sticks and bones. (
sticksandbonesmods) wrote in
sticksandbones2024-05-03 05:05 pm
Entry tags:
- !event,
- !npc: beiwe,
- !npc: callan,
- !npc: moder,
- !npc: ourania,
- !npc: rusty,
- !npc: terho,
- !tdm,
- arknights: gnosis,
- arknights: mizuki,
- arknights: passenger,
- arknights: phantom,
- arknights: sesa,
- arknights: silverash,
- cookie run: affogato cookie,
- cookie run: clotted cream cookie,
- cookie run: dark cacao cookie,
- cookie run: pure vanilla cookie,
- cookie run: sparkling cookie,
- cookie run: timekeeper cookie,
- elsword: ain,
- elsword: harque ebalon,
- gravity falls: dipper pines,
- original: felicity morais,
- original: kiera canorus,
- original: luca aurelius,
- the owl house: hunter,
- the world ends with you: beat,
- the world ends with you: joshua,
- trigun: livio,
- trigun: nai,
- trigun: vash,
- trigun: wolfwood,
- trigun: zazie the beast
EVENT & TDM 012
IT'S GONNA BE MAY
WAKE UP
You open your eyes, and with a jolt, find yourself within the clearing of a miniscule town surrounded by trees and thick, black fog. Despite the ominous backdrop, nature seems to be thriving — it’s a pleasantly chill spring day, as far as anyone can tell, and everything is vibrant and blooming… even some of the animals. At some point, a friendly old dog with red fur approaches, carrying a basket in his jaws. Inside are blackberries and apples other fruits. Did he find this himself? Or did someone give them to him to bring to new arrivals? Regardless, he very clearly hopes that you’ll share.
A giant golden brown turtle sits by a tent, napping in the sunlight. Two statues sit in the courtyard by an old well — a haloed woman marked as the Goddess of the Sun, Beiwe, and a gentle woman looking adoringly at her counterpart, marked as the Goddess of the Moon, Ourania. If you pay your respects, the air feels gentle and warm in the day, and like a fresh cool breeze at night.
As you explore more, perhaps the bloomed animals will approach — a mossy squirrel, or a frog who happens to also be a lilypad. It’s charming, almost. Whimsical and kind.
Shame that the wall of fog looms ever on, watching. Waiting.
A giant golden brown turtle sits by a tent, napping in the sunlight. Two statues sit in the courtyard by an old well — a haloed woman marked as the Goddess of the Sun, Beiwe, and a gentle woman looking adoringly at her counterpart, marked as the Goddess of the Moon, Ourania. If you pay your respects, the air feels gentle and warm in the day, and like a fresh cool breeze at night.
As you explore more, perhaps the bloomed animals will approach — a mossy squirrel, or a frog who happens to also be a lilypad. It’s charming, almost. Whimsical and kind.
Shame that the wall of fog looms ever on, watching. Waiting.
SHINING, SHIMMERING, SPLENDID
cw: hallucinations, compulsions, near-death experiences
For a while, spring seems gentle, almost. Peaceful. The previous month may have been full of jokes, but things are actually safe. Of course, that can’t last forever. Every night, a purple, shimmering mist floods the town. It does not breach the doors and windows, even if left open, but looking at it is… enticing.
Should you give in, the mist is cool and gentle, swaying around you like smoke. The longer you stay in, the more your eyes feel blissfully heavy. Soon, you find yourself surrounded by loved ones, in a place that brings you joy — a childhood home, a vacation spot, some place warm and safe and dear to your heart. Everyone is playing and having so much fun. Join them! Join them!
Of course, by the time you do jump into the fun, you’ll find yourself awakened with a start, just about to fall into danger. Perhaps you climbed a tree and were about to leap to the ground from too high up. Or maybe you stuck your head in the river and your lungs were about to empty. Regardless, the happy dream shatters with imminent danger, and perhaps you’d better hope that someone else is nearby to help you. … Especially since with each night you give in, the more enticing the mist is the next night.
For a while, spring seems gentle, almost. Peaceful. The previous month may have been full of jokes, but things are actually safe. Of course, that can’t last forever. Every night, a purple, shimmering mist floods the town. It does not breach the doors and windows, even if left open, but looking at it is… enticing.
Should you give in, the mist is cool and gentle, swaying around you like smoke. The longer you stay in, the more your eyes feel blissfully heavy. Soon, you find yourself surrounded by loved ones, in a place that brings you joy — a childhood home, a vacation spot, some place warm and safe and dear to your heart. Everyone is playing and having so much fun. Join them! Join them!
Of course, by the time you do jump into the fun, you’ll find yourself awakened with a start, just about to fall into danger. Perhaps you climbed a tree and were about to leap to the ground from too high up. Or maybe you stuck your head in the river and your lungs were about to empty. Regardless, the happy dream shatters with imminent danger, and perhaps you’d better hope that someone else is nearby to help you. … Especially since with each night you give in, the more enticing the mist is the next night.
DANCE THE NIGHT AWAY
At some point, the mist is forcibly dissipated and instead the moon shines brightly, almost like a spotlight. Investigation will reveal an absurdly large capybara that seems more like a vehicle than an animal, even with the jasmine flowers hanging off of it, siting down with the ‘door’ accessible to anyone willing to climb in.
“Come with me, and I will bring you to a night of festivities.” is all that it says when asked. And it knows that you will — you’re all curious as kittens, after all. Once the last person takes a fuzzy seat within the capybara, it slowly stands up and begins walking through the woods, and for the first time, everything seems peaceful. Normal, even. Why, there’s not even a monster or misshapen, grabby tree! Just a moonlit forest, and fireflies in the distance.
Eventually it brings you to a small but beautiful cabin, crouching down to let everyone out again. Outside is a layer of marble surrounded by pillars decorated with sheer fabrics and an abundance of lilies and calendula, jasmine and marigolds, hydrangeas and gladiolus. A buffet table has also been spread out, and within the cabin are changing rooms with a multitude of ornate gowns and suits, alongside sitting rooms and other potential necessities — though you get the feeling that you should still be on your best behavior here.
Gentle music plays from an unknown source. The capybara is resting, until it’s time to leave come sunrise. For one night, everything is at peace. You may as well enjoy it, and dance to your heart’s content.
“Come with me, and I will bring you to a night of festivities.” is all that it says when asked. And it knows that you will — you’re all curious as kittens, after all. Once the last person takes a fuzzy seat within the capybara, it slowly stands up and begins walking through the woods, and for the first time, everything seems peaceful. Normal, even. Why, there’s not even a monster or misshapen, grabby tree! Just a moonlit forest, and fireflies in the distance.
Eventually it brings you to a small but beautiful cabin, crouching down to let everyone out again. Outside is a layer of marble surrounded by pillars decorated with sheer fabrics and an abundance of lilies and calendula, jasmine and marigolds, hydrangeas and gladiolus. A buffet table has also been spread out, and within the cabin are changing rooms with a multitude of ornate gowns and suits, alongside sitting rooms and other potential necessities — though you get the feeling that you should still be on your best behavior here.
Gentle music plays from an unknown source. The capybara is resting, until it’s time to leave come sunrise. For one night, everything is at peace. You may as well enjoy it, and dance to your heart’s content.
SPARK NOTES
CLICK TO EXPAND!
WAKE UP
Welcome to Aldric's Grove! The fog wall is a little creepy, but worry not: A dog has brought you a snack, and the plant-bearing wildlife are pretty friendly. If you've been here for a while, no worry: You, too, are getting a basket of treats from the dog.
SHINING, SHIMMERING, SPLENDID
A purple mist fills the Grove at night, and stepping into it makes you experience a euphoric dream... shortly before you wake up because you nearly walked into death. Be careful, because the mists are addicting, and you may not have an easy time avoiding their temptation the following nights.
DANCE THE NIGHT AWAY
For one night, the mists clear up and peace settles over the forest. A giant capybara gleefully takes everyone to the site of a grand dance, where the clothing and food are all free, and the music swells with joy. Dance your hearts out until dawn breaks, and then the capybara will take you back home.
OOC
Happy May! This is a reminder that TDMs are game canon. Enjoy your dreams, enjoy your prom night, enjoy the capybara. OOC Plotting Lives Here if you'd like to plot anything out!
UPDATES
❖ None yet!

no subject
With Dipper in his arms (kindof) and his path forward briefly stopped, Dipper will be able to use his powers to reach into Wolfwood's mind, to see what he's currently seeing. A massive desert landscape with an orphanage dotted at the edge of a sparse civilization, the sun beating down on the kids as they run around the courtyard, too excited to be outdoors to care about the heat.
So, how does this work, on Dipper's end? Is Wolfwood going to know he's here?]
no subject
[Dipper will not waste time getting to what might look like the center of the dream. He starts heading towards the kids first, and then keeps his eye peeled for the taller man he was trying to keep out of the river.]
no subject
As Dipper heads for the courtyard of Hopeland, he’ll see a cluster of boys trying to get Wolfwood to play ball with them, prompting him to hold up a hand and shake his head as he gently lets them down. He will, however, kick their ball far across the yard so they can go chase after it, which gives him room to put down one of the children he’d picked up (in lieu of poor Dipper, his brain had to compensate).
What he will notice, of course, is a new face. He grew up here, he knows every man, woman, and child at this orphanage. So when he approaches and Wolfwood notices him, his brows slightly furrow.]
…you must be a new kid.
no subject
[Perfect, excellent acting, Dipper, you're so good at this, yes, thank you he knows.]
And I ...uh. I need some help, could you follow me back this way?
[Rationally, he thinks he might need to wake this guy up entirely, but the very first order of business is to divert his path. If things are still translating to the real world, then movement back in the other direction is good.]
no subject
His gaze narrows, just slightly.]
Hang on. Help with what?
no subject
It's my sister, she got her braces stuck in screen door. I'm not allowed to pry her loose with the screw driver anymore so she sent me to get help.
no subject
But Wolfwood still looks pensive as he ushers the kids to play nearby, watching them out of the corner of his eye.]
Oh yeah? And what were you kids doin' all the way over there? You're supposed to be outside with the rest right now.
[Were you doing Crimes]
no subject
Uhhh, about that...
[He makes a show of looking looking contrite. Rubs the back of his neck and everything.]
I didn't want to, so I tried to hole up and read a book. Mabel was trying to get me to come out when she ran into the door on accident.
no subject
Wolfwood sighs, heavily. It seems Dipper's efforts have finally paid off, because it looks like he's going to relent.]
Alright, fine. Let's go get her before Miss Melanie sees you were foolin' around. Ya'll better be glad it's me helpin' out, she wouldn't let you off so nicely.
no subject
[Especially once he gets him out of this dream since the best way he can think to do that is to manipulate it into being a nightmare. Once they're heading in the right direction, Dipper falls a step behind and concentrates.]
[These powers are actually really uncomfortable for him to use, for a few obvious reasons, but as he's told himself in the past, if he's gotta have them, he may as well use them for good.]
[Sorry wolfwood, but it really is for the best.]
[Wolfwood might notice the air around him start to shift, as they get closer. A weird feeling of dissociation, of reality getting ...wonky? It smooths out almost as as quick as it ruffled, leaving a disquieting feeling in the air.]
[Hm, there's suddenly an awful lot of smoke and fire pouring out of the windows now.]
no subject
Hey- Hey!!
[He takes off at a sudden sprint, sending other children scrambling to get out of his way as he runs. A good portion of them are outside in the courtyard playing, but he knows that isn't all. It's never all.]
Get back! Shit, everybody get away from here! Miss Melanie-!
no subject
[It's a bad nightmare, he observes, but one he's probably had before so it's not enough to shock him awake. Okay, so that means he needs to make things scary and weird.]
Oh no, my sister-
[He's still playing his part for now, but he also falls back so he can focus more on the nightmare. What can he do to make this worse in just the right way... Ah, okay, let's go with that.]
[Wolfwood would find, upon entering the building not a girl with her braces stuck to the screen door, but a dark, gargantuan horse creature with ghostly eyes and sharp teeth. It screams at him with a howl like hell itself as opened.]
no subject
Wolfwood sees the creature and reacts completely on instinct, his hand flying to his side to grab for his handgun. He doesn't have the Punisher, but it doesn't matter in this case. Since coming to the Grove, he's always made sure he's armed in some way.
And it seems that Dipper's plan works. Just as he raises his gun to fire a shot, the sound of the gun backfiring coincides with a flash of light that blinds them both, and just like that...wherever Wolfwood ended up in the Grove, he suddenly snaps awake, breathing heavily and staring wide eyed at the sky above.]
no subject
[the light flashes and Dipper is both disoriented and relieved, laying face down on the ground next to him.]
Dude.
[He rolls over. Hey, there’s a familiar looking kid.]
You’re finally awake, thank goodness.
no subject
His gaze narrows.]
What...the fuck was that. Who the fuck are you!?
[Hi Dipper sorry Dipper he's like this-]
no subject
[He could be good and honest about what just happened and explain everything.]
I dunno man, you were sleep walking towards a river and I tried to stop you. Whatever you were dreaming about must have been pretty crazy.
[But he won’t.]
Name’s Dipper.
no subject
And you just happened t'be there, huh??
no subject
[Dipper scoots back and gets to his feet, putting out his hands so Wolfwood can see them. He's going to try and seem nonthreatening, but. Well. Dipper does have a gun for a reason.]
I mean, it's a pretty small town and I know a sleepwalker when I see one, so I followed after you to make sure you didn't get hurt.
[That part isn't a lie, at least.]
no subject
[Points at him as if Dipper wasn't very aware that he was, in fact, there-]
no subject
[He can keep trying to lie to him, he guesses, and see if he eventually buys it ...or he can try and explain and look even worse.]
Okay. Okay. I'll explain, but it's going to sound crazy and also you have to believe me when I tell you I really was trying to keep you from taking a dive in the river.
[Dipper motions vaguely in that direction, while keeping on hand out in front of him.]
You can probably find foot prints there and everything.
no subject
His gaze narrows, and for a moment he considers getting up to look, but...no, better to keep asking questions.]
Okay, fine. But why did I see you in my dream?