mooninthewater: (424)
[personal profile] mooninthewater
Mizuki here. If it's alright, I have a few questions for everyone, if that's alright. If your questions are a little too personal to write down, I understand. You can come talk to me at the psychology building personally, if you'd like.

1) What is a sense of community to you? What would be the "perfect" definition of it, in your own words?
2) How do you know how to stay "true" to "yourself" if you don't have a clear sense of self?
3) What aspects of "you" stay the same regardless of the situation?
4) If someone takes absolutely everything away from you and you are able to confront them, what's the correct thing to do with that someone?
5) To anyone who I haven't already asked, what's your thoughts on the Trolley Problem?
5.5) and the Prisoner's Dilemma.

Thank you for your time!!

EVENT 007

Dec. 1st, 2023 09:16 am
sticksandbonesmods: (Default)
[personal profile] sticksandbonesmods
EBB AND FLOE
A WINTERFUL LIFE
cw: food scarcity

The December snows roll in heavy, and with it, the fear-monsters and little pranksters that harassed you all month disperse into black mist. Whether they were about to kill you, stalking you, or pulling your hair, as soon as the moon hits its zenith, the beasts are gone. The mists float harmlessly into the air, hopefully to never be seen again. Hopefully.

For now, you’re free. The Forest and the Creature within slumber, as the cold seeps into every corner of the confined space you reside in and beyond. No longer will the entities within the woods try to kill you just for putting a toe past the fog wall. No longer does anybody sense a lingering danger. Finally, the Grove is peaceful. You can only hope it’ll last.

Unfortunately, while no mysterious monsters are working to murder you in cold blood, nothing can be done about the river freezing over, cutting off access to fish, and nothing can be done about the General Store running out of meat. The river’s ice cannot be broken nor melted. The grasses and flowers have shrivelled under the extreme cold; the trees are twiggy and leafless. Mysteriously untouched are the gifts from the Guardians — the blackberry bush on the opposite side of the river and the apple tree on the bank near the school continue to fruit throughout the month. Remember to say “thank you” before you feast from what remains.

At the very least, the General Store has plenty of trail mix, vegetables, and crackers. It’ll be a difficult month — but so far, you’ve endured much worse. Surely a little hunger can’t kill you now?
FREEZE THE DAY
During the day, the cold isn’t that bad. Sure, there’s a foot of snow on the ground and more keeps falling, and sure, snowball fights aren’t exactly fun anymore because your fingers get way too chilly way too quickly — but the sun still shines, and sometimes you can stand out in a sunny spot and feel a whole five degrees warmer than you were a moment ago. It’s tolerable. During the night, however, the temperatures dip well below freezing, and the air is so frigid that it dries your skin out on contact. Frostbite threatens to set in within minutes if you aren’t properly dressed.

Fires are harder to light, too, even if they’re indoors. You’ll find that, should you get one lit, it’ll go out within half an hour. None of the buildings stay warm for very long past night, and though they aren’t completely frozen-over, it’s the least bit uncomfortable for those who aren’t cold-faring to cope with. What is there to do, other than grab as many blankets as possible and make a nest or a fort, or maybe even grab a friend and leech their body heat? They don’t need that, right?

While you’re bothered by the weather, the Shopkeeper, Trader, and the two Guardians present within the Grove are entirely unaffected. Rusty, however, is merely a dog. He’ll help himself to cuddling against you whenever he can, including letting himself into your room at night and getting under the covers while you sleep. He will thank you in the mornings by leaving you a simple gift at your feet: A bone he found outside, because he loves you.

…one has to wonder how he broke in in the first place, though.
PARTING IS SUCH SLEET SORROW
Midway through the month, the snowfall begins to pick up. While the Grove hasn’t quite hit blizzard territory yet, the snow is consistent and unending, especially late at night. On occasion, mixed in with the delicate snowflakes, are tiny golden lights. Should they go untouched and unobstructed, they’ll simply fade away when they flutter to the ground. But should you, say, catch one on your tongue with the other flakes, or have one brush your hand, or purposely try to grab one?

It will float through you, into you, and your mind will be transported elsewhere. To the past, as you were when you were here originally. It is a vision of your past life, of memories long lost, of a “you” that isn’t “you” as you are now. Whether the golden light has you spectating as if you’re seeing yourself on a television screen, or acting the part of the old “you”, that matters little to the vision the golden light wanted to show you. It will end when it wants to end, you see. You could get an hour of a memory, or a single minute, or three whole days. It might have even dragged in another with you, someone nearby who was hit with a ball of light themselves or happened to pass by.

For those of you who have avoided this fate, you get to bear witness to those that are affected — they’re standing stone-still wherever they last touched the golden lights, eyes closed, as if asleep while standing up. You can try to rouse them, but they won’t wake until they’ve fully experienced the memory being shown to them. The best thing to do might be to drag them inside so they aren’t icicles when they come back to reality.
SPARK NOTES
CLICK TO EXPAND!
A WINTERFUL LIFE
The Forest has gone to sleep for the month. Unfortunately, the river is frozen, and it's hard to come across much food, save for what grows upon the Guardians' gift plants by the river. Luckily, the General Store seems to have some sparser amounts of food throughout the month.

FREEZE THE DAY
It's cold outside! Below freezing, actually! And for some reason, heat indoors just doesn't stick. Luckily you can cuddle with friends, in your own nest of blankets, or with Rusty, who is somehow breaking into everybody's bedrooms even if you've locked all your doors and windows. Hello, hi, he loves you and he is cold.

PARTING IS SUCH SLEET SORROW
Golden lights fall amidst the snowflakes. If you come into contact with one, you'll close your eyes and dream of your past life within the Grove. You might even unwillingly pull someone else in with you.

OOC
Y'all how is it already December. If you'd like to plot with people for this event, head over to OOC plotting. Reminder that AC for the month of December is check-in only, which means that if you're not feelin' it you can simply put in a "hi I still go here" comment and exit for the rest of the month. It's the holiday season, after all, so we don't expect you to give up family time for our silly little game. Regular AC will resume in January, and that will also be when our next TDM occurs. Happy holidays!

UPDATES
❖ None yet!

harmacy: can you just hold me for a little while? (I-0171)
[personal profile] harmacy
Who: Add & OPEN
What: Moving into the new clinic, cleaning up bodies, event stuff, etc.
When: November
Where: Mainly the clinic! possibly other areas as well
Warnings: desecration of teenaged corpses, medical malpractice, Add things

I can't let precious test subjects go to waste! )

EVENT 006

Nov. 3rd, 2023 09:24 am
sticksandbonesmods: (Default)
[personal profile] sticksandbonesmods
SOMETHING WICKED
FROSTED MORNINGS
What can presumably be called Halloween comes and goes, and perhaps for a time things are… normal. Or close enough to it, in a haunted, possessed forest where time blends together. And then it’s cold. Frost forms on the windowpanes in the morning and dusts the grass and leaves, and soon enough it begins to snow on and off, gentle as can be. The Trader finally dismisses her turtle summon, and now the tent she keeps feels smaller and perhaps emptier, despite Goldie having been outside the entire time. As time progresses and lapses, there is a persistent aroma of chocolate in the air, intertwined with the crisp chill of late autumn and early winter. Both the Trader and the Shopkeeper keep a pot going at all times, with the thickest, creamiest hot cocoa you could imagine, always served in an almost-too large mug.

One morning, as you go about your day – maybe you’re getting some winter clothing from the general store, or out fishing — the Trader stops you.

“Come here for a moment, please? I’ve developed something for the lot of you. Hopefully it will help.”

She holds out a leather-bound book with blank pages. When you write in it, the writing also appears in the others.

“It’s for communication. Just remember, nothing is private in these, so do be careful. And polite.”

Otherwise, it’s a lovely day. You get the feeling every time you go near the fog that something actively wants you dead, but that’s… probably nothing. It’s not like you have the Golden Glasses anyway — or maybe you do. …Well, you only need one attempt to step through the cracks to know that entering the forest officially means you will be attacked immediately. Try not to die.
MISCHIEF MISBLAMED
It starts out small. Something missing, found in another person’s room. Pinches whenever someone passes by. Something tugging at your hair while another person is behind you. It’s a little suspicious, isn’t it? But the only possible suspect always says it wasn’t them.

More things go missing. Pinches become scratches and bruising grips, gone just as quickly as they came. Hair-pulling becomes painful yanking, and more than once you may feel a harsh shove — especially by stairs or in the inn’s kitchen. Sleep is hard to come by as things get pushed off your shelf all night, or your blanket keeps falling on the floor.

You’re tempted to shout at the person — or people — next to you. Accuse them of pushing your tea onto the floor like a cat, or call them out for hiding your necklace, or slap their hand away from where there’s a scratching at your neck. Perhaps it clicks then that they might be too far away, or that they’re not the culprit. Or perhaps it doesn’t, and you’re suddenly really, really tempted to punch them square in the jaw.

As time passes, the true culprits become a little more visible, until finally you can see little shadow people, flat against the walls and floors until they reach out, laughing at you. And laughing, and laughing. Even as knives fly through the air, even as you fall to the ground, even as bone breaks.

You’re not going to know much peace this month.
AN ONSET OF DREAD
Beyond the thick fog that surrounds the Grove, something is watching you. Even going inside doesn’t spare you the feeling, even if the hot chocolates provide comfort. There’s something standing in the distance, visible only out of the corner of your eye but always gone when you turn to look. Something looming behind your reflection, too distant to make out but always there until you turn. And then, it laughs.

Eventually, it shows itself. A grotesque monster built around your worst fears, all merged together. Always watching, sometimes smiling in anticipation. You see it standing outside the window from afar, or following you across the grove but vanishing before you can charge to it yourself. You hear it when you’re trying to go about your day, dealing with awful pranks and the heavy weariness that comes with the lack of sleep. Sometimes it manifests right before you, swinging at you before it vanishes again, leaving you with only your racing heartbeat and whatever injury it may have left.

As time passes, it only gets worse. For however confined the Grove is, it truly feels cramped with these monsters stalking you, chasing you, hunting you. When they’re killed, they rise again from their own shed corpse like a snake molting from its skin, stronger than ever. And they’re coming for you.

You’ve already discovered that fighting them won’t work — it’ll give you a few moments of respite, yes, but they’ll inevitably come back to you. Maybe you can wait it out. Or maybe there’s another way to stop their advance?
SPARK NOTES
CLICK TO EXPAND!
FROSTED MORNINGS
There's hot chocolate in the air (and also in a mug) and you can now communicate long distances via network notebooks ("netbooks"). Have fun, be nice.

MISCHIEF MISBLAMED
Little pranksters want to Get you. They'll get more hostile and even murderous throughout the month (although they'll spend the first half of it trying to frame other people for their crimes).

AN ONSET OF DREAD
Abstract monsters based on your fears are following you. You can't kill them, but they can kill you. Maybe there's some way to stop them?

OOC
It's November, somehow! If you'd like to plot with people for this event, head over to OOC plotting. Our locations pages & FAQ were updated within this last week, so please read through those when you get a chance. We have an interest check linked below for a future plotline as well and would appreciate feedback on that post (or just an "I'm interested" comment) as well!

UPDATES
❖ None yet!

simplicitas: (025 @Byomewa)
[personal profile] simplicitas
Who: Everyone. All y'all.
What: Playing in the snow / snowball fight mingle!
When: Nov 1st-ish, first snowfall
Where: Out Side :)
Warnings: newly discovered levels of snow-ridden violence against your fellow man
try not to give anyone a concussion challenge (failed) )
amethystic: (063)
[personal profile] amethystic
Who: Everyone
What: The monthly info share!
When:
Several days after the new moon
Where: Inn Lobby
Warnings: Mentions of child death, past life talk, discussion of body horror, mentions of live burial

we've got so much to talk about )
sticksandbonesmods: (Default)
[personal profile] sticksandbonesmods
SPOOKY SCARY SKELETONS
WAKE UP
cw: immolation, sinkholes

When your eyes open, you’re lying in crisp, blackened grass. The sky is dreary, the world around you is still and silent. Were it not for the ash raining from the sky or the acrid tang of burnt flesh, it might almost feel peaceful. Familiar-feeling memories wash over you — a town burning, the cackling of an unknown beast, the shrill screams of friends and loved ones dying a slow, painful death—

Where did that memory even come from? You’d better shake it off and rise to your feet before the ash buries you, too. It isn’t real… right?

The town you’re in is dilapidated and charred. Something snaps under your feet, and when you look down, a bone lies pressed into the earth, perfectly broken into two neat pieces. You press on, toward the destroyed remains of houses — some missing roofs, some collapsed in on themselves, others still weathering the test of time — to where the trees are vibrant and orange, to where the grass has regrown and the buildings stand tall. You press on… and your foot catches in the mud, a hole opening up beneath your feet and dragging you in. If you’re quick enough, you might be able to escape the collapsing earth before it buries you alive in years of muck and decay. If not… perhaps you’ll be lucky, and someone from the nearby settlement will bail you out.

Hopefully you won’t have to wait long.
KEEP MY HEAD TOGETHER
Somewhere on your body is an intricate, black mark that doesn’t come off no matter how hard you scrub. Perhaps there are two, or even three, or more. You don’t exactly remember getting these small, medallion-sized tattoos — it’s almost as though you woke up with them. Better make sure no one’s drawing on you in your sleep.

As the day progresses, the effects of these marks become apparent. Suddenly, everything hurts — a dull, throbbing pain as if you’ve been stabbed. Perhaps the pain is quick and sharp, like you stubbed your toe on the inn’s coffee table. Perhaps it slowly burns, like hot coffee accidentally splashed on your lap. No matter what the pain is, you feel it at less of an intensity than you would if you’d actually done these things. Later, you might meet with the person who shares a mark with you, and maybe they’ll tell you — they stubbed their toe, they spilled their coffee, someone randomly stabbed them, how weird is that?

These marks link you and your partner(s) — any pain they feel, you’ll feel, too, albeit at half the intensity they do. If you’re sharing that pain between three people, it’ll be at one third the intensity.

Negative emotions, though? Those, you get at full throttle. If those you share a mark with cry, you’ll cry, too; you feel their rage at being stuck here as though it were your own; you long for home, and you miss a mother that isn’t yours. Fight through your blurring sense of self, friend. Surely you’ll get used to it soon. After all, these will stay on your body for the rest of the month.
THE BEAUTIFUL PEOPLE
A week into October, a skeletal visitor comes rattling into the Grove, wearing a top hat on its bare cranium and a name tag on its ribcage: “Mr. Bone-Jangles”. Mr. Bone-Jangles cannot speak, but he’s very excited to take willing people into the burned town and lead them toward the far north of it, where a small army of fellow skeletons have put up a circus tent. Pumpkin-shaped flags decorate the scorched remnants of a street, and mysterious skull-shaped lights float in the air. Mr. Bone-Jangles joyfully motions to the tent, where a banner placed over the tent-flaps reads “MASKERADE”... you assume this is meant to be “masquerade”, but it would be rude to point out the spelling error. Skeletons don’t have brains.

Before you can even enter the tent, Mr. Bone-Jangles’ employees direct you to a smaller tent set up to the side, demanding with clacks of their jaws in morse code that you put on your costume and mask. Costumes are optional; masks are not. Luckily, all of these are free. The costume tent itself is entirely empty save for one giant mirror which, when gazed into, shows you standing in your outfit of choice. Once you exit the tent, you’ll be wearing that outfit, and the skeletons will hand you a wooden mask in any design you feel suits you, matching or not. Where did your old clothing wind up? Great question! They’ll be teleported back to your bed in a wrinkled heap, but you don’t have to worry about that until the party stops. And speaking of that mask… when you put it on between the party start at 10pm and end at 6am, it won’t come off no matter how hard you pull until 6:01am approximately.

The skeletons insist you don’t try to tug your skin off, though, and instead direct you inside the masquerade tent itself. It’s almost akin to being teleported to another dimension — a grand ballroom is decorated with classic Halloween decorations, a buffet of spooky-themed snacks is laid out on the tables, the music is almost too loud, and a lounge is set up off to the side for those who’d like to rest between dances. If you lack a dance partner, worry not — the skeletons are more than happy to waltz with you. And, if you’re of age, they’ll serve you any liquor you’d like.

Stay too late, though, and the skeletons will kick you out. They’re stronger than they look and aren’t afraid to toss you like a wet rag onto the burnt streets. Once the party ends for the night, you won’t be able to get back into the tent no matter how hard you try, so don’t leave anything behind!
DON’T CHASE THE DEAD
Turns out, the masquerade isn’t just for one night, but for every night for the rest of the month. On the second night of the masquerade and on from there, ghosts appear in droves, gathering at the party and in the burned town for a night out. No matter how hard you try, you can’t get their attention; they’ll merely pass right through you as if you aren’t there.

Some of the ghosts look eerily familiar to you, like people you knew in the past who aren’t here now. It could be your mother, your brother, a close friend, or maybe your old neighbour or coworker. Each is dressed in masquerade attire, each intends only to party until the sun comes up, and at that point, each ghost fades from the world as if dissolving away into nothingness.

They’ll be back the next night, of course. And the next. And the one after that. Until finally, the last day of the month rolls around, and the ghosts aren’t there. If you come to the burned town at 6am, you’ll be greeted by the sight of the skeletons packing up their tents and decorations. And if you stick around until 7…

Mr. Bone-Jangles takes off his top hat and takes a bow, waves one last goodbye, and then him and his skeleton crew take a dive into the sinkhole that was, somehow, underneath the masquerade tent the whole time.
SPARK NOTES
CLICK TO EXPAND!
You find yourself in a burned-down town. As you try to leave, a sinkhole opens beneath your feet and sucks you in. Screaming for help is a viable option.

Everyone is now sharing pain and negative emotions. Please try not to get stabbed so that your partner(s) don't have to also feel stabbed. You can pair up with as few or as many people as you want, as long as you're paired up with minimum one other person.

Welcome to the masquerade! Mr. Bone-Jangles hopes you have a good time. Masks and Halloween costumes are provided free of charge, but be careful, because donning the masks between 10pm and 6am makes them unable to be removed until the party stops at 6. There's tons of food and drink, and liquor for those who are old enough to have it. Just don't stay past the party's end or the skeletons will yeet you out onto the street.

The masquerade goes for the rest of the month, and after day 1, it'll be frequented by ghosts who look like people from your past. They don't seem to notice you and will float through you if you stand in their way. At the end of the month, the skeletons pack up the party, the ghosts disappear, and the skeletons jump into a sinkhole underneath the masquerade tent. Goodbye! Happy Halloween! Mr. Bone-Jangles sends his regards.

Welcome to the fifth TDM & Event Log of Sticks and Bones! This log is game canon. The prompts are meant for all players, current and future, so have fun! Our applications operate on a rolling basis, so applications are open with no end date unless we suddenly cap players. If there are any questions, please direct them to the "questions" header below.

❖ None yet!

TDM TOPLEVELS!
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[personal profile] sticksandbonesmods
SHINE ON

!
WISHING LANTERNS

Approximately one week after the volcano game ends, a waning crescent rises over Aldric’s Grove. With it comes a rather comforting feeling of warmth and love, permeating the air like incense, and negative effects from everyone seem to disappear for the night, too — like Felicity’s bad luck aura, for example. No longer does the Grove feel foreboding, as if something awful could happen at any moment. For once, it almost feels like home — if you can get past the fact that, a week ago, you were stuck in a volcano. Despite this, you overall feel a bit happier, a bit lighter, like you could float away any second — metaphorically. You aren’t actually going to float away.

Other things, however, will. Namely, the thousands of lanterns that are filling the night sky, coming from both within the Grove itself and outside of it, beyond the inaccessible fog-wall keeping you all trapped within. They glow brightly in the dark as they rise into the skies, up and up and gone. More quickly replace them, and the Grove will remain lit-up like this throughout the night and into the following morning.

As you take in the sight, the Shopkeeper and Trader wave you over. There are several wooden tables set out, most of which contain a feast to be devoured — help yourself! — and one of which has supplies for making your own lanterns, or pre-constructed ones if that isn’t your forte, alongside candles and markers. "Write a wish on the lantern, light the candle, and release it into the sky," the Trader instructs, "one day, it might be granted."

!
LITTLE GUYS

An hour into nightfall, small animals rush into the Grove from beyond the fog wall, bringing with them various objects in their little mouths. Some bring food foraged from the forest, such as mushrooms and fruits. Some bring fish from the river. Some are carrying items, and will seek out the owner of said item to plop it into their laps or hands or even directly into their pockets. Everybody will receive one small (no larger than your hand), non-magical, sentimental object from home from the animals.

They’ll stick around to play, too. Some of them might even try to run the Shopkeeper and Trader’s stalls, since those two are so busy. Others can be found doing basic chores around the Grove, like picking up debris and other garbage and throwing them away. The animals don’t entirely understand what is trash and what isn’t, though — some might take your pen from your hand while you’re writing a wish and chuck it into the can. Not all of the animals will be calm company, either; the foxes in particular love to play games of "chase", and the moth-winged rodents like to bury themselves in people’s hair to keep warm. They will try to eat your food if you leave it unguarded.

As the dawn breaks and the sun rises, the lanterns in the sky all disappear, and the animals head back into the fog with cheerful yips and chirps. Should you choose to go back to your rooms, you’ll find something special waiting for you on your pillow.

!
OOC

Hello hi if you have not told us what your character would wish for yet, you are free to do so so that we may give you A Thing. Due to Caoimhe’s wish, everyone will get a glass-encased lotus flower, a symbol of hope, as well.

List of Granted Wishes (CLICK TO EXPAND!)
  • Fel: A framed photo of her cat with a pawprint "autograph" in the corner
  • Gnosis: A handwritten letter with familiar-looking calligraphy
  • Elsword: A robotics textbook with a note on it reading, "This isn’t FOR you. FIGURE IT OUT."
  • Chung: A nice blanket
  • Mizuki: A self-help book detailing how to make people happy
  • BB: A dress and the matching shoes and socks
  • Caoimhe: A book of fables, provided by the Shopkeeper when he realizes she didn’t wish for anything herself
  • Add: A small scroll of paper dropped into his hand by one of the little creatures- it looks as if something had tried to destroy it before it was retrieved. It reads, "Holiness can cure impurities." But nothing else remains
  • Toge: A plush panda. Size: A bit too big.
  • Irene: A tree branch reaches out to Irene and hands her a crumpled-up piece of paper reading "SECRET! GO TO UR ROOM :)" If she goes to her room, there's another crumpled-up piece of paper that says, "Secret!! I'm closer than you think! :)"
  • Rennuid:
  • Natsuno: A book titled How To Leave: Quitting the City and Coping with a New Reality, which has a sticky note on the inner cover reading "I don't think I can send you back alive since you're legally dead :O"
  • EVENT 004

    Sep. 1st, 2023 11:03 am
    sticksandbonesmods: (Default)
    [personal profile] sticksandbonesmods
    ASHES TO ASHES
    DUST TO DUST

    It’s a calm, misty morning. The sun is peaking over the treetops, and the air is chilled, almost like the onset of fall. How long have you been here, now? Days? Weeks? Months? Everything blurs together. But so you persist… just. Not quite yet. The day’s only just waking up and so are you! Whether you like it or not. You see, as you slept, something has crept its way into your room, and as the sun peaks through windows and closed blinds, it’s finally grabbing you and pulling.

    As you meet your rude awakening, the intruder is clear to see. Or rather, it’s incredibly unclear. Mist and fog and sickly-looking vines wrap around your legs and up your body as it drags you to the woods, and attacks of all sorts slide off like water on glass. There is no escape. It’s time to play, and the air is unusually, painfully hot.

    OUT OF THE FRYING PAN...

    The fog of the forest grows dark and heavy as you’re pulled along against your will, and as you go something seems… different. Maybe your body seems lighter and off balanced. Maybe certain features are no longer tickling your skin. Maybe the connection to the world around you has been brutally severed — all that can be said is that as you’re eventually spat out to a metal platform, you feel incomplete somehow. Magic doesn’t come when you call. Gear doesn’t activate properly. Whatever happened, you’re a completely ordinary human, and it stings.

    You and your fellow denizens of the Grove stand on a seeringly hot metal platform, and the air burns your lungs. Ash and soot float through the air, singeing wherever it lands for a split second. Towering up before you is a volcano that has no right being here — but it is. Platforms and smaller spires and rocks litter your surroundings, and scorch marks are everywhere.

    The only consolation is that whatever is about to happen, you at least aren’t doing this in your pyjamas.

    ...INTO THE FIRE

    Eventually, as sweat builds up and the wind only burns further, a too-familiar childish voice rings out: "It’s playtime! If you win, I’ll show you something REALLY cool. …Oh, but surely I don’t have to explain ‘The Floor is Lava’, right?"

    It goes silent, and there’s a loud metal grind of something. The lava beneath the platform begins to rise, and so does the hateful heat.

    At least there are multiple ways out. You can attempt to hop across crumbling platforms, mysteriously and magically floating overhead — though they might break after a few footsteps. You can try climbing the burning-hot, stony surface of the surrounding cliffsides, where flows of magma get a bit too close for comfort. You can take the safer-but-risky way of running through the game area’s many mazelike paths, cut into and through the cliffs, but be careful; should the magma rise too high, those pathways will be flooded. No matter what you choose, the goal is to get to the top, out of the volcanic arena and to a designated “safe zone" waiting on an overhang at the volcano's lip. Up there, an invisible barrier prevents victors from climbing back down into the game zone, and up there is where you will wait with your fellow victors if you succeed. It’s air-conditioned, as if you’re still not trapped within a volcano.

    As the first of you reaches the top of the rise, a victory fanfare plays from somewhere, but the lava begins to rise faster. Faster and faster, for each person who succeeds — or dies a horrible, fiery death. You’d better hope your success doesn’t come at the cost of someone else’s life.

    DYING EMBERS

    As soon as there are no players remaining in the game, another chime plays from a still-mysterious location. After a cheerful voice congratulates you on your victory, the fog encircles you again, as it had done earlier in the day. When you next blink, you’re back in the Grove, standing exactly where you were when you were first taken.

    Those of you who died, however, will wake up the following morning in your usual sleeping quarters, be it in your bed or outside in the forest. The good news is, you’re hale and healthy despite everything. A voice whispers to you as soon as you reawaken: "Better luck next time!"

    SPARK NOTES
    CLICK TO EXPAND!
    Good morning. You are being stolen. You can shout for help, if you'd like.

    Welcome to today's event: A big game in a volcanic arena! Use this time to talk to your fellow players. You might need to devise a strategy to get out of this one.

    The game begins, and the lava starts to rise. For every player who successfully makes it to the top of the arena, the lava will begin to rise faster and faster, intending to kill your fellow competitors. If you make it to the top, you'll find yourself standing in an air-conditioned platform still within the volcano, walled in by an invisible wall and unable to leave until there are no more remaining players.

    Once there are no more players remaining, and if you completed the game successfully, you'll find yourself back in the Grove in short order, standing where you were when you left. If you died, however, you'll wake up the following day, restored to full health and (probably) not damaged at all.

    If you'd like to plot with someone, head to the OOC Plotting Post for this event! As a reminder, we will have a sub-event later on in the month that will be much lighter in nature. Stay tuned! And watch out for the New Moon...

    ❖ None yet!

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    GARDENING

    Content Warning: Carnivorous plants in a very unconventional way, horror hunger, attempted violence towards animals

    !
    EVERY ROSE HAS ITS THORNS

    You've done well to avoid the flowers, haven't you? Though some hapless victims here and there may have nearly fallen to it, but even they've been rescued and taken to safety. And the flowers can't approach the General Store, the Trader's stalls, the inn or the house Elsword has built- something prevents the forest from creeping into it ever so softly, so of course it's minions couldn't either. But they're so hungry.

    Starvation tears at the flowers like claws, and what should help them- the water and sunshine- burns like ice. The only thing that satisfies is flesh and blood and bone and they're hungry. And they've had enough of being told no.

    As everyone goes about their day, the flowers still. They do not reach for and try to grab anyone, and for a moment all seems well. Up until Rusty begins snarling in a way uncharacteristic of him, trying to tear the nearest one out of the earth with his teeth. He is immediately ensnared in vines and leaves, with the full intent of tearing the old dog apart. The flowers shake and there's an odd hum in the air before they all seem to turn, looking at the denizens of the nest as if they had eyes. You will not look away. You can't look away. They are everywhere. On the ground, crawling up the walls of the fence, growing larger to block off the routes to safety, and always shifting to be in your line of sight. Look at them. Look at them.

    Look at them.

    The madness won't creep in slowly- as they force themselves into your vision, already you can see vines creeping at the edge of your vision, tearing into flesh that isn't there. Ravenous maws biting into the people around you and not letting go. Blood and sap pouring out like ichor. Blink once, blink twice, and it shakes away to reveal the truth but if you aren't careful the visions set in again. Misfortune radiates off of the flowers in waves, tripping you up and interfering with your aim and casting. Get ready, because the flowers aren't going away without some blood.

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    I AM THE WILD
    WAKE UP

    You open your eyes.

    It feels like you’ve been here before, like you’re finally home. Today, the sun shines brightly, brilliantly, on the open forest clearing making up Aldric’s Grove. Vines wrap around old buildings, overgrowth covers ruins of what once were homes and shops, and weeds poke up through the cracks of foundations. Before you stands an inn, a well, and one hundred beautiful flowers peppered throughout the clearing. Be not fooled by their beauty, wanderer; should you stray too close, the flowers are happy to bite.

    Fret not, however; should you seek escape from the carnivorous foliage, the inn is plenty safe from attacks. Perhaps you ought to get acquainted with others like you, lounging in the lobby with nowhere to go. Perhaps you should find yourself a room, a place to stay. After all, room and board is completely free of charge! Should you dig through the bedside table of your new room, you’ll find only one thing within: A Polaroid photograph of yourself from years ago. You were younger, then — or, if age doesn’t define you, you were different. Still, you remember posing for this photograph… don’t you?

    If the photo is too much for you, a trip to the river might offer respite. The oppressive fog wrapping around the grove and obscuring much of the distant forest some miles out won’t let you wander too far. Luckily, there’s a stretch of river perfect for a round of fishing, playing in, or simply relaxing by. Mushrooms grow along the banks and on the trees, but remember to say “thank you” to the forest if you take them. You wouldn’t like the consequences otherwise.

    HEY

    cw: madness, hallucinations

    You might have had luck avoiding the gnashing fangs of the flowers thus far, but they begin to get restless and aggressive the longer they go without feeding. They can’t quite uproot themselves and chase you down, but they will stretch their stalks as far as they can, unfurl their petals and try to wrap sharp leaves around your legs and anything else within reach. If you aren’t careful, their fangs will pierce your flesh, and they will drink from you until they drain you dry. Shout for help if they latch on. Surely someone will come to your aid.

    …just try not to look at them much. The flowers take passive abilities of anyone they feed from, and that means they possess powers of their own. Stare for a moment too long, and you’ll begin to see your nightmares brought to life, feel a crawling down your back like one million insect feet, a grappling at your ankles as something tries to drag you under the metaphorical tides. Black tendrils sweep over your eyes, they grip the facades of buildings, they tear your friends to shreds and eat them whole. Focus. Focus on that voice telling you to snap out of it, on the people around you waving their hands in front of your eyes. It isn’t real. Blink, shake your head, and clear your thoughts.

    Or don’t. “Give in,” a sultry voice murmurs, “Let me consume you.”

    IT'S ALRIGHT

    cw: auditory hallucinations, animal butchery

    From the fenced-off, locked-up manor to the northwest of the Grove, a spill of magic begins to leak out from boarded-up windows. It’s gradual at first before it suddenly bursts, and that’s when everything starts to go haywire. The Manor’s heart aches, friend. Something in that house is oh-so-miserable with no way out… and it intends to make you feel its pain.

    Every regret you’ve ever had — every word left unspoken, every lie you’ve told, everything you believe you’ve done wrong — those feelings are brought to the surface and magnified. No matter where you look, what you do, or how much you try to distract yourself, those emotions will always bubble to the surface.

    You might think wandering into the forest will help you flee from yourself for a time, but as soon as you cross the threshold, the path back to the clearing closes behind you in a rustle of leaves. The only way out is forward, it seems, but the forest won’t play fair. The path will shift unexpectedly, blocking your route, forcing you to backtrack, but never quite allowing escape. All the while, voices fill your mind, chasing after you no matter where you go. They are the murmurs of those you have wronged, the murmurs of a conscience slighted.

    Seeking out a companion in the labyrinth will quell them, for a time. Should your heart weigh too heavy, confessing to your labyrinth-partner what you’re grappling with will absolve you of your guilt and leave you feeling clear-headed enough to escape. At that point, the forest, too, seems content to let you solve the maze without interference.

    Should you escape fairly, without harming the labyrinth, you’ll be rewarded: A freshly-hunted game animal from your homeland is dropped at your feet just as you step back into the clearing. Enjoy it, for you will not have the opportunity to get another. The forest only allows one round per person.

    I'LL TAKE CARE OF YOU

    The residents of Aldric’s Grove have had a rough time here, but not everything has to be bad. On the night of the new moon, the Shopkeeper leaves his store for the night, and alongside the Trader — who normally sits outside the inn by her stall and her giant turtle — he constructs a bonfire some distance from the carnivorous plants. Nearby to it are tables with a feast set upon them, free for everyone to enjoy. There’s music playing from… somewhere. Don’t think about it too hard. The wispy, sentient shadows that comprise the Shopkeeper and Trader are happy to dance with you, too, if you ask.

    Enjoy your night, friends. You’ve made it to the end of the month, and you deserve a break.

    SPARK NOTES
    CLICK TO EXPAND!
    Welcome to Aldric's Grove! Watch out for the carnivorous flowers. There's a photograph of you in the inn, by the way. Don't worry about it.

    The carnivorous flowers are now causing visual hallucinations and madness. Try not to look at them too long. Maybe buddy up for the time being, to make sure that the forest's whispering voice doesn't drag you too far down.

    A flood of magic hits the Grove. Characters will be subject to reliving and re-experiencing all of their regrets, and should they wander into the forest to escape, they'll be made to play in the forest's maze game. The forest won't play fair, but seems to relent when you confess to a companion what's on your mind. And hey, that makes your heart weigh less heavy, too. At the end of the line, you'll get a reward of fresh meat as long as you didn't try to cheat!

    The Shopkeeper and Trader are throwing a lighthearted bonfire party. Dance the night away and eat your heart out!

    Welcome to the third TDM & Event Log of Sticks and Bones! This log is game canon. The prompts are meant for all players, current and future, so have fun! Our applications operate on a rolling basis, so applications are open with no end date unless we suddenly cap players. If there are any questions, please direct them to the "questions" header below.

    ❖ For those who enter the inn in the morning, a breakfast spread of scrambled eggs, bacon, smoked fish, roasted tomatoes on the vine and assorted fruits wait for you.
    ❖ Several patches of the murderous flowers seem to have been electrocuted, lit on fire or cut.

    TDM TOPLEVELS!