purevanillacookie: (036)
[personal profile] purevanillacookie
Who: Peepaw + You cause lbr he's inviting everyone
What: Sleepover! In an outside blanket fort!
When: Time is wobbly
Where: Outside Peepaw's Place
Warnings: It's gonna be cute and loving

get loved )
lilyberation: (018)
[personal profile] lilyberation
Who: Dark Cacao Cookie and White Lily Cookie
What: Taking the hatchlings to the pool
When: Mid-month
Where: The Rec Center
Warnings: N/A at this time
read more... )
aneikonic: (049)
[personal profile] aneikonic
Clive here. I am unsure how to write this due to the sensitive nature of it, but I have some further information from Beiwe I wished to confirm before sharing. It may aid us in our fight against the forest.

Forgive me for being vague, but I am unsure who is corrupted, and as such I hesitate to write anything further. Yet this information must be shared.

As well, I wish to speak personally to Timekeeper Cookie, Vash, and Wolfwood, if I may.
poaceae: (h| you just killed someone)
[personal profile] poaceae
Who: Fern and Dark Cacao
What: Comeuppance for murder
When: Evening of the Suri fight
Where: Out in town
Warnings: Suicidal Ideation, probably more

And there's no one to fix you )
winterfrosting: (60)
[personal profile] winterfrosting
Who: Dark Cacao, Affogato and anyone else in Cookie House willing to brave the blizzard
What: The Sunrise Holiday is here, and already signs aren't good
When: New Years Eve/Day
Where: The Grove
Warnings: Drama, mostly

read more... )
ghostharasser: Art by me! (209)
[personal profile] ghostharasser
If I had a nickel for every time I've woken up at the end of the month with a full set of memories from another version of me that's just a little to the left


I would have two nickels. Which isn't a lot, I guess, but it's weird that it's happened twice.
winterfrosting: (6)
[personal profile] winterfrosting
This is Dark Cacao Cookie. I am looking for aid.

The Moon came to me in a dream last night, and charged me with a task: on the beach is a clutch of dragon eggs left with no parent. Winter is not coming, it is Here, and without tending those eggs will die. And I am tasked with ensuring they survive.

I do not know how these creatures are connected to our patrons, but they are clearly important in some way. But they must stay on the beach until they are more mature, in order to maintain a connection to the sea. So if I'm to hatch them I must stay there with them. Possibly for weeks. With this many eggs and hopefully soon young dragons... I can not maintain a fire and food for them 24/7. This is why I come to you all now.

It would not do for too many of us to leave, when the One who rules the woods could attack at any time. But a few extra pairs of hands could make the difference between success and failure. Still, this is not an easy task I ask of you. The snow is coming, and the cabanas are not built for this weather. It would be potentially weeks of rough living and constant work. I would not blame anyone for refusing- I am asking a lot of you.


[[ooc: this little side event will cover most of the main monthly event, so if you already have plans in mind probably best not to agree to go! But otherwise I'm looking for around 1-3 people to come camping with Cookie Dad and play with baby dragons]]
sticksandbonesmods: (Default)
[personal profile] sticksandbonesmods
A CREEPING FURY SETTING IN
WAKE UP
You don’t recall how you got here. Hell, you’re barely sure “why” you’re here in the first place. But the fact is, by the time you come to your senses, you’re already standing in line out in front of a tent with a big sign on it: FREE STUFF! FIRST COME FIRST SERVE!

Others who have been here longer are aware of you, of course. They watched you ambling around on autopilot for two hours before the sign went up, and then you suddenly hopped into the queue (and maybe even cut in line! the horror!) before the brain fog cleared. Where are you? Why are you in line? Do you even want free stuff? All of these questions can only be answered when you see what the free stuff is.

…it’s random junk. Random magical junk, mind, but when a woman made of solid shadows hands you a wand that apparently summons a small amount of pigeons “per day, until it breaks”, you take it. Or, perhaps, the item was a crystal ball that only shows you made-up scenes from a book. Or it’s a hand-fan that blows only warm air, or a pen that writes all of your letters backwards despite the fact you yourself aren’t doing that… anything quirky and stupid is within the realm of possibility, and Ydalir is trying so hard to get rid of her failed magical experiments. Please. Please take these. Her tent is overstocked and she needs to start anew.

And to those of you who are new here, she’ll offer a friendly greeting and wave, and ask you how your head is feeling after that strange wandering session earlier. Don’t feel pressured to answer; the line needs to keep moving, after all.
HOUNDS ON YOUR HEELS
At some point as the summer fades into autumn, something in the air changes. The surrounding woods and its foggy walls have felt tenser than usual, like something is waiting for you to slip and fall into jaws just waiting to snap shut around your flesh — but nothing happens. Not initially, at least. But keen eyes will soon see a plethora of fairies, long sleeves dangling over razor-sharp claws like a praying mantis’s arms, hair tied back in loose buns, all wearing masks with a single watchful eye painted upon them. As your gazes meet, they giggle and disperse.

And then there are more. And as more gather, watching the paths you take, the houses and buildings erected, the way you move through the gardens, they begin to screech like cicadas. Like alarms.

It could be the lumbering, moss-covered frog that leaps towards you from the lake, large enough to match a car. It could be the wood and stone-crusted bear, spears and arrows collected in its haunches like decoration and not the injuries they clearly are, standing taller than anything you’ve ever seen. It could be the long, winding dragon with lichen dripping off of it, coiling through the trees. Regardless, the fairies are calling to your location and one of them is going to answer.

They chase with an almost single-minded perseverance, with claws and sticky tongues and fangs — stealth is the key, so long as the fairies don’t rat you out again. Though they can be fought, they cannot die in a way that matters — just as easily as flesh tears, it will stitch itself back together and hold a grudge.

Every broken twig is a signal to your location. Every brush of wind in the trees and the grass could be the monsters stalking after you.

It’s time to play: Hide and Seek.
‘TIL THERE’S NOTHING LEFT
cw: supernatural parasitism & energy/life-force draining
… And where do those captured go, when all is said and done? None of the Seekers actually kill them after all — they may carry their unfortunate victims within their mouths if they are large enough to do so, but as soon as one is captured, they leave.

Though it’s risky to try and track them through the woods, those who try or stay awake during their capture will find themselves taken down a winding path in the fog. One can also bribe a fairy or two to help — or at least not rat you out. A shiny object or food — berries, honey, the fresh-killed heart of that songbird on the branch, all work fine to win its favor for a time. Eventually, they’ll find themselves up a path to a gargantuan tree covered in glowing boils — it’s something that manages to dwarf even the whale-sized moose that may wander by wordlessly, impassive to your plights as moose are wont to do.

Sickly motes of light waft through the air and gently-glowing flowers bloom all around the land, moss glistens against the bark and dirt and perhaps if this place was not so warped by evil, it could have been beautiful once. Coiled around the tree is a vine where the captured are tied to, and they will feel…

Tired. Compliant. Don’t you wish to sleep? The tree needs you. Don’t struggle. Don’t resist. Sleep, and dream no more…

Keen eyes will see the skeletons of former victims further up the vines. As the tree feeds on its captives’ life force, fairies and the Seekers stand guard, only going out to fetch more victims. Do you make the attempt? Or will you come back with reinforcements?
DON’T LOOK BACK
… But regardless of the hostility from the forest, the game must come to an end eventually. And in return for surviving, upon whatever throne he sits upon, the Black Sun offers the world a bit of power as the victims recover — those who perish to the monsters will awaken within their beds, unable to remember anything for a total 24 hours and with floral growths blooming around their scars — but after the initial panic, those who can will confirm that there is no Corruption in these wounds. They may fade, or they may not. Those who survive the month will only carry whatever injuries and weariness they gained over time.

Come morning light, the area of the river will give off a bright glow. Investigation will yield a lot of pain in the eyes, like looking directly at the sun, but eventually it dies down and residents of the Grove can properly have a look at the river again. Those that do may find themselves pleasantly surprised. While clouds shield the skies most of the time, over the river there is a gentle, warm sunlight and blue skies. The abundance of riverside foliage has grown, with new species available for those who can recognize such things — and the water, crisp and clearer than ever, holds more types of fish and amphibians as well. Besides the apple tree — Sinann’s gift for freedom long ago, and Moder’s blackberry bush — new is fruit available. The apple tree is flanked by a peach tree and an orange tree, while the other side of the riverbank houses… …A durian tree.

Some Guardians are grateful. Callan is Callan.

Perhaps best of all though is that Sinann itself has grown in size and in power: in fact, as you approach, it floats above the water to give a greeting.

“Thank you once more for your help.”
SPARK NOTES
CLICK TO EXPAND!
WAKE UP
Welcome to Aldric's Grove! New and old residents alike are being gifted free, joke magic items from Ydalir's tent while she does her autumn cleaning. Please take these, she's desperate.

HOUNDS ON YOUR HEELS
Little insect-faeries watch your every move. Suddenly, from the barrier, you're being attacked by various monsters trying to capture you and drag you off. Better run. Better hide.

‘TIL THERE’S NOTHING LEFT
If you're caught, you'll be dragged to become food for a large tree that drains your life force directly. If you aren't rescued in time, you'll die slowly and peacefully.

DON’T LOOK BACK
Those of you who die will come back the next day with temporary amnesia lasting 24 hours. It'll clear up after, and all of your memories will come back as if with magic. But, in the end, you've won the game, and that means ample rewards: More fruit trees, and the River Guardian growing more powerful after all this time.

OOC
Welcome to September's TDM! Reminder that all TDMs are game canon. OOC Plotting Lives Here if you'd like to plot anything out! We have several toplevel comments below for randomizing any result you want this month, including the magic items from Ydalir if you're having a hard time making something up.

UPDATES
❖ None yet!

ghostharasser: <user name =seishirou> (117)
[personal profile] ghostharasser
MAY YOU FIND YOUR WORTH IN THE WAKING WORLD
INCEPTUS NOLANUS OVERRATUS
It happens without warning. You're enjoying yet another day, trapped under the ocean in a metal can, waiting to either escape or die, when a scream rings out. Strange, because it almost sounded like it was in your head. What happens next is a deathly silence, a ringing in the ears, and then suddenly reality shifts. Color drains from the world around you, time slowly crawls to a halt, and the cosmos holds it's breath.

A moment ticks by.

Reality exhales and the world bursts forth, warping your environment until it becomes something different, something new. Somewhere you definitely weren't before. Your greatest fantasy or your worst nightmare has come to life, and something has become increasingly apparent: You are not alone. Traverse your fears, your dreams, your secrets with whoever else wound up in this hell with you. Maybe together you can figure a way out, or a way to make it stop.
WE'LL MEET AGAIN SOME SUNNY DAY
While moving between dream to dream, a few things start to become apparent: Most, if not all, of the Sea Base has been affected. Every so often, certain edges of the dream will shift to look like a haunted looking old Victorian city. Despite that, before dreams get to be too bad, a lamp will appear with it's small attendants beckoning you over. Touching the lamp will send you either to a new dream, or to ...a house.

The house is empty, though it appears to be well lived in. There are personal affects littered all over, so if one is nosy enough, it will be easy to find things like pictures. Either way, it's a safe space for people to collect themselves in. There's sodas in the fridge, just don't mind the kitchen possums running around.
SPARK NOTES
OOC
Hello! Welcome to your Dreamscape plot! Have fun and be as self-indulgent or as terrible as you like, just be sure to tag your CW's appropriately! If you have any questions or concerns you are welcome to DM at [maplecoffe] or hit up my plurk [plurk.com profile] takatorabatta. a top level for the Moon Presence showdown will be in a top level below.

UPDATES
❖ None yet!

SUBMISSIONS
submittome: (All my friends were glorious)
[personal profile] submittome
Who: Snakegato + Clotted Cream, White Lily, Mizuki and whomever wants to jump in after the deed
What: Suri has given Affogato a task to make Pure Vanilla suffer by harming those he loves dearest
When: The Night after returning to the Grove
Where: The Grove, round about Cookie House
Warnings: snake (in more than one sense of the word), the effects of snake venom including excruciating pain and the bodily reactions that accompany it (including emeto), death, note specific topping cws!

my touch is black and poisonous )

bork bork

Jun. 19th, 2024 10:45 am
soundsurfing: (The sun is in the east)
[personal profile] soundsurfing
yo i found a SWORD its COOL!!

[ Beats a surprisingly good artist so have a badass drawing of a sword with a sea serpent on it, with a black sheath beside it with stars and swirling lines. ]

badass but i aint know how to use it so ima prolly end up cuttin off my leg or somethin so maybe i should let someone else have it??

also who wants to go on a scavenger hunt fer a quest?! i want my dog back, yo, i miss her an yiddlers was like aight butchu gotta fetch me shit with three other peeps. i dunno if we do alla it as a group of four or if its one person per

prolly the last one

first hunt is a shell of a coconut crab yo but yiddler says its gotta be HUEMANLY gathered aight so i guess we just find a shed shell??

second is uh... those crystals, ten of 'em an' they gotta be large an' as whole as possible! so gonna take a delicate touch i guess? aint gonna be me....

last one is ... dangerous? we gotta go get siren scales an i dunno how to do that other than wade in an fight a siren widdout them bein like ooo ooo drown wid us ooo

i would super preciate any help!!

EVENT 013

Jun. 4th, 2024 01:17 pm
sticksandbonesmods: (Default)
[personal profile] sticksandbonesmods
LET'S GO TO THE BEACH, BEACH
EVERY DAY IS SUN-DAY
Summer arrives in the Grove as one might expect: With bright sunlight and sweltering temperatures, not to mention the humidity. It’s hot, it’s sticky, and not even the river feels cold enough to cool anyone down. In times like this, the local moose monster thinks to herself: “I could assist. I could open a permanent path to the seaside for the Children of Man, one that does not require those silly glasses. Children of Man love the sea.” Unfortunately, no one can tell Moder no, and so she groups all of you up and leads you into the woods, parting the fog wall with her own magic as she carves a path forward. It’s a three-day-long journey that feels as though only three hours have passed by the time she stops walking. At the top of the cliffside to the northeast of Aldric’s Grove, the Forest Guardian uses her gargantuan hooves to uproot a redwood, knocking it into the sand below to serve as a broad bridge. This, she binds with vines so that it doesn’t spin and throw anyone to the ground fifty feet down, and then carefully ushers each of you across.

As the last of you steps down the bridge and Moder follows after, there’s a rumble in the earth, and the few of you on the log get scooped by two large handibles as Moder suddenly launches herself off of it and to the ground below just in time for said log to creak, splinter, and suddenly snap back to a standing position up on the cliff face, as if it wasn’t uprooted in the first place. Time, they say, fixes all things, but usually not fallen redwood pines.

Suddenly, the fog wall grows darker on the cliffside, obscuring even the true paths to those that can see them — though anyone stuck on the other side will be able to get down here just fine due to it only being a one-sided blockade. A blockade meant to keep all of you, Moder included, out of the Grove and trapped on the beach. A childish-but-familiar (to most of you) voice can be heard yelling, but it’s distant, as if the Fallen Sun doesn’t want to get much closer: “IF YOU WANT TO BE ON THE BEACH NEXT TO THE NASTIES IN THE SEA THEN BE MY GUEST!! STAY THERE AND ROT FOREVER WHILE YOU’RE AT IT!!” And then there’s a chorus of grumbling and “ew” and “gross” before the Fallen Sun stops talking and disappears from the area entirely.

Welcome to the seaside, Aldric’s Grove. It seems you’ll be here for quite some time while Moder tries to fix what just happened.
RESTING BEACH FACE
The golden sands and crystalline blue waters of the sea welcome you in the meantime. While Heimr and Ydalir are also stuck here with you, they will, at least, be able to provide the usual amenities — Heimr has brought everyone beach fits, including swimwear and either a boho or surfer style casual outfit, and Ydalir can use her mirror to grab items you might want from your houses or inn rooms to play with. She supposes she can grab you your normal wardrobes, too, even though that’s not really in the spirit of beach.

Umbrellas, lounge chairs, and a volleyball net are all set up on the coast here, giving you ample room to both play and relax. The palm trees will drop the occasional coconut for you to eat or, say, throw at the person next to you, but one should exercise caution: Some coconuts are actually crabs that will pinch you if they’re picked up or thrown at mach speed into the nearest person. Under the brush crawl mango mice, and jellybeans float happily within the tidepools. Go far enough toward the cove to the west, near the cliff face where the Cosmic Serpent slumbers far out into the sea, and you may get accosted by the mobster lobsters. You’re in the wrong neighbourhood, kid, why don’tcha skedaddle?

Far in the distance, over the vast ocean, is a layer of white mist over the sea. Or, perhaps it’s another fog wall…? It’s difficult to tell from here, but the mist never dissipates and always lingers. Should you bravely swim out to it, you cannot pass through it nor see past it, though unlike the black fog back home, it doesn’t hurt to touch. It merely forces you back.

Enjoy the sun and soak up some vitamin D. While escape still isn’t possible, at least this place is peaceful.
THAT’S A-MORAY
…well, kind of.

The thing about Aldric’s Grove and the outlying seaside is that nothing is ever peaceful and cute for too long, and nothing ever goes exactly the way you want it to. To the east, riding the line between sand and sea, is a long, tunnelling cave that dips into the earth. It’s full of glowing corals and crystals and fish that should, theoretically, not be able to float through the air like it’s water — but stranger things have happened here, so surely the fruit sharks aren’t the real danger. No, the real danger is that every high tide, that cave floods completely, leaving no room for air or for escape. Luckily, high tide only tends to come at night…

…but during all hours of the day, something far in the distance sings songs. It’s a chorus, beautiful and hypnotizing, and if one were to look out toward stones that jut from the distant sea, they’ll spot them: a choir of gorgeous sirens resting upon the jagged rocks. They’re so, so happy to sing with you, should you stray closer — but getting too close means getting grabbed and dragged under. The sirens do not care if you drown on the way to a sandbar far from the Grove itself, but should you survive, you might want to scream for help. Their dinnertime is in a few hours, you see.

Somewhere far, far away from the shore, you can hear something roaring, too. Something large. Something imposing… something you should probably ignore.
SHIP HAPPENS
If one traverses the aforementioned cave before high tide rolls in, making it to the other side and crossing the threshold will spit one out on the docks, where there are cabanas for you to live in temporarily. Or permanently, if you really want to leave the forest behind. The pier boasts numerous empty stalls from a civilization long-gone; off by one of those piers is an old ship in a state of disrepair, and though it looks like it could function in the future, where would you even go if you fixed it?

The two merchants have their own spaces here — past the line of cabanas is an old, run-down building that looks like it was meant to be a seaside souvenir shop before the world as you once knew it ended, and this is where Heimr chooses to set up a temporary General Store. He’ll need some help cleaning all the old junk and coconut crabs out, if you feel like giving him a hand. Fatherly love points will be given to any and all who help, and once finished, a friendly spirit in the form of a dragonfruit dragon will help keep things stocked, as Plum does back at the Grove. Ydalir’s tent lies right outside of the temporary General Store, although her giant tortoise spends a great deal of time wandering off to go play in the shallows.

Each cabana is equipped with a small kitchen, a small living space including a pull-out couch and a bed suitable for two, and a bathroom with a standing shower and sink. There’s an outdoor seating area and firepit next to each, too. Sadly, there are only ten of these, so some sharing may be required, unless you want to sleep outside.

Happy summer, everybody. Don’t forget the sunscreen!
SPARK NOTES
CLICK TO EXPAND!
EVERY DAY IS SUN-DAY
Moder has led everyone to the beach for a day out. Unfortunately, "a day out" is actually going to be "an entire month out that you didn't ask for" thanks to the Fallen Sun. Oops.

RESTING BEACH FACE
While everyone is stuck on the beach, at least the usual amenities are available. Watch out for the coconut crabs, who are actually coconuts, and the mobster lobsters who want nothing more than to pinch your ankles until you get off of their turf. Enjoy volleyball and lounging under the sun in the meantime, though.

THAT’S A-MORAY
The cave floods during high-tide, the sirens want you to come out and sing with them and drown, and something roars in the distance. The ocean is full of untold horrors for your viewing pleasures.

SHIP HAPPENS
The docks is where most of the actual living will happen. Heimr needs help cleaning out an old souvenir shop to make into a General Store, an old ship on the pier might be able to be repaired, and there are ten total cabanas between all of you. Better find a roommate!

OOC
Friends it is summer, please use sunscreen IRL if you go to any beaches that may or may not contain sirens. For the event specifically, OOC Plotting Lives Here if you'd like to plot anything out!

UPDATES
❖ None yet!

ghostharasser: Art by me! (208)
[personal profile] ghostharasser
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