cleavethetides: (Default)
[personal profile] cleavethetides
Who: The Grove
What: Town Hall
When: Mid-Late December
Where: Inn Lobby
Warnings: Child death mentions, torture, body horror all probably will be brought up.
read more... )

EVENT 007

Dec. 1st, 2023 09:16 am
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[personal profile] sticksandbonesmods
EBB AND FLOE
A WINTERFUL LIFE
cw: food scarcity

The December snows roll in heavy, and with it, the fear-monsters and little pranksters that harassed you all month disperse into black mist. Whether they were about to kill you, stalking you, or pulling your hair, as soon as the moon hits its zenith, the beasts are gone. The mists float harmlessly into the air, hopefully to never be seen again. Hopefully.

For now, you’re free. The Forest and the Creature within slumber, as the cold seeps into every corner of the confined space you reside in and beyond. No longer will the entities within the woods try to kill you just for putting a toe past the fog wall. No longer does anybody sense a lingering danger. Finally, the Grove is peaceful. You can only hope it’ll last.

Unfortunately, while no mysterious monsters are working to murder you in cold blood, nothing can be done about the river freezing over, cutting off access to fish, and nothing can be done about the General Store running out of meat. The river’s ice cannot be broken nor melted. The grasses and flowers have shrivelled under the extreme cold; the trees are twiggy and leafless. Mysteriously untouched are the gifts from the Guardians — the blackberry bush on the opposite side of the river and the apple tree on the bank near the school continue to fruit throughout the month. Remember to say “thank you” before you feast from what remains.

At the very least, the General Store has plenty of trail mix, vegetables, and crackers. It’ll be a difficult month — but so far, you’ve endured much worse. Surely a little hunger can’t kill you now?
FREEZE THE DAY
During the day, the cold isn’t that bad. Sure, there’s a foot of snow on the ground and more keeps falling, and sure, snowball fights aren’t exactly fun anymore because your fingers get way too chilly way too quickly — but the sun still shines, and sometimes you can stand out in a sunny spot and feel a whole five degrees warmer than you were a moment ago. It’s tolerable. During the night, however, the temperatures dip well below freezing, and the air is so frigid that it dries your skin out on contact. Frostbite threatens to set in within minutes if you aren’t properly dressed.

Fires are harder to light, too, even if they’re indoors. You’ll find that, should you get one lit, it’ll go out within half an hour. None of the buildings stay warm for very long past night, and though they aren’t completely frozen-over, it’s the least bit uncomfortable for those who aren’t cold-faring to cope with. What is there to do, other than grab as many blankets as possible and make a nest or a fort, or maybe even grab a friend and leech their body heat? They don’t need that, right?

While you’re bothered by the weather, the Shopkeeper, Trader, and the two Guardians present within the Grove are entirely unaffected. Rusty, however, is merely a dog. He’ll help himself to cuddling against you whenever he can, including letting himself into your room at night and getting under the covers while you sleep. He will thank you in the mornings by leaving you a simple gift at your feet: A bone he found outside, because he loves you.

…one has to wonder how he broke in in the first place, though.
PARTING IS SUCH SLEET SORROW
Midway through the month, the snowfall begins to pick up. While the Grove hasn’t quite hit blizzard territory yet, the snow is consistent and unending, especially late at night. On occasion, mixed in with the delicate snowflakes, are tiny golden lights. Should they go untouched and unobstructed, they’ll simply fade away when they flutter to the ground. But should you, say, catch one on your tongue with the other flakes, or have one brush your hand, or purposely try to grab one?

It will float through you, into you, and your mind will be transported elsewhere. To the past, as you were when you were here originally. It is a vision of your past life, of memories long lost, of a “you” that isn’t “you” as you are now. Whether the golden light has you spectating as if you’re seeing yourself on a television screen, or acting the part of the old “you”, that matters little to the vision the golden light wanted to show you. It will end when it wants to end, you see. You could get an hour of a memory, or a single minute, or three whole days. It might have even dragged in another with you, someone nearby who was hit with a ball of light themselves or happened to pass by.

For those of you who have avoided this fate, you get to bear witness to those that are affected — they’re standing stone-still wherever they last touched the golden lights, eyes closed, as if asleep while standing up. You can try to rouse them, but they won’t wake until they’ve fully experienced the memory being shown to them. The best thing to do might be to drag them inside so they aren’t icicles when they come back to reality.
SPARK NOTES
CLICK TO EXPAND!
A WINTERFUL LIFE
The Forest has gone to sleep for the month. Unfortunately, the river is frozen, and it's hard to come across much food, save for what grows upon the Guardians' gift plants by the river. Luckily, the General Store seems to have some sparser amounts of food throughout the month.

FREEZE THE DAY
It's cold outside! Below freezing, actually! And for some reason, heat indoors just doesn't stick. Luckily you can cuddle with friends, in your own nest of blankets, or with Rusty, who is somehow breaking into everybody's bedrooms even if you've locked all your doors and windows. Hello, hi, he loves you and he is cold.

PARTING IS SUCH SLEET SORROW
Golden lights fall amidst the snowflakes. If you come into contact with one, you'll close your eyes and dream of your past life within the Grove. You might even unwillingly pull someone else in with you.

OOC
Y'all how is it already December. If you'd like to plot with people for this event, head over to OOC plotting. Reminder that AC for the month of December is check-in only, which means that if you're not feelin' it you can simply put in a "hi I still go here" comment and exit for the rest of the month. It's the holiday season, after all, so we don't expect you to give up family time for our silly little game. Regular AC will resume in January, and that will also be when our next TDM occurs. Happy holidays!

UPDATES
❖ None yet!

EVENT 006

Nov. 3rd, 2023 09:24 am
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[personal profile] sticksandbonesmods
SOMETHING WICKED
FROSTED MORNINGS
What can presumably be called Halloween comes and goes, and perhaps for a time things are… normal. Or close enough to it, in a haunted, possessed forest where time blends together. And then it’s cold. Frost forms on the windowpanes in the morning and dusts the grass and leaves, and soon enough it begins to snow on and off, gentle as can be. The Trader finally dismisses her turtle summon, and now the tent she keeps feels smaller and perhaps emptier, despite Goldie having been outside the entire time. As time progresses and lapses, there is a persistent aroma of chocolate in the air, intertwined with the crisp chill of late autumn and early winter. Both the Trader and the Shopkeeper keep a pot going at all times, with the thickest, creamiest hot cocoa you could imagine, always served in an almost-too large mug.

One morning, as you go about your day – maybe you’re getting some winter clothing from the general store, or out fishing — the Trader stops you.

“Come here for a moment, please? I’ve developed something for the lot of you. Hopefully it will help.”

She holds out a leather-bound book with blank pages. When you write in it, the writing also appears in the others.

“It’s for communication. Just remember, nothing is private in these, so do be careful. And polite.”

Otherwise, it’s a lovely day. You get the feeling every time you go near the fog that something actively wants you dead, but that’s… probably nothing. It’s not like you have the Golden Glasses anyway — or maybe you do. …Well, you only need one attempt to step through the cracks to know that entering the forest officially means you will be attacked immediately. Try not to die.
MISCHIEF MISBLAMED
It starts out small. Something missing, found in another person’s room. Pinches whenever someone passes by. Something tugging at your hair while another person is behind you. It’s a little suspicious, isn’t it? But the only possible suspect always says it wasn’t them.

More things go missing. Pinches become scratches and bruising grips, gone just as quickly as they came. Hair-pulling becomes painful yanking, and more than once you may feel a harsh shove — especially by stairs or in the inn’s kitchen. Sleep is hard to come by as things get pushed off your shelf all night, or your blanket keeps falling on the floor.

You’re tempted to shout at the person — or people — next to you. Accuse them of pushing your tea onto the floor like a cat, or call them out for hiding your necklace, or slap their hand away from where there’s a scratching at your neck. Perhaps it clicks then that they might be too far away, or that they’re not the culprit. Or perhaps it doesn’t, and you’re suddenly really, really tempted to punch them square in the jaw.

As time passes, the true culprits become a little more visible, until finally you can see little shadow people, flat against the walls and floors until they reach out, laughing at you. And laughing, and laughing. Even as knives fly through the air, even as you fall to the ground, even as bone breaks.

You’re not going to know much peace this month.
AN ONSET OF DREAD
Beyond the thick fog that surrounds the Grove, something is watching you. Even going inside doesn’t spare you the feeling, even if the hot chocolates provide comfort. There’s something standing in the distance, visible only out of the corner of your eye but always gone when you turn to look. Something looming behind your reflection, too distant to make out but always there until you turn. And then, it laughs.

Eventually, it shows itself. A grotesque monster built around your worst fears, all merged together. Always watching, sometimes smiling in anticipation. You see it standing outside the window from afar, or following you across the grove but vanishing before you can charge to it yourself. You hear it when you’re trying to go about your day, dealing with awful pranks and the heavy weariness that comes with the lack of sleep. Sometimes it manifests right before you, swinging at you before it vanishes again, leaving you with only your racing heartbeat and whatever injury it may have left.

As time passes, it only gets worse. For however confined the Grove is, it truly feels cramped with these monsters stalking you, chasing you, hunting you. When they’re killed, they rise again from their own shed corpse like a snake molting from its skin, stronger than ever. And they’re coming for you.

You’ve already discovered that fighting them won’t work — it’ll give you a few moments of respite, yes, but they’ll inevitably come back to you. Maybe you can wait it out. Or maybe there’s another way to stop their advance?
SPARK NOTES
CLICK TO EXPAND!
FROSTED MORNINGS
There's hot chocolate in the air (and also in a mug) and you can now communicate long distances via network notebooks ("netbooks"). Have fun, be nice.

MISCHIEF MISBLAMED
Little pranksters want to Get you. They'll get more hostile and even murderous throughout the month (although they'll spend the first half of it trying to frame other people for their crimes).

AN ONSET OF DREAD
Abstract monsters based on your fears are following you. You can't kill them, but they can kill you. Maybe there's some way to stop them?

OOC
It's November, somehow! If you'd like to plot with people for this event, head over to OOC plotting. Our locations pages & FAQ were updated within this last week, so please read through those when you get a chance. We have an interest check linked below for a future plotline as well and would appreciate feedback on that post (or just an "I'm interested" comment) as well!

UPDATES
❖ None yet!

simplicitas: (025 @Byomewa)
[personal profile] simplicitas
Who: Everyone. All y'all.
What: Playing in the snow / snowball fight mingle!
When: Nov 1st-ish, first snowfall
Where: Out Side :)
Warnings: newly discovered levels of snow-ridden violence against your fellow man
try not to give anyone a concussion challenge (failed) )
amethystic: (063)
[personal profile] amethystic
Who: Everyone
What: The monthly info share!
When:
Several days after the new moon
Where: Inn Lobby
Warnings: Mentions of child death, past life talk, discussion of body horror, mentions of live burial

we've got so much to talk about )
harmacy: morbid fixation (I-0110)
[personal profile] harmacy
Who: Add, Mizuki, Irene & ???
What: it is FINALLY TIME to go on that mission into the woods... please wish them luck.
When: During the night of the New Moon (Oct 14th)
Where: The Forest
Warnings: trauma/abuse, body horror, emeto, eye gore, vore (thanks mizuki)

wait for me, i'm saving you )
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[personal profile] sticksandbonesmods
SPOOKY SCARY SKELETONS
WAKE UP
cw: immolation, sinkholes

When your eyes open, you’re lying in crisp, blackened grass. The sky is dreary, the world around you is still and silent. Were it not for the ash raining from the sky or the acrid tang of burnt flesh, it might almost feel peaceful. Familiar-feeling memories wash over you — a town burning, the cackling of an unknown beast, the shrill screams of friends and loved ones dying a slow, painful death—

Where did that memory even come from? You’d better shake it off and rise to your feet before the ash buries you, too. It isn’t real… right?

The town you’re in is dilapidated and charred. Something snaps under your feet, and when you look down, a bone lies pressed into the earth, perfectly broken into two neat pieces. You press on, toward the destroyed remains of houses — some missing roofs, some collapsed in on themselves, others still weathering the test of time — to where the trees are vibrant and orange, to where the grass has regrown and the buildings stand tall. You press on… and your foot catches in the mud, a hole opening up beneath your feet and dragging you in. If you’re quick enough, you might be able to escape the collapsing earth before it buries you alive in years of muck and decay. If not… perhaps you’ll be lucky, and someone from the nearby settlement will bail you out.

Hopefully you won’t have to wait long.
KEEP MY HEAD TOGETHER
Somewhere on your body is an intricate, black mark that doesn’t come off no matter how hard you scrub. Perhaps there are two, or even three, or more. You don’t exactly remember getting these small, medallion-sized tattoos — it’s almost as though you woke up with them. Better make sure no one’s drawing on you in your sleep.

As the day progresses, the effects of these marks become apparent. Suddenly, everything hurts — a dull, throbbing pain as if you’ve been stabbed. Perhaps the pain is quick and sharp, like you stubbed your toe on the inn’s coffee table. Perhaps it slowly burns, like hot coffee accidentally splashed on your lap. No matter what the pain is, you feel it at less of an intensity than you would if you’d actually done these things. Later, you might meet with the person who shares a mark with you, and maybe they’ll tell you — they stubbed their toe, they spilled their coffee, someone randomly stabbed them, how weird is that?

These marks link you and your partner(s) — any pain they feel, you’ll feel, too, albeit at half the intensity they do. If you’re sharing that pain between three people, it’ll be at one third the intensity.

Negative emotions, though? Those, you get at full throttle. If those you share a mark with cry, you’ll cry, too; you feel their rage at being stuck here as though it were your own; you long for home, and you miss a mother that isn’t yours. Fight through your blurring sense of self, friend. Surely you’ll get used to it soon. After all, these will stay on your body for the rest of the month.
THE BEAUTIFUL PEOPLE
A week into October, a skeletal visitor comes rattling into the Grove, wearing a top hat on its bare cranium and a name tag on its ribcage: “Mr. Bone-Jangles”. Mr. Bone-Jangles cannot speak, but he’s very excited to take willing people into the burned town and lead them toward the far north of it, where a small army of fellow skeletons have put up a circus tent. Pumpkin-shaped flags decorate the scorched remnants of a street, and mysterious skull-shaped lights float in the air. Mr. Bone-Jangles joyfully motions to the tent, where a banner placed over the tent-flaps reads “MASKERADE”... you assume this is meant to be “masquerade”, but it would be rude to point out the spelling error. Skeletons don’t have brains.

Before you can even enter the tent, Mr. Bone-Jangles’ employees direct you to a smaller tent set up to the side, demanding with clacks of their jaws in morse code that you put on your costume and mask. Costumes are optional; masks are not. Luckily, all of these are free. The costume tent itself is entirely empty save for one giant mirror which, when gazed into, shows you standing in your outfit of choice. Once you exit the tent, you’ll be wearing that outfit, and the skeletons will hand you a wooden mask in any design you feel suits you, matching or not. Where did your old clothing wind up? Great question! They’ll be teleported back to your bed in a wrinkled heap, but you don’t have to worry about that until the party stops. And speaking of that mask… when you put it on between the party start at 10pm and end at 6am, it won’t come off no matter how hard you pull until 6:01am approximately.

The skeletons insist you don’t try to tug your skin off, though, and instead direct you inside the masquerade tent itself. It’s almost akin to being teleported to another dimension — a grand ballroom is decorated with classic Halloween decorations, a buffet of spooky-themed snacks is laid out on the tables, the music is almost too loud, and a lounge is set up off to the side for those who’d like to rest between dances. If you lack a dance partner, worry not — the skeletons are more than happy to waltz with you. And, if you’re of age, they’ll serve you any liquor you’d like.

Stay too late, though, and the skeletons will kick you out. They’re stronger than they look and aren’t afraid to toss you like a wet rag onto the burnt streets. Once the party ends for the night, you won’t be able to get back into the tent no matter how hard you try, so don’t leave anything behind!
DON’T CHASE THE DEAD
Turns out, the masquerade isn’t just for one night, but for every night for the rest of the month. On the second night of the masquerade and on from there, ghosts appear in droves, gathering at the party and in the burned town for a night out. No matter how hard you try, you can’t get their attention; they’ll merely pass right through you as if you aren’t there.

Some of the ghosts look eerily familiar to you, like people you knew in the past who aren’t here now. It could be your mother, your brother, a close friend, or maybe your old neighbour or coworker. Each is dressed in masquerade attire, each intends only to party until the sun comes up, and at that point, each ghost fades from the world as if dissolving away into nothingness.

They’ll be back the next night, of course. And the next. And the one after that. Until finally, the last day of the month rolls around, and the ghosts aren’t there. If you come to the burned town at 6am, you’ll be greeted by the sight of the skeletons packing up their tents and decorations. And if you stick around until 7…

Mr. Bone-Jangles takes off his top hat and takes a bow, waves one last goodbye, and then him and his skeleton crew take a dive into the sinkhole that was, somehow, underneath the masquerade tent the whole time.
SPARK NOTES
CLICK TO EXPAND!
You find yourself in a burned-down town. As you try to leave, a sinkhole opens beneath your feet and sucks you in. Screaming for help is a viable option.

Everyone is now sharing pain and negative emotions. Please try not to get stabbed so that your partner(s) don't have to also feel stabbed. You can pair up with as few or as many people as you want, as long as you're paired up with minimum one other person.

Welcome to the masquerade! Mr. Bone-Jangles hopes you have a good time. Masks and Halloween costumes are provided free of charge, but be careful, because donning the masks between 10pm and 6am makes them unable to be removed until the party stops at 6. There's tons of food and drink, and liquor for those who are old enough to have it. Just don't stay past the party's end or the skeletons will yeet you out onto the street.

The masquerade goes for the rest of the month, and after day 1, it'll be frequented by ghosts who look like people from your past. They don't seem to notice you and will float through you if you stand in their way. At the end of the month, the skeletons pack up the party, the ghosts disappear, and the skeletons jump into a sinkhole underneath the masquerade tent. Goodbye! Happy Halloween! Mr. Bone-Jangles sends his regards.

Welcome to the fifth TDM & Event Log of Sticks and Bones! This log is game canon. The prompts are meant for all players, current and future, so have fun! Our applications operate on a rolling basis, so applications are open with no end date unless we suddenly cap players. If there are any questions, please direct them to the "questions" header below.

❖ None yet!

TDM TOPLEVELS!
mooninthewater: (346)
[personal profile] mooninthewater
NEW MOON, WHO DIS?

!
"INVITATION"

Everyone will get a recounting from Mizuki about his encounter with the creature in the woods, regardless of whether or not you had your own run in it with. He knows it was brought up before, but he just wants to make extra sure everyone is up to speed! He gives a general outline of information that he learned from Ydalir, the Trader. (And, yes, he calls her that to everyone.)

One, the creature's name is Zahliya, but has many overall titles. His full title seems to be "Zahliya, The Purifier, He Who is the First Sentinel, the Grove's Guardian". It's kind of a mouthful, but Mizuki seems adamant you do your best to remember it all.
Two, "Purifier" seems to imply his capability to ward off and, well, purify corruption from the forest. This is obviously going to be very useful to the Grove as a whole.
Three, the fog is apparently at its weakest during that of a new moon, hence the timing. Which is tonight, Mizuki happily reminds you!
Four... "Zahliya needs our help."

He doesn't seem to elaborate further on that last point. Feel free to ask him about it, or just go to your fellow neighbors and be like "hey, what the fuck is that cryptic twink on about???" Regardless of what you do with that information, Mizuki strongly encourages your to meet with everyone at the edge of the fog closest to the inn tonight.

!
GATHERING

...And by "strongly encourages", it means he will drag your dumb ass to the meeting if you need an excuse to have them actually show up. Mizuki seems very adamant about this. Zahliya is their friend now! We don't leave friends behind.

Mizuki explains that it seems relatively simple, all things considered. Simple relative to other things within the Grove, anyway. They just all gotta... "wish" for Zahliya. Sort of like believing in fairies, or calling out one's name for them to appear. Sort of.

He's certainly not going to lead in this, however. He's just here to provide the information! If anything, he's more hopeful that someone else will take the reigns from him the moment all knowledge about this is out there.

!
OOC

The OOC post about this event is here. I figured I should make the post about it initially, considering Mizuki dug for the lore about Zahliya, but considering he is not the leader-type, he will simply defer to the group from here. This is helpful for both chaos reasons and so everyone can more easily be involved. I also left the first prompt open for any pre-discussions about this you'd like to get out of the way, though if you would just like to read through Mizuki's discussion with the Trader and handwave knowing it, I'm totally fine with that, too. Mizuki wouldn't make any attempts to hide information from anyone, assuming they asked him the question first.

Recap of the Event so far! (Click to Expand!)
  • The event begins with characters learning and talking about how to go about the information above. Caoimhe's brought a song. Natsuno brought knives. BB brought herself (unfortunately). Add brought... medical attention. All's well!
  • Until it isn't, as when the moon is at its zenith, there's a horrifying roar and two mysterious sets of footprints within the fog. Using the goggles from the Shopkeeper, Add is able to find a twisted looking creature and a humanoid. It's decided that it's now or never to call out for their Guardian friend.
  • And he does, in fact, appear! But he certainly doesn't seem to be doing so hot...
  • ...but taking care of him might have to come second to the very angry monster beyond Felicity's barrier.

EVENT 004

Sep. 1st, 2023 11:03 am
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[personal profile] sticksandbonesmods
ASHES TO ASHES
DUST TO DUST

It’s a calm, misty morning. The sun is peaking over the treetops, and the air is chilled, almost like the onset of fall. How long have you been here, now? Days? Weeks? Months? Everything blurs together. But so you persist… just. Not quite yet. The day’s only just waking up and so are you! Whether you like it or not. You see, as you slept, something has crept its way into your room, and as the sun peaks through windows and closed blinds, it’s finally grabbing you and pulling.

As you meet your rude awakening, the intruder is clear to see. Or rather, it’s incredibly unclear. Mist and fog and sickly-looking vines wrap around your legs and up your body as it drags you to the woods, and attacks of all sorts slide off like water on glass. There is no escape. It’s time to play, and the air is unusually, painfully hot.

OUT OF THE FRYING PAN...

The fog of the forest grows dark and heavy as you’re pulled along against your will, and as you go something seems… different. Maybe your body seems lighter and off balanced. Maybe certain features are no longer tickling your skin. Maybe the connection to the world around you has been brutally severed — all that can be said is that as you’re eventually spat out to a metal platform, you feel incomplete somehow. Magic doesn’t come when you call. Gear doesn’t activate properly. Whatever happened, you’re a completely ordinary human, and it stings.

You and your fellow denizens of the Grove stand on a seeringly hot metal platform, and the air burns your lungs. Ash and soot float through the air, singeing wherever it lands for a split second. Towering up before you is a volcano that has no right being here — but it is. Platforms and smaller spires and rocks litter your surroundings, and scorch marks are everywhere.

The only consolation is that whatever is about to happen, you at least aren’t doing this in your pyjamas.

...INTO THE FIRE

Eventually, as sweat builds up and the wind only burns further, a too-familiar childish voice rings out: "It’s playtime! If you win, I’ll show you something REALLY cool. …Oh, but surely I don’t have to explain ‘The Floor is Lava’, right?"

It goes silent, and there’s a loud metal grind of something. The lava beneath the platform begins to rise, and so does the hateful heat.

At least there are multiple ways out. You can attempt to hop across crumbling platforms, mysteriously and magically floating overhead — though they might break after a few footsteps. You can try climbing the burning-hot, stony surface of the surrounding cliffsides, where flows of magma get a bit too close for comfort. You can take the safer-but-risky way of running through the game area’s many mazelike paths, cut into and through the cliffs, but be careful; should the magma rise too high, those pathways will be flooded. No matter what you choose, the goal is to get to the top, out of the volcanic arena and to a designated “safe zone" waiting on an overhang at the volcano's lip. Up there, an invisible barrier prevents victors from climbing back down into the game zone, and up there is where you will wait with your fellow victors if you succeed. It’s air-conditioned, as if you’re still not trapped within a volcano.

As the first of you reaches the top of the rise, a victory fanfare plays from somewhere, but the lava begins to rise faster. Faster and faster, for each person who succeeds — or dies a horrible, fiery death. You’d better hope your success doesn’t come at the cost of someone else’s life.

DYING EMBERS

As soon as there are no players remaining in the game, another chime plays from a still-mysterious location. After a cheerful voice congratulates you on your victory, the fog encircles you again, as it had done earlier in the day. When you next blink, you’re back in the Grove, standing exactly where you were when you were first taken.

Those of you who died, however, will wake up the following morning in your usual sleeping quarters, be it in your bed or outside in the forest. The good news is, you’re hale and healthy despite everything. A voice whispers to you as soon as you reawaken: "Better luck next time!"

SPARK NOTES
CLICK TO EXPAND!
Good morning. You are being stolen. You can shout for help, if you'd like.

Welcome to today's event: A big game in a volcanic arena! Use this time to talk to your fellow players. You might need to devise a strategy to get out of this one.

The game begins, and the lava starts to rise. For every player who successfully makes it to the top of the arena, the lava will begin to rise faster and faster, intending to kill your fellow competitors. If you make it to the top, you'll find yourself standing in an air-conditioned platform still within the volcano, walled in by an invisible wall and unable to leave until there are no more remaining players.

Once there are no more players remaining, and if you completed the game successfully, you'll find yourself back in the Grove in short order, standing where you were when you left. If you died, however, you'll wake up the following day, restored to full health and (probably) not damaged at all.

If you'd like to plot with someone, head to the OOC Plotting Post for this event! As a reminder, we will have a sub-event later on in the month that will be much lighter in nature. Stay tuned! And watch out for the New Moon...

❖ None yet!