on top of a small stack of paper, as well as a note left there with instructions on how to fold one to make an origami star. At the bottom, it's signed with a doodle of a sea jelly, and a reminder that when you're making the star to make a wish on it (or even write it on the paper), then leave it in the jar. In the morning, he'll seal the jar up to send out to sea.
WITH A PORPOISE
Around the bonfire, of course, there's going to be entertainment provided. Either by songs from someone's phone, an instrument, someone outright just singing, teaching people how to make s'mores or even spooky stories around the fire, but there'll always be encouraged to have something going on.

And, of course, if you thought you could escape dancing last month, you're wrong. Of course, the looser, more chilled out mood here makes for some less formal and more silly dancing to be encouraged. The Cha-Cha Slide WILL happen and you canNOT escape this.
IT'S OKAY TO BE A LITTLE SHELLFISH
...As for the plan to sleep for the night, well, it's quite simple! You see... you'll all simply sleep on the beach tonight! Wow! What a turn of events. It'll be like one big sleepover! There's going to be various tents set up for those who don't like looking up at the starless empty void that is the sky and just want somewhere a little more confined to sleep, but for those of you who aren't cowards, there's going to be a patchwork mess of towels and blankets and pillows and such for everyone to lie down on. Even Moder can be used as a bed for anyone afraid of Sandy Pants(tm).

It's prime conditions for a cuddle pile, though I'm not your mom. Do what you want I guess.

EVENT 013

Jun. 4th, 2024 01:17 pm
sticksandbonesmods: (Default)
[personal profile] sticksandbonesmods
LET'S GO TO THE BEACH, BEACH
EVERY DAY IS SUN-DAY
Summer arrives in the Grove as one might expect: With bright sunlight and sweltering temperatures, not to mention the humidity. It’s hot, it’s sticky, and not even the river feels cold enough to cool anyone down. In times like this, the local moose monster thinks to herself: “I could assist. I could open a permanent path to the seaside for the Children of Man, one that does not require those silly glasses. Children of Man love the sea.” Unfortunately, no one can tell Moder no, and so she groups all of you up and leads you into the woods, parting the fog wall with her own magic as she carves a path forward. It’s a three-day-long journey that feels as though only three hours have passed by the time she stops walking. At the top of the cliffside to the northeast of Aldric’s Grove, the Forest Guardian uses her gargantuan hooves to uproot a redwood, knocking it into the sand below to serve as a broad bridge. This, she binds with vines so that it doesn’t spin and throw anyone to the ground fifty feet down, and then carefully ushers each of you across.

As the last of you steps down the bridge and Moder follows after, there’s a rumble in the earth, and the few of you on the log get scooped by two large handibles as Moder suddenly launches herself off of it and to the ground below just in time for said log to creak, splinter, and suddenly snap back to a standing position up on the cliff face, as if it wasn’t uprooted in the first place. Time, they say, fixes all things, but usually not fallen redwood pines.

Suddenly, the fog wall grows darker on the cliffside, obscuring even the true paths to those that can see them — though anyone stuck on the other side will be able to get down here just fine due to it only being a one-sided blockade. A blockade meant to keep all of you, Moder included, out of the Grove and trapped on the beach. A childish-but-familiar (to most of you) voice can be heard yelling, but it’s distant, as if the Fallen Sun doesn’t want to get much closer: “IF YOU WANT TO BE ON THE BEACH NEXT TO THE NASTIES IN THE SEA THEN BE MY GUEST!! STAY THERE AND ROT FOREVER WHILE YOU’RE AT IT!!” And then there’s a chorus of grumbling and “ew” and “gross” before the Fallen Sun stops talking and disappears from the area entirely.

Welcome to the seaside, Aldric’s Grove. It seems you’ll be here for quite some time while Moder tries to fix what just happened.
RESTING BEACH FACE
The golden sands and crystalline blue waters of the sea welcome you in the meantime. While Heimr and Ydalir are also stuck here with you, they will, at least, be able to provide the usual amenities — Heimr has brought everyone beach fits, including swimwear and either a boho or surfer style casual outfit, and Ydalir can use her mirror to grab items you might want from your houses or inn rooms to play with. She supposes she can grab you your normal wardrobes, too, even though that’s not really in the spirit of beach.

Umbrellas, lounge chairs, and a volleyball net are all set up on the coast here, giving you ample room to both play and relax. The palm trees will drop the occasional coconut for you to eat or, say, throw at the person next to you, but one should exercise caution: Some coconuts are actually crabs that will pinch you if they’re picked up or thrown at mach speed into the nearest person. Under the brush crawl mango mice, and jellybeans float happily within the tidepools. Go far enough toward the cove to the west, near the cliff face where the Cosmic Serpent slumbers far out into the sea, and you may get accosted by the mobster lobsters. You’re in the wrong neighbourhood, kid, why don’tcha skedaddle?

Far in the distance, over the vast ocean, is a layer of white mist over the sea. Or, perhaps it’s another fog wall…? It’s difficult to tell from here, but the mist never dissipates and always lingers. Should you bravely swim out to it, you cannot pass through it nor see past it, though unlike the black fog back home, it doesn’t hurt to touch. It merely forces you back.

Enjoy the sun and soak up some vitamin D. While escape still isn’t possible, at least this place is peaceful.
THAT’S A-MORAY
…well, kind of.

The thing about Aldric’s Grove and the outlying seaside is that nothing is ever peaceful and cute for too long, and nothing ever goes exactly the way you want it to. To the east, riding the line between sand and sea, is a long, tunnelling cave that dips into the earth. It’s full of glowing corals and crystals and fish that should, theoretically, not be able to float through the air like it’s water — but stranger things have happened here, so surely the fruit sharks aren’t the real danger. No, the real danger is that every high tide, that cave floods completely, leaving no room for air or for escape. Luckily, high tide only tends to come at night…

…but during all hours of the day, something far in the distance sings songs. It’s a chorus, beautiful and hypnotizing, and if one were to look out toward stones that jut from the distant sea, they’ll spot them: a choir of gorgeous sirens resting upon the jagged rocks. They’re so, so happy to sing with you, should you stray closer — but getting too close means getting grabbed and dragged under. The sirens do not care if you drown on the way to a sandbar far from the Grove itself, but should you survive, you might want to scream for help. Their dinnertime is in a few hours, you see.

Somewhere far, far away from the shore, you can hear something roaring, too. Something large. Something imposing… something you should probably ignore.
SHIP HAPPENS
If one traverses the aforementioned cave before high tide rolls in, making it to the other side and crossing the threshold will spit one out on the docks, where there are cabanas for you to live in temporarily. Or permanently, if you really want to leave the forest behind. The pier boasts numerous empty stalls from a civilization long-gone; off by one of those piers is an old ship in a state of disrepair, and though it looks like it could function in the future, where would you even go if you fixed it?

The two merchants have their own spaces here — past the line of cabanas is an old, run-down building that looks like it was meant to be a seaside souvenir shop before the world as you once knew it ended, and this is where Heimr chooses to set up a temporary General Store. He’ll need some help cleaning all the old junk and coconut crabs out, if you feel like giving him a hand. Fatherly love points will be given to any and all who help, and once finished, a friendly spirit in the form of a dragonfruit dragon will help keep things stocked, as Plum does back at the Grove. Ydalir’s tent lies right outside of the temporary General Store, although her giant tortoise spends a great deal of time wandering off to go play in the shallows.

Each cabana is equipped with a small kitchen, a small living space including a pull-out couch and a bed suitable for two, and a bathroom with a standing shower and sink. There’s an outdoor seating area and firepit next to each, too. Sadly, there are only ten of these, so some sharing may be required, unless you want to sleep outside.

Happy summer, everybody. Don’t forget the sunscreen!
SPARK NOTES
CLICK TO EXPAND!
EVERY DAY IS SUN-DAY
Moder has led everyone to the beach for a day out. Unfortunately, "a day out" is actually going to be "an entire month out that you didn't ask for" thanks to the Fallen Sun. Oops.

RESTING BEACH FACE
While everyone is stuck on the beach, at least the usual amenities are available. Watch out for the coconut crabs, who are actually coconuts, and the mobster lobsters who want nothing more than to pinch your ankles until you get off of their turf. Enjoy volleyball and lounging under the sun in the meantime, though.

THAT’S A-MORAY
The cave floods during high-tide, the sirens want you to come out and sing with them and drown, and something roars in the distance. The ocean is full of untold horrors for your viewing pleasures.

SHIP HAPPENS
The docks is where most of the actual living will happen. Heimr needs help cleaning out an old souvenir shop to make into a General Store, an old ship on the pier might be able to be repaired, and there are ten total cabanas between all of you. Better find a roommate!

OOC
Friends it is summer, please use sunscreen IRL if you go to any beaches that may or may not contain sirens. For the event specifically, OOC Plotting Lives Here if you'd like to plot anything out!

UPDATES
❖ None yet!

ghostharasser: Art by me! (208)
[personal profile] ghostharasser
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