diplomaticimmewnity: (007 @akai_999)
[personal profile] diplomaticimmewnity
Who: The Grove
What: I know I literally have a catch all but I figured because I'd want everyone involved with this it was important enough to make it it's own post
When: End of month
Where: Inn's lobby/Netbook
Warnings:
Former Glory… )
diplomaticimmewnity: (086)
[personal profile] diplomaticimmewnity
Who: SilverAsh and YOU!
What: Catch-all, introductions, etc.
When: Dec-Jan Catch-all
Where: vague gestures
Warnings: Will be labelled in post.
Temptation Won )
lupusxylem: (82)
[personal profile] lupusxylem
Who: Nicholas D. Wolfwood and YOU
What: Catchall log for the aftermath of Saint Nick
When: December 26th onward
Where: Various
Warnings: Reckless behavior/irresponsible drinking

Staring down the consequences )
oleaeuropaea: (All Good was Taken)
[personal profile] oleaeuropaea
Who: Vash the Stampede and YOU!
What: Vash has a breakdown.
When: The day after Saint Nick came to town
Where: On the Edge of the Grove
Warnings: Mild disordered eating, Vash related Vashing. Is there even a hook to this? We just don't know.
Read more... )
lupusxylem: (80)
[personal profile] lupusxylem
Who: Nicholas D- I mean Saint Nick and YOU, and you and you and-
What: Ydalir has tasked Wolfwood with spreading holiday cheer by delivering gifts to everyone in the Grove. Literally everyone, get in here
When: I am forward dating this to Christmas (Dec 25th)
Where: Everywhere probably
Warnings: None other than WW's mouth, will edit if that somehow becomes necessary
read more... )

[You know, Wolfwood was under the impression you could just. You know. ASK for things here, or pay for them with Money, and just. Get them? That's how most people are getting things?? That's how he got his cigarettes, it's how Vash got him even more plus booze and candy, so sue him if he thought he could go to Ydalir and have it be a similar deal. Not so, apparently.

Now, Wolfwood isn't an entirely cruel, unfeeling person. He just doesn't know how to express his emotions in ways that aren't completely self-destructive, and being asked to give presents to people he largely doesn't know is asking for a lot from Mr. Nick here. He doesn't really get the significance of the big fur coat he's being made to wear, but it is at least warmer than anything else he owns, and he's going to be doing a lot of back and forth through the snow to get to everybody. The only thing he's missing is a reindeer...

...anyway that is somehow how Wolfwood manages to find Moder and convince her to be his steed. Because- and the exchange goes exactly like this- he pointed at her accusingly and said "You OWE me". So. Here we are.

Every single person in the Grove, be they man, woman, child, plant, robot, or something inbetween, will be receiving a gift. How Nick finds you for this is up to you. Maybe he knocks on your Inn room door, maybe he finds you at your own house. Maybe you find him first, riding on Modor looking particularly put-upon with a huge sack on his back and a lit cigarette clutched between his teeth to light his way through the fog.

Saint Nicholas is coming to town and he is coming to GET you.]

OOC: Present list can be found under the cut!

CLICK FOR GIFTS
gnosis - a book about herbalism
kreide - a book of sheet music for cello
mizuki - a keychain with a handmade, knockoff version of a pacman ghost. the eyes are a little too small.
sesa - totally legal gun parts
astarion - a bolt of fabric for his embroidery crimes
tal - a shiny new necklace with a blood red gemstone
add - a book about gardening, with his mom's signature in the inside cover
elsword - a book about local geography
bb - a cute hairbow
gara - a fully-functional tattoo machine- though it's absolutely very vintage, even antique, compared to what he's probably used to
brook - a new mask
n - a very soft plushie of a golden retriever puppy
caoimhe - a book of children's fables
lancelot - a wood-carved wolf pendant
livio - new clothes jesus christ stop wearing the curtains
vash - a red geranium in a cute little pot
cleavethetides: (Default)
[personal profile] cleavethetides
Who: The Grove
What: Town Hall
When: Mid-Late December
Where: Inn Lobby
Warnings: Child death mentions, torture, body horror all probably will be brought up.
read more... )
simplicitas: (025 @Byomewa)
[personal profile] simplicitas
Who: Everyone. All y'all.
What: Playing in the snow / snowball fight mingle!
When: Nov 1st-ish, first snowfall
Where: Out Side :)
Warnings: newly discovered levels of snow-ridden violence against your fellow man
try not to give anyone a concussion challenge (failed) )
amethystic: (063)
[personal profile] amethystic
Who: Everyone
What: The monthly info share!
When:
Several days after the new moon
Where: Inn Lobby
Warnings: Mentions of child death, past life talk, discussion of body horror, mentions of live burial

we've got so much to talk about )
sticksandbonesmods: (Default)
[personal profile] sticksandbonesmods
SPOOKY SCARY SKELETONS
WAKE UP
cw: immolation, sinkholes

When your eyes open, you’re lying in crisp, blackened grass. The sky is dreary, the world around you is still and silent. Were it not for the ash raining from the sky or the acrid tang of burnt flesh, it might almost feel peaceful. Familiar-feeling memories wash over you — a town burning, the cackling of an unknown beast, the shrill screams of friends and loved ones dying a slow, painful death—

Where did that memory even come from? You’d better shake it off and rise to your feet before the ash buries you, too. It isn’t real… right?

The town you’re in is dilapidated and charred. Something snaps under your feet, and when you look down, a bone lies pressed into the earth, perfectly broken into two neat pieces. You press on, toward the destroyed remains of houses — some missing roofs, some collapsed in on themselves, others still weathering the test of time — to where the trees are vibrant and orange, to where the grass has regrown and the buildings stand tall. You press on… and your foot catches in the mud, a hole opening up beneath your feet and dragging you in. If you’re quick enough, you might be able to escape the collapsing earth before it buries you alive in years of muck and decay. If not… perhaps you’ll be lucky, and someone from the nearby settlement will bail you out.

Hopefully you won’t have to wait long.
KEEP MY HEAD TOGETHER
Somewhere on your body is an intricate, black mark that doesn’t come off no matter how hard you scrub. Perhaps there are two, or even three, or more. You don’t exactly remember getting these small, medallion-sized tattoos — it’s almost as though you woke up with them. Better make sure no one’s drawing on you in your sleep.

As the day progresses, the effects of these marks become apparent. Suddenly, everything hurts — a dull, throbbing pain as if you’ve been stabbed. Perhaps the pain is quick and sharp, like you stubbed your toe on the inn’s coffee table. Perhaps it slowly burns, like hot coffee accidentally splashed on your lap. No matter what the pain is, you feel it at less of an intensity than you would if you’d actually done these things. Later, you might meet with the person who shares a mark with you, and maybe they’ll tell you — they stubbed their toe, they spilled their coffee, someone randomly stabbed them, how weird is that?

These marks link you and your partner(s) — any pain they feel, you’ll feel, too, albeit at half the intensity they do. If you’re sharing that pain between three people, it’ll be at one third the intensity.

Negative emotions, though? Those, you get at full throttle. If those you share a mark with cry, you’ll cry, too; you feel their rage at being stuck here as though it were your own; you long for home, and you miss a mother that isn’t yours. Fight through your blurring sense of self, friend. Surely you’ll get used to it soon. After all, these will stay on your body for the rest of the month.
THE BEAUTIFUL PEOPLE
A week into October, a skeletal visitor comes rattling into the Grove, wearing a top hat on its bare cranium and a name tag on its ribcage: “Mr. Bone-Jangles”. Mr. Bone-Jangles cannot speak, but he’s very excited to take willing people into the burned town and lead them toward the far north of it, where a small army of fellow skeletons have put up a circus tent. Pumpkin-shaped flags decorate the scorched remnants of a street, and mysterious skull-shaped lights float in the air. Mr. Bone-Jangles joyfully motions to the tent, where a banner placed over the tent-flaps reads “MASKERADE”... you assume this is meant to be “masquerade”, but it would be rude to point out the spelling error. Skeletons don’t have brains.

Before you can even enter the tent, Mr. Bone-Jangles’ employees direct you to a smaller tent set up to the side, demanding with clacks of their jaws in morse code that you put on your costume and mask. Costumes are optional; masks are not. Luckily, all of these are free. The costume tent itself is entirely empty save for one giant mirror which, when gazed into, shows you standing in your outfit of choice. Once you exit the tent, you’ll be wearing that outfit, and the skeletons will hand you a wooden mask in any design you feel suits you, matching or not. Where did your old clothing wind up? Great question! They’ll be teleported back to your bed in a wrinkled heap, but you don’t have to worry about that until the party stops. And speaking of that mask… when you put it on between the party start at 10pm and end at 6am, it won’t come off no matter how hard you pull until 6:01am approximately.

The skeletons insist you don’t try to tug your skin off, though, and instead direct you inside the masquerade tent itself. It’s almost akin to being teleported to another dimension — a grand ballroom is decorated with classic Halloween decorations, a buffet of spooky-themed snacks is laid out on the tables, the music is almost too loud, and a lounge is set up off to the side for those who’d like to rest between dances. If you lack a dance partner, worry not — the skeletons are more than happy to waltz with you. And, if you’re of age, they’ll serve you any liquor you’d like.

Stay too late, though, and the skeletons will kick you out. They’re stronger than they look and aren’t afraid to toss you like a wet rag onto the burnt streets. Once the party ends for the night, you won’t be able to get back into the tent no matter how hard you try, so don’t leave anything behind!
DON’T CHASE THE DEAD
Turns out, the masquerade isn’t just for one night, but for every night for the rest of the month. On the second night of the masquerade and on from there, ghosts appear in droves, gathering at the party and in the burned town for a night out. No matter how hard you try, you can’t get their attention; they’ll merely pass right through you as if you aren’t there.

Some of the ghosts look eerily familiar to you, like people you knew in the past who aren’t here now. It could be your mother, your brother, a close friend, or maybe your old neighbour or coworker. Each is dressed in masquerade attire, each intends only to party until the sun comes up, and at that point, each ghost fades from the world as if dissolving away into nothingness.

They’ll be back the next night, of course. And the next. And the one after that. Until finally, the last day of the month rolls around, and the ghosts aren’t there. If you come to the burned town at 6am, you’ll be greeted by the sight of the skeletons packing up their tents and decorations. And if you stick around until 7…

Mr. Bone-Jangles takes off his top hat and takes a bow, waves one last goodbye, and then him and his skeleton crew take a dive into the sinkhole that was, somehow, underneath the masquerade tent the whole time.
SPARK NOTES
CLICK TO EXPAND!
You find yourself in a burned-down town. As you try to leave, a sinkhole opens beneath your feet and sucks you in. Screaming for help is a viable option.

Everyone is now sharing pain and negative emotions. Please try not to get stabbed so that your partner(s) don't have to also feel stabbed. You can pair up with as few or as many people as you want, as long as you're paired up with minimum one other person.

Welcome to the masquerade! Mr. Bone-Jangles hopes you have a good time. Masks and Halloween costumes are provided free of charge, but be careful, because donning the masks between 10pm and 6am makes them unable to be removed until the party stops at 6. There's tons of food and drink, and liquor for those who are old enough to have it. Just don't stay past the party's end or the skeletons will yeet you out onto the street.

The masquerade goes for the rest of the month, and after day 1, it'll be frequented by ghosts who look like people from your past. They don't seem to notice you and will float through you if you stand in their way. At the end of the month, the skeletons pack up the party, the ghosts disappear, and the skeletons jump into a sinkhole underneath the masquerade tent. Goodbye! Happy Halloween! Mr. Bone-Jangles sends his regards.

Welcome to the fifth TDM & Event Log of Sticks and Bones! This log is game canon. The prompts are meant for all players, current and future, so have fun! Our applications operate on a rolling basis, so applications are open with no end date unless we suddenly cap players. If there are any questions, please direct them to the "questions" header below.

❖ None yet!

TDM TOPLEVELS!
succiduous: (011 users6531999)
[personal profile] succiduous
Who: Gnosis & You!
What: Help a local bird with a Quest (2 open prompts / 1 semi-closed)
When: End of September
Where: ~Around~
Warnings: if anything comes up i'll edit!
make my bird speak to people for once )
mooninthewater: (346)
[personal profile] mooninthewater
NEW MOON, WHO DIS?

!
"INVITATION"

Everyone will get a recounting from Mizuki about his encounter with the creature in the woods, regardless of whether or not you had your own run in it with. He knows it was brought up before, but he just wants to make extra sure everyone is up to speed! He gives a general outline of information that he learned from Ydalir, the Trader. (And, yes, he calls her that to everyone.)

One, the creature's name is Zahliya, but has many overall titles. His full title seems to be "Zahliya, The Purifier, He Who is the First Sentinel, the Grove's Guardian". It's kind of a mouthful, but Mizuki seems adamant you do your best to remember it all.
Two, "Purifier" seems to imply his capability to ward off and, well, purify corruption from the forest. This is obviously going to be very useful to the Grove as a whole.
Three, the fog is apparently at its weakest during that of a new moon, hence the timing. Which is tonight, Mizuki happily reminds you!
Four... "Zahliya needs our help."

He doesn't seem to elaborate further on that last point. Feel free to ask him about it, or just go to your fellow neighbors and be like "hey, what the fuck is that cryptic twink on about???" Regardless of what you do with that information, Mizuki strongly encourages your to meet with everyone at the edge of the fog closest to the inn tonight.

!
GATHERING

...And by "strongly encourages", it means he will drag your dumb ass to the meeting if you need an excuse to have them actually show up. Mizuki seems very adamant about this. Zahliya is their friend now! We don't leave friends behind.

Mizuki explains that it seems relatively simple, all things considered. Simple relative to other things within the Grove, anyway. They just all gotta... "wish" for Zahliya. Sort of like believing in fairies, or calling out one's name for them to appear. Sort of.

He's certainly not going to lead in this, however. He's just here to provide the information! If anything, he's more hopeful that someone else will take the reigns from him the moment all knowledge about this is out there.

!
OOC

The OOC post about this event is here. I figured I should make the post about it initially, considering Mizuki dug for the lore about Zahliya, but considering he is not the leader-type, he will simply defer to the group from here. This is helpful for both chaos reasons and so everyone can more easily be involved. I also left the first prompt open for any pre-discussions about this you'd like to get out of the way, though if you would just like to read through Mizuki's discussion with the Trader and handwave knowing it, I'm totally fine with that, too. Mizuki wouldn't make any attempts to hide information from anyone, assuming they asked him the question first.

Recap of the Event so far! (Click to Expand!)
  • The event begins with characters learning and talking about how to go about the information above. Caoimhe's brought a song. Natsuno brought knives. BB brought herself (unfortunately). Add brought... medical attention. All's well!
  • Until it isn't, as when the moon is at its zenith, there's a horrifying roar and two mysterious sets of footprints within the fog. Using the goggles from the Shopkeeper, Add is able to find a twisted looking creature and a humanoid. It's decided that it's now or never to call out for their Guardian friend.
  • And he does, in fact, appear! But he certainly doesn't seem to be doing so hot...
  • ...but taking care of him might have to come second to the very angry monster beyond Felicity's barrier.
sticksandbonesmods: (Default)
[personal profile] sticksandbonesmods
SHINE ON

!
WISHING LANTERNS

Approximately one week after the volcano game ends, a waning crescent rises over Aldric’s Grove. With it comes a rather comforting feeling of warmth and love, permeating the air like incense, and negative effects from everyone seem to disappear for the night, too — like Felicity’s bad luck aura, for example. No longer does the Grove feel foreboding, as if something awful could happen at any moment. For once, it almost feels like home — if you can get past the fact that, a week ago, you were stuck in a volcano. Despite this, you overall feel a bit happier, a bit lighter, like you could float away any second — metaphorically. You aren’t actually going to float away.

Other things, however, will. Namely, the thousands of lanterns that are filling the night sky, coming from both within the Grove itself and outside of it, beyond the inaccessible fog-wall keeping you all trapped within. They glow brightly in the dark as they rise into the skies, up and up and gone. More quickly replace them, and the Grove will remain lit-up like this throughout the night and into the following morning.

As you take in the sight, the Shopkeeper and Trader wave you over. There are several wooden tables set out, most of which contain a feast to be devoured — help yourself! — and one of which has supplies for making your own lanterns, or pre-constructed ones if that isn’t your forte, alongside candles and markers. "Write a wish on the lantern, light the candle, and release it into the sky," the Trader instructs, "one day, it might be granted."

!
LITTLE GUYS

An hour into nightfall, small animals rush into the Grove from beyond the fog wall, bringing with them various objects in their little mouths. Some bring food foraged from the forest, such as mushrooms and fruits. Some bring fish from the river. Some are carrying items, and will seek out the owner of said item to plop it into their laps or hands or even directly into their pockets. Everybody will receive one small (no larger than your hand), non-magical, sentimental object from home from the animals.

They’ll stick around to play, too. Some of them might even try to run the Shopkeeper and Trader’s stalls, since those two are so busy. Others can be found doing basic chores around the Grove, like picking up debris and other garbage and throwing them away. The animals don’t entirely understand what is trash and what isn’t, though — some might take your pen from your hand while you’re writing a wish and chuck it into the can. Not all of the animals will be calm company, either; the foxes in particular love to play games of "chase", and the moth-winged rodents like to bury themselves in people’s hair to keep warm. They will try to eat your food if you leave it unguarded.

As the dawn breaks and the sun rises, the lanterns in the sky all disappear, and the animals head back into the fog with cheerful yips and chirps. Should you choose to go back to your rooms, you’ll find something special waiting for you on your pillow.

!
OOC

Hello hi if you have not told us what your character would wish for yet, you are free to do so so that we may give you A Thing. Due to Caoimhe’s wish, everyone will get a glass-encased lotus flower, a symbol of hope, as well.

List of Granted Wishes (CLICK TO EXPAND!)
  • Fel: A framed photo of her cat with a pawprint "autograph" in the corner
  • Gnosis: A handwritten letter with familiar-looking calligraphy
  • Elsword: A robotics textbook with a note on it reading, "This isn’t FOR you. FIGURE IT OUT."
  • Chung: A nice blanket
  • Mizuki: A self-help book detailing how to make people happy
  • BB: A dress and the matching shoes and socks
  • Caoimhe: A book of fables, provided by the Shopkeeper when he realizes she didn’t wish for anything herself
  • Add: A small scroll of paper dropped into his hand by one of the little creatures- it looks as if something had tried to destroy it before it was retrieved. It reads, "Holiness can cure impurities." But nothing else remains
  • Toge: A plush panda. Size: A bit too big.
  • Irene: A tree branch reaches out to Irene and hands her a crumpled-up piece of paper reading "SECRET! GO TO UR ROOM :)" If she goes to her room, there's another crumpled-up piece of paper that says, "Secret!! I'm closer than you think! :)"
  • Rennuid:
  • Natsuno: A book titled How To Leave: Quitting the City and Coping with a New Reality, which has a sticky note on the inner cover reading "I don't think I can send you back alive since you're legally dead :O"
  • EVENT 004

    Sep. 1st, 2023 11:03 am
    sticksandbonesmods: (Default)
    [personal profile] sticksandbonesmods
    ASHES TO ASHES
    DUST TO DUST

    It’s a calm, misty morning. The sun is peaking over the treetops, and the air is chilled, almost like the onset of fall. How long have you been here, now? Days? Weeks? Months? Everything blurs together. But so you persist… just. Not quite yet. The day’s only just waking up and so are you! Whether you like it or not. You see, as you slept, something has crept its way into your room, and as the sun peaks through windows and closed blinds, it’s finally grabbing you and pulling.

    As you meet your rude awakening, the intruder is clear to see. Or rather, it’s incredibly unclear. Mist and fog and sickly-looking vines wrap around your legs and up your body as it drags you to the woods, and attacks of all sorts slide off like water on glass. There is no escape. It’s time to play, and the air is unusually, painfully hot.

    OUT OF THE FRYING PAN...

    The fog of the forest grows dark and heavy as you’re pulled along against your will, and as you go something seems… different. Maybe your body seems lighter and off balanced. Maybe certain features are no longer tickling your skin. Maybe the connection to the world around you has been brutally severed — all that can be said is that as you’re eventually spat out to a metal platform, you feel incomplete somehow. Magic doesn’t come when you call. Gear doesn’t activate properly. Whatever happened, you’re a completely ordinary human, and it stings.

    You and your fellow denizens of the Grove stand on a seeringly hot metal platform, and the air burns your lungs. Ash and soot float through the air, singeing wherever it lands for a split second. Towering up before you is a volcano that has no right being here — but it is. Platforms and smaller spires and rocks litter your surroundings, and scorch marks are everywhere.

    The only consolation is that whatever is about to happen, you at least aren’t doing this in your pyjamas.

    ...INTO THE FIRE

    Eventually, as sweat builds up and the wind only burns further, a too-familiar childish voice rings out: "It’s playtime! If you win, I’ll show you something REALLY cool. …Oh, but surely I don’t have to explain ‘The Floor is Lava’, right?"

    It goes silent, and there’s a loud metal grind of something. The lava beneath the platform begins to rise, and so does the hateful heat.

    At least there are multiple ways out. You can attempt to hop across crumbling platforms, mysteriously and magically floating overhead — though they might break after a few footsteps. You can try climbing the burning-hot, stony surface of the surrounding cliffsides, where flows of magma get a bit too close for comfort. You can take the safer-but-risky way of running through the game area’s many mazelike paths, cut into and through the cliffs, but be careful; should the magma rise too high, those pathways will be flooded. No matter what you choose, the goal is to get to the top, out of the volcanic arena and to a designated “safe zone" waiting on an overhang at the volcano's lip. Up there, an invisible barrier prevents victors from climbing back down into the game zone, and up there is where you will wait with your fellow victors if you succeed. It’s air-conditioned, as if you’re still not trapped within a volcano.

    As the first of you reaches the top of the rise, a victory fanfare plays from somewhere, but the lava begins to rise faster. Faster and faster, for each person who succeeds — or dies a horrible, fiery death. You’d better hope your success doesn’t come at the cost of someone else’s life.

    DYING EMBERS

    As soon as there are no players remaining in the game, another chime plays from a still-mysterious location. After a cheerful voice congratulates you on your victory, the fog encircles you again, as it had done earlier in the day. When you next blink, you’re back in the Grove, standing exactly where you were when you were first taken.

    Those of you who died, however, will wake up the following morning in your usual sleeping quarters, be it in your bed or outside in the forest. The good news is, you’re hale and healthy despite everything. A voice whispers to you as soon as you reawaken: "Better luck next time!"

    SPARK NOTES
    CLICK TO EXPAND!
    Good morning. You are being stolen. You can shout for help, if you'd like.

    Welcome to today's event: A big game in a volcanic arena! Use this time to talk to your fellow players. You might need to devise a strategy to get out of this one.

    The game begins, and the lava starts to rise. For every player who successfully makes it to the top of the arena, the lava will begin to rise faster and faster, intending to kill your fellow competitors. If you make it to the top, you'll find yourself standing in an air-conditioned platform still within the volcano, walled in by an invisible wall and unable to leave until there are no more remaining players.

    Once there are no more players remaining, and if you completed the game successfully, you'll find yourself back in the Grove in short order, standing where you were when you left. If you died, however, you'll wake up the following day, restored to full health and (probably) not damaged at all.

    If you'd like to plot with someone, head to the OOC Plotting Post for this event! As a reminder, we will have a sub-event later on in the month that will be much lighter in nature. Stay tuned! And watch out for the New Moon...

    ❖ None yet!

    succiduous: (Default)
    [personal profile] succiduous
    Who: Everyone. All Y'all. You Cannot Escape.
    What: Info share because I know y'all got the plot
    When: Late August, post Flower-Murdering
    Where: The Inn
    Warnings: triggers should be tagged appropriately in post headers! please and thank you!!
    next time someone else gets to run this. good luck. )
    mooninthewater: (322)
    [personal profile] mooninthewater
    Who: Mizuki and... you!
    What: Mizuki apologizing and some fluff before event drops-
    When: After gardening
    Where: Yes
    Warnings: none yet
    read more... )
    sticksandbonesmods: (Default)
    [personal profile] sticksandbonesmods
    GARDENING

    Content Warning: Carnivorous plants in a very unconventional way, horror hunger, attempted violence towards animals

    !
    EVERY ROSE HAS ITS THORNS

    You've done well to avoid the flowers, haven't you? Though some hapless victims here and there may have nearly fallen to it, but even they've been rescued and taken to safety. And the flowers can't approach the General Store, the Trader's stalls, the inn or the house Elsword has built- something prevents the forest from creeping into it ever so softly, so of course it's minions couldn't either. But they're so hungry.

    Starvation tears at the flowers like claws, and what should help them- the water and sunshine- burns like ice. The only thing that satisfies is flesh and blood and bone and they're hungry. And they've had enough of being told no.

    As everyone goes about their day, the flowers still. They do not reach for and try to grab anyone, and for a moment all seems well. Up until Rusty begins snarling in a way uncharacteristic of him, trying to tear the nearest one out of the earth with his teeth. He is immediately ensnared in vines and leaves, with the full intent of tearing the old dog apart. The flowers shake and there's an odd hum in the air before they all seem to turn, looking at the denizens of the nest as if they had eyes. You will not look away. You can't look away. They are everywhere. On the ground, crawling up the walls of the fence, growing larger to block off the routes to safety, and always shifting to be in your line of sight. Look at them. Look at them.

    Look at them.

    The madness won't creep in slowly- as they force themselves into your vision, already you can see vines creeping at the edge of your vision, tearing into flesh that isn't there. Ravenous maws biting into the people around you and not letting go. Blood and sap pouring out like ichor. Blink once, blink twice, and it shakes away to reveal the truth but if you aren't careful the visions set in again. Misfortune radiates off of the flowers in waves, tripping you up and interfering with your aim and casting. Get ready, because the flowers aren't going away without some blood.

    harmacy: the ghost in your doorway (I-0140)
    [personal profile] harmacy
    Who: Add + new friend + (partially) open !
    What: Add is home shake him down if u want the lore
    When: Early August
    Where: The inn
    Warnings: graphic injuries, needles, plant based body horror, no one is having a super great time over here sorry
    sticksandbonesmods: (Default)
    [personal profile] sticksandbonesmods
    I AM THE WILD
    WAKE UP

    You open your eyes.

    It feels like you’ve been here before, like you’re finally home. Today, the sun shines brightly, brilliantly, on the open forest clearing making up Aldric’s Grove. Vines wrap around old buildings, overgrowth covers ruins of what once were homes and shops, and weeds poke up through the cracks of foundations. Before you stands an inn, a well, and one hundred beautiful flowers peppered throughout the clearing. Be not fooled by their beauty, wanderer; should you stray too close, the flowers are happy to bite.

    Fret not, however; should you seek escape from the carnivorous foliage, the inn is plenty safe from attacks. Perhaps you ought to get acquainted with others like you, lounging in the lobby with nowhere to go. Perhaps you should find yourself a room, a place to stay. After all, room and board is completely free of charge! Should you dig through the bedside table of your new room, you’ll find only one thing within: A Polaroid photograph of yourself from years ago. You were younger, then — or, if age doesn’t define you, you were different. Still, you remember posing for this photograph… don’t you?

    If the photo is too much for you, a trip to the river might offer respite. The oppressive fog wrapping around the grove and obscuring much of the distant forest some miles out won’t let you wander too far. Luckily, there’s a stretch of river perfect for a round of fishing, playing in, or simply relaxing by. Mushrooms grow along the banks and on the trees, but remember to say “thank you” to the forest if you take them. You wouldn’t like the consequences otherwise.

    HEY

    cw: madness, hallucinations

    You might have had luck avoiding the gnashing fangs of the flowers thus far, but they begin to get restless and aggressive the longer they go without feeding. They can’t quite uproot themselves and chase you down, but they will stretch their stalks as far as they can, unfurl their petals and try to wrap sharp leaves around your legs and anything else within reach. If you aren’t careful, their fangs will pierce your flesh, and they will drink from you until they drain you dry. Shout for help if they latch on. Surely someone will come to your aid.

    …just try not to look at them much. The flowers take passive abilities of anyone they feed from, and that means they possess powers of their own. Stare for a moment too long, and you’ll begin to see your nightmares brought to life, feel a crawling down your back like one million insect feet, a grappling at your ankles as something tries to drag you under the metaphorical tides. Black tendrils sweep over your eyes, they grip the facades of buildings, they tear your friends to shreds and eat them whole. Focus. Focus on that voice telling you to snap out of it, on the people around you waving their hands in front of your eyes. It isn’t real. Blink, shake your head, and clear your thoughts.

    Or don’t. “Give in,” a sultry voice murmurs, “Let me consume you.”

    IT'S ALRIGHT

    cw: auditory hallucinations, animal butchery

    From the fenced-off, locked-up manor to the northwest of the Grove, a spill of magic begins to leak out from boarded-up windows. It’s gradual at first before it suddenly bursts, and that’s when everything starts to go haywire. The Manor’s heart aches, friend. Something in that house is oh-so-miserable with no way out… and it intends to make you feel its pain.

    Every regret you’ve ever had — every word left unspoken, every lie you’ve told, everything you believe you’ve done wrong — those feelings are brought to the surface and magnified. No matter where you look, what you do, or how much you try to distract yourself, those emotions will always bubble to the surface.

    You might think wandering into the forest will help you flee from yourself for a time, but as soon as you cross the threshold, the path back to the clearing closes behind you in a rustle of leaves. The only way out is forward, it seems, but the forest won’t play fair. The path will shift unexpectedly, blocking your route, forcing you to backtrack, but never quite allowing escape. All the while, voices fill your mind, chasing after you no matter where you go. They are the murmurs of those you have wronged, the murmurs of a conscience slighted.

    Seeking out a companion in the labyrinth will quell them, for a time. Should your heart weigh too heavy, confessing to your labyrinth-partner what you’re grappling with will absolve you of your guilt and leave you feeling clear-headed enough to escape. At that point, the forest, too, seems content to let you solve the maze without interference.

    Should you escape fairly, without harming the labyrinth, you’ll be rewarded: A freshly-hunted game animal from your homeland is dropped at your feet just as you step back into the clearing. Enjoy it, for you will not have the opportunity to get another. The forest only allows one round per person.

    I'LL TAKE CARE OF YOU

    The residents of Aldric’s Grove have had a rough time here, but not everything has to be bad. On the night of the new moon, the Shopkeeper leaves his store for the night, and alongside the Trader — who normally sits outside the inn by her stall and her giant turtle — he constructs a bonfire some distance from the carnivorous plants. Nearby to it are tables with a feast set upon them, free for everyone to enjoy. There’s music playing from… somewhere. Don’t think about it too hard. The wispy, sentient shadows that comprise the Shopkeeper and Trader are happy to dance with you, too, if you ask.

    Enjoy your night, friends. You’ve made it to the end of the month, and you deserve a break.

    SPARK NOTES
    CLICK TO EXPAND!
    Welcome to Aldric's Grove! Watch out for the carnivorous flowers. There's a photograph of you in the inn, by the way. Don't worry about it.

    The carnivorous flowers are now causing visual hallucinations and madness. Try not to look at them too long. Maybe buddy up for the time being, to make sure that the forest's whispering voice doesn't drag you too far down.

    A flood of magic hits the Grove. Characters will be subject to reliving and re-experiencing all of their regrets, and should they wander into the forest to escape, they'll be made to play in the forest's maze game. The forest won't play fair, but seems to relent when you confess to a companion what's on your mind. And hey, that makes your heart weigh less heavy, too. At the end of the line, you'll get a reward of fresh meat as long as you didn't try to cheat!

    The Shopkeeper and Trader are throwing a lighthearted bonfire party. Dance the night away and eat your heart out!

    Welcome to the third TDM & Event Log of Sticks and Bones! This log is game canon. The prompts are meant for all players, current and future, so have fun! Our applications operate on a rolling basis, so applications are open with no end date unless we suddenly cap players. If there are any questions, please direct them to the "questions" header below.

    ❖ For those who enter the inn in the morning, a breakfast spread of scrambled eggs, bacon, smoked fish, roasted tomatoes on the vine and assorted fruits wait for you.
    ❖ Several patches of the murderous flowers seem to have been electrocuted, lit on fire or cut.

    TDM TOPLEVELS!