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- !event,
- !tdm,
- arknights: gnosis,
- arknights: mizuki,
- arknights: shalem,
- baldur's gate iii: astarion ancunín,
- elsword: elsword,
- fate: bb,
- handead anthem: gara ukai,
- i'm the grim reaper: brook,
- jujutsu kaisen: toge inumaki,
- original: caoimhe ailbhe,
- original: felicity morais,
- original: rennuid tathviel
Event & TDM 003
You open your eyes.
It feels like you’ve been here before, like you’re finally home. Today, the sun shines brightly, brilliantly, on the open forest clearing making up Aldric’s Grove. Vines wrap around old buildings, overgrowth covers ruins of what once were homes and shops, and weeds poke up through the cracks of foundations. Before you stands an inn, a well, and one hundred beautiful flowers peppered throughout the clearing. Be not fooled by their beauty, wanderer; should you stray too close, the flowers are happy to bite.
Fret not, however; should you seek escape from the carnivorous foliage, the inn is plenty safe from attacks. Perhaps you ought to get acquainted with others like you, lounging in the lobby with nowhere to go. Perhaps you should find yourself a room, a place to stay. After all, room and board is completely free of charge! Should you dig through the bedside table of your new room, you’ll find only one thing within: A Polaroid photograph of yourself from years ago. You were younger, then — or, if age doesn’t define you, you were different. Still, you remember posing for this photograph… don’t you?
If the photo is too much for you, a trip to the river might offer respite. The oppressive fog wrapping around the grove and obscuring much of the distant forest some miles out won’t let you wander too far. Luckily, there’s a stretch of river perfect for a round of fishing, playing in, or simply relaxing by. Mushrooms grow along the banks and on the trees, but remember to say “thank you” to the forest if you take them. You wouldn’t like the consequences otherwise.
cw: madness, hallucinations
You might have had luck avoiding the gnashing fangs of the flowers thus far, but they begin to get restless and aggressive the longer they go without feeding. They can’t quite uproot themselves and chase you down, but they will stretch their stalks as far as they can, unfurl their petals and try to wrap sharp leaves around your legs and anything else within reach. If you aren’t careful, their fangs will pierce your flesh, and they will drink from you until they drain you dry. Shout for help if they latch on. Surely someone will come to your aid.
…just try not to look at them much. The flowers take passive abilities of anyone they feed from, and that means they possess powers of their own. Stare for a moment too long, and you’ll begin to see your nightmares brought to life, feel a crawling down your back like one million insect feet, a grappling at your ankles as something tries to drag you under the metaphorical tides. Black tendrils sweep over your eyes, they grip the facades of buildings, they tear your friends to shreds and eat them whole. Focus. Focus on that voice telling you to snap out of it, on the people around you waving their hands in front of your eyes. It isn’t real. Blink, shake your head, and clear your thoughts.
Or don’t. “Give in,” a sultry voice murmurs, “Let me consume you.”
cw: auditory hallucinations, animal butchery
From the fenced-off, locked-up manor to the northwest of the Grove, a spill of magic begins to leak out from boarded-up windows. It’s gradual at first before it suddenly bursts, and that’s when everything starts to go haywire. The Manor’s heart aches, friend. Something in that house is oh-so-miserable with no way out… and it intends to make you feel its pain.
Every regret you’ve ever had — every word left unspoken, every lie you’ve told, everything you believe you’ve done wrong — those feelings are brought to the surface and magnified. No matter where you look, what you do, or how much you try to distract yourself, those emotions will always bubble to the surface.
You might think wandering into the forest will help you flee from yourself for a time, but as soon as you cross the threshold, the path back to the clearing closes behind you in a rustle of leaves. The only way out is forward, it seems, but the forest won’t play fair. The path will shift unexpectedly, blocking your route, forcing you to backtrack, but never quite allowing escape. All the while, voices fill your mind, chasing after you no matter where you go. They are the murmurs of those you have wronged, the murmurs of a conscience slighted.
Seeking out a companion in the labyrinth will quell them, for a time. Should your heart weigh too heavy, confessing to your labyrinth-partner what you’re grappling with will absolve you of your guilt and leave you feeling clear-headed enough to escape. At that point, the forest, too, seems content to let you solve the maze without interference.
Should you escape fairly, without harming the labyrinth, you’ll be rewarded: A freshly-hunted game animal from your homeland is dropped at your feet just as you step back into the clearing. Enjoy it, for you will not have the opportunity to get another. The forest only allows one round per person.
The residents of Aldric’s Grove have had a rough time here, but not everything has to be bad. On the night of the new moon, the Shopkeeper leaves his store for the night, and alongside the Trader — who normally sits outside the inn by her stall and her giant turtle — he constructs a bonfire some distance from the carnivorous plants. Nearby to it are tables with a feast set upon them, free for everyone to enjoy. There’s music playing from… somewhere. Don’t think about it too hard. The wispy, sentient shadows that comprise the Shopkeeper and Trader are happy to dance with you, too, if you ask.
Enjoy your night, friends. You’ve made it to the end of the month, and you deserve a break.
CLICK TO EXPAND!
❖ Several patches of the murderous flowers seem to have been electrocuted, lit on fire or cut.
no subject
Just the thought of it is kind of unsettling, but she won't say that.]
Well, I'm sure they'll be okay. They'll find what they need.
[Considering how there aren't any dead ones, something probably falls too close often enough. Aerith looks at them again, the deceptively beautiful petals that hide a carnivorous nature, and nods. Yeah, they'll be just fine.
She then turns to look at Kazuha, standing and straightening out her skirt with a smile.]
I'm Aerith, by the way. Nice to meet you, Mr. Sailor.
no subject
And I am Kaedehara Kazuha. A mediocre sailor at best, I'm afraid, though fortunate enough to find a captain who would have me.
[His self-deprecation is breezy and matter-of-fact, without a hint of self-pity. He seems entirely unbothered by being a poor example of the profession, if indeed he is. His small smile has a slightly wry edge to it.]
I admit, I find your concern for the flowers admirable, if a tad misplaced considering our present circumstances.
no subject
Well, the only way to go from mediocre is up! But I don't know that you're going to be doing a lot of sailing here, so maybe not.
[Not that she's looked around the entire place. There might be water somewhere! Maybe. The mention of the flowers has her looking back at them again, and she tips her head in consideration.]
Well, I take care of flowers back at home, too. It's just kind of neat to see something I'm not used to.
no subject
I imagine it must be difficult to travel, with so many small lives to care for.
no subject
It's interesting that he's making an assumption about her, though. Or maybe it's not an assumption at all. Maybe he's questioning without actually questioning.]
Maybe a little. But they'll be okay on their own for just a while, I think. They're in good hands.
[She clasps her hands in front of her waist.]
So, what about you? Is it hard for you to do all that sailing? It sounds like you'd see a lot of places, but what about home?
no subject
I can't deny that the life of a wanderer comes with its share of hardships, and that includes homesickness, on occasion. Still, I have no regrets.
[He says it like he believes it, at least. Which is perhaps not quite the same thing as it being true.]
I've learned much from my travels so far. Perhaps there is something to be learned from this place, as well.
no subject
That's good, though. Living with no regrets. Even if things get hard, you're living the way that you want to live and not how someone else tells you to. Living life to the fullest, making the most of every moment of every day...
[It's what she tries to do. It's what's important.]
There's a reason for us being here. I'm sure of it. Maybe we don't know what it is yet but we'll figure it out.
no subject
[He glances at her, then follows her gaze to the sky. His voice sounds increasingly confident now, the remnants of tension in his body beginning to fade. It's a nice feeling to have found a kindred spirit.]
Please, forgive me if you feel misled by my previous comments--though I have spent some time at sea, my background is as a wandering samurai in Inazuma, and as such I have some skill with a blade. I will continue to hope it proves unnecessary here, but the sounds and scents that are carried to me on the wind make me think we will not be so fortunate.
I say this not to frighten you, but to offer my assistance, should you find yourself in trouble.