forwander: (018)
[personal profile] forwander
Who: Passenger, Sesa, & You
What: Wedding party for two losers
When: Early June, before Night Vale
Where: The beach
Warnings: Well it's a party log so. Frat boy stuff I imagine-
happy pride month )
lilyberation: (029)
[personal profile] lilyberation
This is White Lily Cookie.

I'd like to apologize about the current state of the clinic. I am currently overseeing it's repairs as it fixes itself, and will tend to those who need it from the Cookie house if desired. I also am sorry for the delay in communication, as I was recovering.

To put it simply, I performed an experiment while not in a mindset to truly keep my focus and caution, and payed the price. This is not a mistake I will make again in the future.
ichoosefight: (mind if I cut in?)
[personal profile] ichoosefight
Hi! I'm Steph. The whole magic notebook thing is really cute. :)

I'm fresh off the boat, had to get around some super creepy goop to get here, saw several people with animal parts. No offense to said people, but that's a little unusual where I come from.

I figure I've been kidnapped, drugged, or both. I don't really like any of those options, so if there's a 4th, less sucky possibility I'd love to hear about it!

Also: the goop was really gross and creeped me out a lot, what's up with that?

Thanks!
sticksandbonesmods: (Default)
[personal profile] sticksandbonesmods
THE OCEAN IS ONLY SCARY IF YOU THINK ABOUT IT
WAKE UP
You open your eyes to a peaceful, beautiful forest. Whatever you were dreaming about — be it something happy, something sad, or something nightmarish — seems secondary to the bright wash of greenery and the comforting, cooling breeze that washes over you. It rustles the leaves of the canopy overhead, disturbing a small nest of two-headed birds who chirp as the sticks for their nests are blown away. A hop, hop, hop later, and they return to continue their building, unbothered by your gaze.

As you walk around, you will find that Aldric’s Grove feels… empty. You pop your head into the inn only to find a fine layer of dust on the furniture, and an ever-burning fireplace refusing to be put out. The General Store is unmanned, the door locked, and the lights inside completely out. The house to the south is abandoned, and a building labelled as a clinic sports no patients. The most life you’ll find lies in the church, where the pigeons see you and swarm at your feet, cooing and asking for breadcrumbs.

Flowers bloom, a deer with a halo of horns skips through the clearing, and a small lizard shaped like a leaf climbs the well. You spend several hours alone… and then from the woods to the east comes a giant capybara and a monstrous moose two stories tall. Upon each of them, they carry a hoard of people coming back from what is clearly a summer vacation, if the inner tubes, swimwear, and overwhelming stench of sunscreen are anything to go by.

Maybe the people dismounting the two animals will be nice enough to greet you and tour you around. It’s the least they can do, since you were excluded from the vacation activities.
NOT A MOMENT OF PEACE
It’s still early in the month when a cacophony occurs; an enormous crocodile with too many eyes, known simply as “The Behemoth” suddenly rushes out of the river in a panic as some kind of blue, veinlike latticework covers the surface of it, nearly trapping her within it. It spreads across the entire length of the river from east to west, creeping onto the shoreline up to the church and across the back of the home to the south. When touched, it stings bad enough to paralyse the nervous system, and after making contact for too long while you’re unable to move? Death is imminent, unless someone saves you.

The Behemoth certainly doesn’t try to, too occupied plonking around on land to look for something to do while she can’t go into the water. She won’t attack anyone, but she’s normally searching for a meal, if you don’t mind sharing a snack. As for the other supernatural creatures in the Grove…

Ever since that latticework covered the river, the moose monster — Moder — and the gargoyle that sits on the church’s roof — Zahliya — have only stared and scrutinized. One wrong move, one fight with another resident of the Grove, means either of them are getting up to deal with the problem. It seems that they’re waiting for someone here to show the wrong hand, suspicious of everyone — including those who have been here for over a year at this point. And the second one toe is out of line? Either of them are willing and ready to kill.

Though the suspicion of the Guardians doesn’t wear off and won’t any time soon, the blue gunk covering the river disappears at the end of the first week of July, and it’s anyone’s guess what’ll happen for the rest of the month.
UNDER THE SEA
cw: thalassophobia
What happens is pretty simple if you don’t think about it: Another week passes in peace, and then a disembodied voice somewhere in the woods says, “You guys still smell like seawater and sand, and it’s putting me off of my lunch,” and if you’re new and haven’t gone to the beach yet and have no idea what the voice is talking about… too bad, you’re being lumped in with the crowd. Being lumped in also includes, well… a burst of magic, the sound of fingers snapping, and a loud splash of water. When you next open your eyes…

You’re underwater in some kind of reinforced metal base, one thousand meters under the sea, and something is slamming against the outside of it in an attempt to get in and — presumably — eat you alive. If anyone finds the on-board torpedoes in the command room in time, you might be able to kill the creature before it breaks through the hull and kills everyone inside. And with that hopefully taken care of…

Welcome to your new home for the next two weeks. Your only objective is to survive. There are several rooms here dedicated to underwater research, a bedroom with enough uncomfortable single-person beds for everyone (sadly glued to the floor, too), and a “cafeteria” type room that you can eat in. While the seabase comes equipped with supplies — torpedoes, enough rations to last for everyone but not enough for big eaters to eat big, diving suits and oxygen tanks, and underwater planter boxes growing strange fruits — it may take some effort on your part to ensure that survival is guaranteed. After all, the hungry leviathans know exactly where you are, whether you go outside of the base or not. Water, of course, may pose an issue; there’s no way to filter the seawater here, so the bottled water you have is all you’ll get.

Should you venture out, make sure you’re equipped with the proper gear first. Those of you who cannot swim should probably stay indoors, as there are no fancy vehicles to take you anywhere. Those of you capable of going out may consider braving the danger in search of additional supplies… or perhaps you’re just curious about the ecosystem. You’ll be here for two weeks, after all, there must be something to do. Travel far enough from the base and you’ll find the skeletal remains of something far larger than the Grove itself… and if you’re not careful, a monstrous, snakelike thing who wants you for dinner.

Try not to lead it back to the base for the others to deal with. Who knows how kindly people will take to that?
AN OMINOUS RETURN
As always, when one of the Forest’s “games” ends and you’re returned to the surface when the magic wears off, there’s a reward waiting for you. This reward isn’t as obvious, however. The fog wall is, for the most part, rolled pretty far back. The folks that have been here before may expect to see it revealing more of the trees, or showing off some new area that hasn’t been accessible yet, but the Grove remains quiet upon return. The Guardians, too, have little to say. Normally, they’d be a little more overjoyed at your return… alas.

No, the “reward” for surviving — or blowing up the base immediately and dying, either way — is that the fog wall obscuring the lake ever so slowly rolls back. From within it, something jumps out, a dark black shape, and disappears into the forest.



Perhaps you’ll see whatever it is another time.
SPARK NOTES
CLICK TO EXPAND!
WAKE UP
Welcome to the empty Aldric's Grove! ...oh, here come the people, back from summer vacation! Hey hello.

NOT A MOMENT OF PEACE
The river and shoreline near it are messed up for a week. The Guardians are suspicious of everyone here. The Behemoth is taking big steppies around the Grove asking nicely for food. A week passes, and the Guardians are still suspicious of everyone. Yaaaay.

UNDER THE SEA
And then, everyone was trapped underwater in a seabase, made to survive the horrors of the open deep sea. Watch out for leviathans! And try not to eat and drink all of the rations immediately; that's all you'll get.

AN OMINOUS RETURN
Your reward for playing in yet another of the Forest's games is the fog wall over the lake rolling back. Of course, what jumped out of it and ran off into the woods could either be your greatest boon, or your biggest nuisance. It all depends on you.

OOC
Happy summer! This is a reminder that TDMs are considered game canon. For your threads, feel free to make up your own leviathans/weird fish/whatever you want for spice, or just steal from Subnautica, it's all good. OOC Plotting Lives Here if you'd like to plot anything out!

UPDATES
❖ None yet!

forwander: (039)
[personal profile] forwander
Who: Passenger & You
What: Cafe log
When: Early month after getting back to the Grove
Where: The Magic Lamp
Warnings: hopefully none because we're making baklava
we're also making other snacks don't be fooled... )

EVENT 013

Jun. 4th, 2024 01:17 pm
sticksandbonesmods: (Default)
[personal profile] sticksandbonesmods
LET'S GO TO THE BEACH, BEACH
EVERY DAY IS SUN-DAY
Summer arrives in the Grove as one might expect: With bright sunlight and sweltering temperatures, not to mention the humidity. It’s hot, it’s sticky, and not even the river feels cold enough to cool anyone down. In times like this, the local moose monster thinks to herself: “I could assist. I could open a permanent path to the seaside for the Children of Man, one that does not require those silly glasses. Children of Man love the sea.” Unfortunately, no one can tell Moder no, and so she groups all of you up and leads you into the woods, parting the fog wall with her own magic as she carves a path forward. It’s a three-day-long journey that feels as though only three hours have passed by the time she stops walking. At the top of the cliffside to the northeast of Aldric’s Grove, the Forest Guardian uses her gargantuan hooves to uproot a redwood, knocking it into the sand below to serve as a broad bridge. This, she binds with vines so that it doesn’t spin and throw anyone to the ground fifty feet down, and then carefully ushers each of you across.

As the last of you steps down the bridge and Moder follows after, there’s a rumble in the earth, and the few of you on the log get scooped by two large handibles as Moder suddenly launches herself off of it and to the ground below just in time for said log to creak, splinter, and suddenly snap back to a standing position up on the cliff face, as if it wasn’t uprooted in the first place. Time, they say, fixes all things, but usually not fallen redwood pines.

Suddenly, the fog wall grows darker on the cliffside, obscuring even the true paths to those that can see them — though anyone stuck on the other side will be able to get down here just fine due to it only being a one-sided blockade. A blockade meant to keep all of you, Moder included, out of the Grove and trapped on the beach. A childish-but-familiar (to most of you) voice can be heard yelling, but it’s distant, as if the Fallen Sun doesn’t want to get much closer: “IF YOU WANT TO BE ON THE BEACH NEXT TO THE NASTIES IN THE SEA THEN BE MY GUEST!! STAY THERE AND ROT FOREVER WHILE YOU’RE AT IT!!” And then there’s a chorus of grumbling and “ew” and “gross” before the Fallen Sun stops talking and disappears from the area entirely.

Welcome to the seaside, Aldric’s Grove. It seems you’ll be here for quite some time while Moder tries to fix what just happened.
RESTING BEACH FACE
The golden sands and crystalline blue waters of the sea welcome you in the meantime. While Heimr and Ydalir are also stuck here with you, they will, at least, be able to provide the usual amenities — Heimr has brought everyone beach fits, including swimwear and either a boho or surfer style casual outfit, and Ydalir can use her mirror to grab items you might want from your houses or inn rooms to play with. She supposes she can grab you your normal wardrobes, too, even though that’s not really in the spirit of beach.

Umbrellas, lounge chairs, and a volleyball net are all set up on the coast here, giving you ample room to both play and relax. The palm trees will drop the occasional coconut for you to eat or, say, throw at the person next to you, but one should exercise caution: Some coconuts are actually crabs that will pinch you if they’re picked up or thrown at mach speed into the nearest person. Under the brush crawl mango mice, and jellybeans float happily within the tidepools. Go far enough toward the cove to the west, near the cliff face where the Cosmic Serpent slumbers far out into the sea, and you may get accosted by the mobster lobsters. You’re in the wrong neighbourhood, kid, why don’tcha skedaddle?

Far in the distance, over the vast ocean, is a layer of white mist over the sea. Or, perhaps it’s another fog wall…? It’s difficult to tell from here, but the mist never dissipates and always lingers. Should you bravely swim out to it, you cannot pass through it nor see past it, though unlike the black fog back home, it doesn’t hurt to touch. It merely forces you back.

Enjoy the sun and soak up some vitamin D. While escape still isn’t possible, at least this place is peaceful.
THAT’S A-MORAY
…well, kind of.

The thing about Aldric’s Grove and the outlying seaside is that nothing is ever peaceful and cute for too long, and nothing ever goes exactly the way you want it to. To the east, riding the line between sand and sea, is a long, tunnelling cave that dips into the earth. It’s full of glowing corals and crystals and fish that should, theoretically, not be able to float through the air like it’s water — but stranger things have happened here, so surely the fruit sharks aren’t the real danger. No, the real danger is that every high tide, that cave floods completely, leaving no room for air or for escape. Luckily, high tide only tends to come at night…

…but during all hours of the day, something far in the distance sings songs. It’s a chorus, beautiful and hypnotizing, and if one were to look out toward stones that jut from the distant sea, they’ll spot them: a choir of gorgeous sirens resting upon the jagged rocks. They’re so, so happy to sing with you, should you stray closer — but getting too close means getting grabbed and dragged under. The sirens do not care if you drown on the way to a sandbar far from the Grove itself, but should you survive, you might want to scream for help. Their dinnertime is in a few hours, you see.

Somewhere far, far away from the shore, you can hear something roaring, too. Something large. Something imposing… something you should probably ignore.
SHIP HAPPENS
If one traverses the aforementioned cave before high tide rolls in, making it to the other side and crossing the threshold will spit one out on the docks, where there are cabanas for you to live in temporarily. Or permanently, if you really want to leave the forest behind. The pier boasts numerous empty stalls from a civilization long-gone; off by one of those piers is an old ship in a state of disrepair, and though it looks like it could function in the future, where would you even go if you fixed it?

The two merchants have their own spaces here — past the line of cabanas is an old, run-down building that looks like it was meant to be a seaside souvenir shop before the world as you once knew it ended, and this is where Heimr chooses to set up a temporary General Store. He’ll need some help cleaning all the old junk and coconut crabs out, if you feel like giving him a hand. Fatherly love points will be given to any and all who help, and once finished, a friendly spirit in the form of a dragonfruit dragon will help keep things stocked, as Plum does back at the Grove. Ydalir’s tent lies right outside of the temporary General Store, although her giant tortoise spends a great deal of time wandering off to go play in the shallows.

Each cabana is equipped with a small kitchen, a small living space including a pull-out couch and a bed suitable for two, and a bathroom with a standing shower and sink. There’s an outdoor seating area and firepit next to each, too. Sadly, there are only ten of these, so some sharing may be required, unless you want to sleep outside.

Happy summer, everybody. Don’t forget the sunscreen!
SPARK NOTES
CLICK TO EXPAND!
EVERY DAY IS SUN-DAY
Moder has led everyone to the beach for a day out. Unfortunately, "a day out" is actually going to be "an entire month out that you didn't ask for" thanks to the Fallen Sun. Oops.

RESTING BEACH FACE
While everyone is stuck on the beach, at least the usual amenities are available. Watch out for the coconut crabs, who are actually coconuts, and the mobster lobsters who want nothing more than to pinch your ankles until you get off of their turf. Enjoy volleyball and lounging under the sun in the meantime, though.

THAT’S A-MORAY
The cave floods during high-tide, the sirens want you to come out and sing with them and drown, and something roars in the distance. The ocean is full of untold horrors for your viewing pleasures.

SHIP HAPPENS
The docks is where most of the actual living will happen. Heimr needs help cleaning out an old souvenir shop to make into a General Store, an old ship on the pier might be able to be repaired, and there are ten total cabanas between all of you. Better find a roommate!

OOC
Friends it is summer, please use sunscreen IRL if you go to any beaches that may or may not contain sirens. For the event specifically, OOC Plotting Lives Here if you'd like to plot anything out!

UPDATES
❖ None yet!

forwander: (024)
[personal profile] forwander
[The note is scrawled in Passenger's indelicate handwriting... about an hour after this whole thing happens.]

This is Passenger. I did not think this note would be necessary, but in case this somehow went missed: The black stone on my forehead is not decorative and should not be touched. It's an Originium shard from my Oripathy, and touching it is likely to infect you. The disease is incurable and 100% fatal, and we Infected would not wish Oripathy upon anybody.

Do not touch the strange black rocks. I know it's tempting. Do not do it.

Thank you.
sticksandbonesmods: (Default)
[personal profile] sticksandbonesmods
IT'S GONNA BE MAY
WAKE UP
You open your eyes, and with a jolt, find yourself within the clearing of a miniscule town surrounded by trees and thick, black fog. Despite the ominous backdrop, nature seems to be thriving — it’s a pleasantly chill spring day, as far as anyone can tell, and everything is vibrant and blooming… even some of the animals. At some point, a friendly old dog with red fur approaches, carrying a basket in his jaws. Inside are blackberries and apples other fruits. Did he find this himself? Or did someone give them to him to bring to new arrivals? Regardless, he very clearly hopes that you’ll share.

A giant golden brown turtle sits by a tent, napping in the sunlight. Two statues sit in the courtyard by an old well — a haloed woman marked as the Goddess of the Sun, Beiwe, and a gentle woman looking adoringly at her counterpart, marked as the Goddess of the Moon, Ourania. If you pay your respects, the air feels gentle and warm in the day, and like a fresh cool breeze at night.

As you explore more, perhaps the bloomed animals will approach — a mossy squirrel, or a frog who happens to also be a lilypad. It’s charming, almost. Whimsical and kind.

Shame that the wall of fog looms ever on, watching. Waiting.
SHINING, SHIMMERING, SPLENDID
cw: hallucinations, compulsions, near-death experiences

For a while, spring seems gentle, almost. Peaceful. The previous month may have been full of jokes, but things are actually safe. Of course, that can’t last forever. Every night, a purple, shimmering mist floods the town. It does not breach the doors and windows, even if left open, but looking at it is… enticing.

Should you give in, the mist is cool and gentle, swaying around you like smoke. The longer you stay in, the more your eyes feel blissfully heavy. Soon, you find yourself surrounded by loved ones, in a place that brings you joy — a childhood home, a vacation spot, some place warm and safe and dear to your heart. Everyone is playing and having so much fun. Join them! Join them!

Of course, by the time you do jump into the fun, you’ll find yourself awakened with a start, just about to fall into danger. Perhaps you climbed a tree and were about to leap to the ground from too high up. Or maybe you stuck your head in the river and your lungs were about to empty. Regardless, the happy dream shatters with imminent danger, and perhaps you’d better hope that someone else is nearby to help you. … Especially since with each night you give in, the more enticing the mist is the next night.
DANCE THE NIGHT AWAY
At some point, the mist is forcibly dissipated and instead the moon shines brightly, almost like a spotlight. Investigation will reveal an absurdly large capybara that seems more like a vehicle than an animal, even with the jasmine flowers hanging off of it, siting down with the ‘door’ accessible to anyone willing to climb in.

“Come with me, and I will bring you to a night of festivities.” is all that it says when asked. And it knows that you will — you’re all curious as kittens, after all. Once the last person takes a fuzzy seat within the capybara, it slowly stands up and begins walking through the woods, and for the first time, everything seems peaceful. Normal, even. Why, there’s not even a monster or misshapen, grabby tree! Just a moonlit forest, and fireflies in the distance.

Eventually it brings you to a small but beautiful cabin, crouching down to let everyone out again. Outside is a layer of marble surrounded by pillars decorated with sheer fabrics and an abundance of lilies and calendula, jasmine and marigolds, hydrangeas and gladiolus. A buffet table has also been spread out, and within the cabin are changing rooms with a multitude of ornate gowns and suits, alongside sitting rooms and other potential necessities — though you get the feeling that you should still be on your best behavior here.

Gentle music plays from an unknown source. The capybara is resting, until it’s time to leave come sunrise. For one night, everything is at peace. You may as well enjoy it, and dance to your heart’s content.
SPARK NOTES
CLICK TO EXPAND!
WAKE UP
Welcome to Aldric's Grove! The fog wall is a little creepy, but worry not: A dog has brought you a snack, and the plant-bearing wildlife are pretty friendly. If you've been here for a while, no worry: You, too, are getting a basket of treats from the dog.

SHINING, SHIMMERING, SPLENDID
A purple mist fills the Grove at night, and stepping into it makes you experience a euphoric dream... shortly before you wake up because you nearly walked into death. Be careful, because the mists are addicting, and you may not have an easy time avoiding their temptation the following nights.

DANCE THE NIGHT AWAY
For one night, the mists clear up and peace settles over the forest. A giant capybara gleefully takes everyone to the site of a grand dance, where the clothing and food are all free, and the music swells with joy. Dance your hearts out until dawn breaks, and then the capybara will take you back home.

OOC
Happy May! This is a reminder that TDMs are game canon. Enjoy your dreams, enjoy your prom night, enjoy the capybara. OOC Plotting Lives Here if you'd like to plot anything out!

UPDATES
❖ None yet!

winterfrosting: (54)
[personal profile] winterfrosting
Who: Dark Cacao Cookie and YOU
What: Various Cacao starters for May!
When: All through the month
Where: Around the Grove
Warnings: Dogs, will update more as needed

new moon

May. 1st, 2024 01:00 am
amethystic: (028)
[personal profile] amethystic
so
i slept for almost two months apparently

honestly 10/10 would recommend
it felt weirdly dreamless but in a good way



anyway i'm alive

EVENT 011

Apr. 5th, 2024 10:27 am
sticksandbonesmods: (Default)
[personal profile] sticksandbonesmods
LIFE HAS MANY DOORS, ED-BOY
A DOORWAY OF CONFUSION
The residents of Aldric’s Grove have been down in the dumps recently, haven’t they? Whose fault could that be? Is it the fault of Wolfwood, who started the catastrophic bonfire? The Forest, who took over the body of Elsword and set him to the slaughter? Perhaps it’s the fault of Vash, who disappeared and came back with a corpse, or Beat, who went berserker-mode on everybody. Maybe it’s Gnosis’ general mopey energy spreading like a plague, or the fact that Luca has had the bar closed up for so long, or Pure Vanilla’s forays into his past. Why are you all so depressed, wonders a spirit in the forest, a spirit who has watched you for a long time. Why are you all staying indoors and not talking to each other?

This spirit knows what to do to cheer everybody up. A fun little prank, an event that will spark joy and lead you to somewhere vast and unknowable. Yes… the spirit has been here before, always observing you, even if you don’t often see it. It is the same spirit who hosted that masquerade all the way back in October before diving feet-first into a sinkhole. It is… a walking skeleton by the name of Mr. Bone-Jangles, and he is casting a spell.

At midnight, the sound of rattling bones rings out across the Grove, alongside a chime that sounds like the bell that hangs over the General Store’s door, and then a distinctly warped sound like trying to listen to music underwater. Were you to look outside your windows, you’ll spot a skeleton dressed like a cashier dancing around the well and the two statues next to it, movin’ and groovin’ to the beat of his own drum. Should you try to get outside through a door or a window, however…

You’ll wind up somewhere else. Not where you expected that door to lead, certainly. Your bedroom door might take you to your bathroom, or to your neighbour’s room, or to Ydalir’s tent. Your window might have plopped you right into the church, or the clinic, or one of the many weight-lifting rooms in the rec center. Should you try to leave the new location you’ve found yourself in, you’ll be in a similar spot — these doors also don’t go where they’re supposed to. The doorways have been scrambled, but at least — once they’ve been walked through — their randomized location is permanently set. If the inn doors lead to the bar, they’ll continue to lead to the bar.

Should you manage, by some miracle, to make it outside? Mr. Bone-Jangles will simply wave his phalanges at you and disappear into a puff of smoke.

This enchantment, or perhaps “prank” will last for the month. Good luck, Aldric’s Grove! Merry April Fool’s Month!
SAVINGS, SAVINGS, SAVINGS!
One door in the Grove, and only one, will lead you to a completely new space. A space named Alpha Mart, designated by the golden sign. It is, for all intents and purposes, a fairly advanced (by Grove standards) grocery store, and it carries… products of the uncanny and unusual. Once you’re inside, you can’t leave via the door you came from — it’s up to you to find a different exit, because that entrance door will simply plop you back inside.

What kind of products are here, one might ask? Well, the produce section contains the, erm, expected yet unexpected fruits and veggies, which at times seem to be alive and have minds of their own; the carrots will stop mid-yoga session to run away from you, the beetroots will try to bite, the raspberries have tiny eyes, and the tomatoes act much like lemmings, throwing themselves off of the displays at your feet. Nets in a tall, warped basket near the produce section can be used to catch anything that moves, and once caught, they’ll rest like normal food items would in your cart or basket or hands or pockets. All of these are perfectly edible despite the moral implications!

Head on to aisle fifteen, where the snacks are, and you may be pleasantly surprised by the great savings (100% Off!) on blueberry-flavoured pretzel bites, 100% salt peanuts, fried sunflower petal chips, and cookies shaped like Moder’s head. The deli section is a delight of chocolate-flavoured cheeses and lunchmeats with your faces printed on them. Even though some displays clip out of reality, rest assured, you’ll be fine to walk through those spots. The hard-working staff of skeletons are working on cleaning it up. Speaking of cleaning up, do you need something to wash your sins away with? How about some Plausible Deniability?

The walk-in freezers nearby are pleasantly deep and chilly, and should you walk through them, you might find yourself spat out somewhere else. …still within the Alpha Mart, of course. You didn’t think you could leave through a twisting maze of soda bottles, did you? Come on.
FUN 100% GUARANTEED OR YOUR SHELLS BACK!
cw in first image link: eyes, trypophobia

After making it through the freezer aisle and its twisting, cold maze of products, you’ll arrive at the, uh… um… the eyeball space! Anyway, let’s quickly move on from there.

Quite a ways out of the eyeball space, where the walls blink at you and follow your every move, is something of a playground indoors, featuring both your run-of-the-mill slides and waterslides where the water is dish soap and the swimming pool at the bottom is white chocolate. Try not to get any in your mouth; it doesn’t taste great! Inner tubes are provided by a skeleton staff member wearing a speedo, who also functions as a lifeguard should you drown in chocolate. Your grocery products can safely be set in a cubby nearby for “purchasing” later. Or you can use them between slide sessions. They are free, after all.

When you’re done with the slides, heading through a side door will lead you into a different section of the Alpha Mart, where the products continue to be bizarre and sometimes-sentient. Anything and everything you can imagine is here, unless it makes sense, in which case it’s completely absent from the store. At the tail end is the checkouts, where Mr. Bone-Jangles stands in his cashier uniform, miming a tired retail worker. He’ll send you through with your products after you pretend to pay him and will refuse actual attempts to pay, and then the exit door to the Alpha Mart will be revealed on the back wall. If you walk through it…

It spits you out in the middle of the Grove, and your silly “purchased” products are gone. If you want to go back in, you’re going to have to find the door again. The entrance should be in the same location it just was, at least.

…or maybe, after all of that, you need to wash the chocolate off and take a nap.
SPARK NOTES
CLICK TO EXPAND!
A DOORWAY OF CONFUSION
A skeleton has made the doorways stop working properly. Your doors and windows and other entryways now lead to random locations within the Grove. At least once they're locked in place, they don't change. Try not to walk in on your friends changing!

SAVINGS, SAVINGS, SAVINGS!
Welcome to Alpha Mart! There are sentient produce items and other weird products. You're going to be here a while, considering the way out is nowhere to be found. Enjoy shopping! Remember to eat the 100% Salt Peanuts while you're here!

FUN 100% GUARANTEED OR YOUR SHELLS BACK!
This isn't just a grocery store. It also contains slides, chocolate pools, and ten thousand other things that are vaguely horrifying and weird. The way out is through the checkouts. It's a shame that you can't take your products into the Grove with you.

OOC
Happy April Fool’s, Sticks & Bones! Casual modly reminder that we’re allowing you to make up whatever you want for this event due to the nonsense nature of it. Disclaimer: Neither of the mods have been to the Meow Wolf this event is based on. We’re sorry for inconsistencies but something something copyright free use don’t sue us thanks. OOC Plotting Lives Here if you'd like to plot out nonsense alongside actual plot-important things, or just see an update of the recent lore from last month. Have fun!

UPDATES
❖ None yet!

unheiring: (If We Don't Believe)
[personal profile] unheiring
Who: Luca Aurelius and YOU
What: It's a bar log. For all your drinking needs. Make your own top-levels and have your own bar-related fun here.
When: End of March up to just before the event
Where: The Watchtower Bar
Warnings: Alcohol. Lots and lots of alcohol.
read more... )
neckromancy: (Default)
[personal profile] neckromancy
Alright, given the state of how things have transpired rather recently enough, I suppose it wouldn't hurt for me to do my part in bringing back a bit of levity.

No offense, darlings, but quite a few of you have been looking a bit... Questionably rough in not the most flattering of ways. Therefore, out of the kindness of my heart, I come to you all with an offer; I happen to be quite well versed in the ways of a couturier, and have found myself with a bit too much free time in the rare moments the world is not going to pure and utter shit around here.

Should you find yourself wanting fresh, less worn clothing, I have some materials I wouldn't mind putting to use. Feel free to jot down such requests here, or draw out a design for me to glance over. Applications will be completed from the order of what I find most interesting to work on to the ones I find the most boring, so do try to have at least a little creativity concerning said designs.

And, of course, should you find yourself in need of repairs rather than a new wardrobe, I am quite capable of handling that as well. Payment in the form of valuables is preferred, although I am willing to accept the promise of a favor or two should you find your pockets too empty to meet such requirements.
sesa: (75)
[personal profile] sesa
Good morning! This is Sesa. Vouivre, weapons engineer, DND master, video game wizard, etc etc etc

[There’s a crude drawing of a dragon with little stick legs beside “Vouivre” in case people don’t know what it is.]

I’m to believe we do not have cameras here, so I am going to just have to make do with my impeccable drawing skills.

Can someone identify this mushroom for me? I am foraging on the off chance we have another famine before this wretched cold ceases.


[It is. Well.

A crude drawing of a mushroom. It legitimately looks like a Mario mushroom.]