sticks and bones. (
sticksandbonesmods) wrote in
sticksandbones2024-04-05 10:27 am
Entry tags:
- !event,
- arknights: gnosis,
- arknights: mizuki,
- arknights: passenger,
- arknights: sesa,
- cookie run: dark cacao cookie,
- cookie run: pure vanilla cookie,
- original: kiera canorus,
- original: luca aurelius,
- the owl house: hunter,
- the world ends with you: beat,
- the world ends with you: joshua,
- trigun: livio,
- trigun: vash,
- trigun: wolfwood
EVENT 011
LIFE HAS MANY DOORS, ED-BOY
A DOORWAY OF CONFUSION
The residents of Aldric’s Grove have been down in the dumps recently, haven’t they? Whose fault could that be? Is it the fault of Wolfwood, who started the catastrophic bonfire? The Forest, who took over the body of Elsword and set him to the slaughter? Perhaps it’s the fault of Vash, who disappeared and came back with a corpse, or Beat, who went berserker-mode on everybody. Maybe it’s Gnosis’ general mopey energy spreading like a plague, or the fact that Luca has had the bar closed up for so long, or Pure Vanilla’s forays into his past. Why are you all so depressed, wonders a spirit in the forest, a spirit who has watched you for a long time. Why are you all staying indoors and not talking to each other?
This spirit knows what to do to cheer everybody up. A fun little prank, an event that will spark joy and lead you to somewhere vast and unknowable. Yes… the spirit has been here before, always observing you, even if you don’t often see it. It is the same spirit who hosted that masquerade all the way back in October before diving feet-first into a sinkhole. It is… a walking skeleton by the name of Mr. Bone-Jangles, and he is casting a spell.
At midnight, the sound of rattling bones rings out across the Grove, alongside a chime that sounds like the bell that hangs over the General Store’s door, and then a distinctly warped sound like trying to listen to music underwater. Were you to look outside your windows, you’ll spot a skeleton dressed like a cashier dancing around the well and the two statues next to it, movin’ and groovin’ to the beat of his own drum. Should you try to get outside through a door or a window, however…
You’ll wind up somewhere else. Not where you expected that door to lead, certainly. Your bedroom door might take you to your bathroom, or to your neighbour’s room, or to Ydalir’s tent. Your window might have plopped you right into the church, or the clinic, or one of the many weight-lifting rooms in the rec center. Should you try to leave the new location you’ve found yourself in, you’ll be in a similar spot — these doors also don’t go where they’re supposed to. The doorways have been scrambled, but at least — once they’ve been walked through — their randomized location is permanently set. If the inn doors lead to the bar, they’ll continue to lead to the bar.
Should you manage, by some miracle, to make it outside? Mr. Bone-Jangles will simply wave his phalanges at you and disappear into a puff of smoke.
This enchantment, or perhaps “prank” will last for the month. Good luck, Aldric’s Grove! Merry April Fool’s Month!
This spirit knows what to do to cheer everybody up. A fun little prank, an event that will spark joy and lead you to somewhere vast and unknowable. Yes… the spirit has been here before, always observing you, even if you don’t often see it. It is the same spirit who hosted that masquerade all the way back in October before diving feet-first into a sinkhole. It is… a walking skeleton by the name of Mr. Bone-Jangles, and he is casting a spell.
At midnight, the sound of rattling bones rings out across the Grove, alongside a chime that sounds like the bell that hangs over the General Store’s door, and then a distinctly warped sound like trying to listen to music underwater. Were you to look outside your windows, you’ll spot a skeleton dressed like a cashier dancing around the well and the two statues next to it, movin’ and groovin’ to the beat of his own drum. Should you try to get outside through a door or a window, however…
You’ll wind up somewhere else. Not where you expected that door to lead, certainly. Your bedroom door might take you to your bathroom, or to your neighbour’s room, or to Ydalir’s tent. Your window might have plopped you right into the church, or the clinic, or one of the many weight-lifting rooms in the rec center. Should you try to leave the new location you’ve found yourself in, you’ll be in a similar spot — these doors also don’t go where they’re supposed to. The doorways have been scrambled, but at least — once they’ve been walked through — their randomized location is permanently set. If the inn doors lead to the bar, they’ll continue to lead to the bar.
Should you manage, by some miracle, to make it outside? Mr. Bone-Jangles will simply wave his phalanges at you and disappear into a puff of smoke.
This enchantment, or perhaps “prank” will last for the month. Good luck, Aldric’s Grove! Merry April Fool’s Month!
SAVINGS, SAVINGS, SAVINGS!
One door in the Grove, and only one, will lead you to a completely new space. A space named Alpha Mart, designated by the golden sign. It is, for all intents and purposes, a fairly advanced (by Grove standards) grocery store, and it carries… products of the uncanny and unusual. Once you’re inside, you can’t leave via the door you came from — it’s up to you to find a different exit, because that entrance door will simply plop you back inside.
What kind of products are here, one might ask? Well, the produce section contains the, erm, expected yet unexpected fruits and veggies, which at times seem to be alive and have minds of their own; the carrots will stop mid-yoga session to run away from you, the beetroots will try to bite, the raspberries have tiny eyes, and the tomatoes act much like lemmings, throwing themselves off of the displays at your feet. Nets in a tall, warped basket near the produce section can be used to catch anything that moves, and once caught, they’ll rest like normal food items would in your cart or basket or hands or pockets. All of these are perfectly edible despite the moral implications!
Head on to aisle fifteen, where the snacks are, and you may be pleasantly surprised by the great savings (100% Off!) on blueberry-flavoured pretzel bites, 100% salt peanuts, fried sunflower petal chips, and cookies shaped like Moder’s head. The deli section is a delight of chocolate-flavoured cheeses and lunchmeats with your faces printed on them. Even though some displays clip out of reality, rest assured, you’ll be fine to walk through those spots. The hard-working staff of skeletons are working on cleaning it up. Speaking of cleaning up, do you need something to wash your sins away with? How about some Plausible Deniability?
The walk-in freezers nearby are pleasantly deep and chilly, and should you walk through them, you might find yourself spat out somewhere else. …still within the Alpha Mart, of course. You didn’t think you could leave through a twisting maze of soda bottles, did you? Come on.
What kind of products are here, one might ask? Well, the produce section contains the, erm, expected yet unexpected fruits and veggies, which at times seem to be alive and have minds of their own; the carrots will stop mid-yoga session to run away from you, the beetroots will try to bite, the raspberries have tiny eyes, and the tomatoes act much like lemmings, throwing themselves off of the displays at your feet. Nets in a tall, warped basket near the produce section can be used to catch anything that moves, and once caught, they’ll rest like normal food items would in your cart or basket or hands or pockets. All of these are perfectly edible despite the moral implications!
Head on to aisle fifteen, where the snacks are, and you may be pleasantly surprised by the great savings (100% Off!) on blueberry-flavoured pretzel bites, 100% salt peanuts, fried sunflower petal chips, and cookies shaped like Moder’s head. The deli section is a delight of chocolate-flavoured cheeses and lunchmeats with your faces printed on them. Even though some displays clip out of reality, rest assured, you’ll be fine to walk through those spots. The hard-working staff of skeletons are working on cleaning it up. Speaking of cleaning up, do you need something to wash your sins away with? How about some Plausible Deniability?
The walk-in freezers nearby are pleasantly deep and chilly, and should you walk through them, you might find yourself spat out somewhere else. …still within the Alpha Mart, of course. You didn’t think you could leave through a twisting maze of soda bottles, did you? Come on.
FUN 100% GUARANTEED OR YOUR SHELLS BACK!
cw in first image link: eyes, trypophobia
After making it through the freezer aisle and its twisting, cold maze of products, you’ll arrive at the, uh… um… the eyeball space! Anyway, let’s quickly move on from there.
Quite a ways out of the eyeball space, where the walls blink at you and follow your every move, is something of a playground indoors, featuring both your run-of-the-mill slides and waterslides where the water is dish soap and the swimming pool at the bottom is white chocolate. Try not to get any in your mouth; it doesn’t taste great! Inner tubes are provided by a skeleton staff member wearing a speedo, who also functions as a lifeguard should you drown in chocolate. Your grocery products can safely be set in a cubby nearby for “purchasing” later. Or you can use them between slide sessions. They are free, after all.
When you’re done with the slides, heading through a side door will lead you into a different section of the Alpha Mart, where the products continue to be bizarre and sometimes-sentient. Anything and everything you can imagine is here, unless it makes sense, in which case it’s completely absent from the store. At the tail end is the checkouts, where Mr. Bone-Jangles stands in his cashier uniform, miming a tired retail worker. He’ll send you through with your products after you pretend to pay him and will refuse actual attempts to pay, and then the exit door to the Alpha Mart will be revealed on the back wall. If you walk through it…
It spits you out in the middle of the Grove, and your silly “purchased” products are gone. If you want to go back in, you’re going to have to find the door again. The entrance should be in the same location it just was, at least.
…or maybe, after all of that, you need to wash the chocolate off and take a nap.
After making it through the freezer aisle and its twisting, cold maze of products, you’ll arrive at the, uh… um… the eyeball space! Anyway, let’s quickly move on from there.
Quite a ways out of the eyeball space, where the walls blink at you and follow your every move, is something of a playground indoors, featuring both your run-of-the-mill slides and waterslides where the water is dish soap and the swimming pool at the bottom is white chocolate. Try not to get any in your mouth; it doesn’t taste great! Inner tubes are provided by a skeleton staff member wearing a speedo, who also functions as a lifeguard should you drown in chocolate. Your grocery products can safely be set in a cubby nearby for “purchasing” later. Or you can use them between slide sessions. They are free, after all.
When you’re done with the slides, heading through a side door will lead you into a different section of the Alpha Mart, where the products continue to be bizarre and sometimes-sentient. Anything and everything you can imagine is here, unless it makes sense, in which case it’s completely absent from the store. At the tail end is the checkouts, where Mr. Bone-Jangles stands in his cashier uniform, miming a tired retail worker. He’ll send you through with your products after you pretend to pay him and will refuse actual attempts to pay, and then the exit door to the Alpha Mart will be revealed on the back wall. If you walk through it…
It spits you out in the middle of the Grove, and your silly “purchased” products are gone. If you want to go back in, you’re going to have to find the door again. The entrance should be in the same location it just was, at least.
…or maybe, after all of that, you need to wash the chocolate off and take a nap.
SPARK NOTES
CLICK TO EXPAND!
A DOORWAY OF CONFUSION
A skeleton has made the doorways stop working properly. Your doors and windows and other entryways now lead to random locations within the Grove. At least once they're locked in place, they don't change. Try not to walk in on your friends changing!
SAVINGS, SAVINGS, SAVINGS!
Welcome to Alpha Mart! There are sentient produce items and other weird products. You're going to be here a while, considering the way out is nowhere to be found. Enjoy shopping! Remember to eat the 100% Salt Peanuts while you're here!
FUN 100% GUARANTEED OR YOUR SHELLS BACK!
This isn't just a grocery store. It also contains slides, chocolate pools, and ten thousand other things that are vaguely horrifying and weird. The way out is through the checkouts. It's a shame that you can't take your products into the Grove with you.
OOC
Happy April Fool’s, Sticks & Bones! Casual modly reminder that we’re allowing you to make up whatever you want for this event due to the nonsense nature of it. Disclaimer: Neither of the mods have been to the Meow Wolf this event is based on. We’re sorry for inconsistencies but something something copyright free use don’t sue us thanks. OOC Plotting Lives Here if you'd like to plot out nonsense alongside actual plot-important things, or just see an update of the recent lore from last month. Have fun!
UPDATES
❖ None yet!
SUBMISSIONS

no subject
Anyway, he eventually straightens up and looks up at Hunter.
And then blinks.
And after depositing the little Skwormble on his shoulder, he rubs at his eyes.]
Uh. Buddy? I think you have something in your hair.
no subject
hunter squints at his double-vision, then wormama rears up and -- sure enough, plucks the yellow baby off of his head. he gives a clipped chuckle, then an actual laugh.]
What a bunch of little scamps... [sir have you looked in a mirror lately.] But, hey! This makes half of them!
no subject
Nothin' like the worms I know, I can tell you that. [That isn't a bad thing.] C'mere, so we can make sure Mama gets this little rascal too!
no subject
Yeah, they're a lot more docile than most bug demons. What're worms like in your realm? Uh... planet?
no subject
Mmm, let's see! They all kinda looked different, but they were all related! And they all shared a single mind. Cool, but creepy! Some could fly, others hung out underground. [Wait a second.]
Did you say bug demons?
no subject
Yeah. Every sentient being on the Boiling Isles is a witch or demon, and there are bug, beast, and biped demons.
no subject
[It took him awhile to wrap his head around too, don't worry buddy.]
That's... a lot. Can demons do magic too? I mean, I guess I shouldn't assume that witches can do magic. Even though that's kind of the definition, as far as I remember. But uh... [Blink Blink.]
Maybe I should just let you explain it?
no subject
Oh! Yeah! Witches and biped demons have magic bile sacs attached to their hearts that lets them cast spells. Some bug demons have magical ability as well, but not all.
no subject
[He figured it'd be something cool and pretty. Something more, well... Magical sounding!]
no subject
... and he's wilting for a totally different reason, actually.]
Well -- not... me. But most other witches, yeah.
[... oh, look, a blue skwormble hiding amongst its furrble cousins! much more interesting than all that other stuff!]
no subject
[You're not getting away so easily! Vash manages to ask it before they're too distracted. Don't worry, if Hunter is "too distracted," he'll press a little later. If he's somehow made Hunter upset, he'd like to correct it.
He's done enough sticking his foot in his mouth, you see.
In any case, he reaches out a hand for the little guy, motioning with his head to Mamawormble on Hunter's shoulder.]
C'mon, buddy! Come on home!
no subject
and maybe smiling at how gentle vash treats these little guys. he's good people.]
no subject
There we go! Much better, huh?
[While he's hovering over here, Vash counts to himself.]
Just two more little guys to go! We're making good time huh, little lady?