sticks and bones. (
sticksandbonesmods) wrote in
sticksandbones2023-10-04 03:16 pm
Entry tags:
- !event,
- !tdm,
- arknights: gnosis,
- arknights: irene,
- arknights: mizuki,
- baldur's gate iii: astarion ancunín,
- baldur's gate iii: taliira a'daragon,
- digimon survive: haru,
- elsword: add,
- elsword: elsword,
- fate: bb,
- i'm the grim reaper: brook,
- jujutsu kaisen: toge inumaki,
- murder drones: n,
- original: caoimhe ailbhe,
- original: felicity morais,
- original: kiera canorus,
- original: lancelot,
- original: luca aurelius
Event & TDM 005
SPOOKY SCARY SKELETONS
WAKE UP
cw: immolation, sinkholes
When your eyes open, you’re lying in crisp, blackened grass. The sky is dreary, the world around you is still and silent. Were it not for the ash raining from the sky or the acrid tang of burnt flesh, it might almost feel peaceful. Familiar-feeling memories wash over you — a town burning, the cackling of an unknown beast, the shrill screams of friends and loved ones dying a slow, painful death—
Where did that memory even come from? You’d better shake it off and rise to your feet before the ash buries you, too. It isn’t real… right?
The town you’re in is dilapidated and charred. Something snaps under your feet, and when you look down, a bone lies pressed into the earth, perfectly broken into two neat pieces. You press on, toward the destroyed remains of houses — some missing roofs, some collapsed in on themselves, others still weathering the test of time — to where the trees are vibrant and orange, to where the grass has regrown and the buildings stand tall. You press on… and your foot catches in the mud, a hole opening up beneath your feet and dragging you in. If you’re quick enough, you might be able to escape the collapsing earth before it buries you alive in years of muck and decay. If not… perhaps you’ll be lucky, and someone from the nearby settlement will bail you out.
Hopefully you won’t have to wait long.
When your eyes open, you’re lying in crisp, blackened grass. The sky is dreary, the world around you is still and silent. Were it not for the ash raining from the sky or the acrid tang of burnt flesh, it might almost feel peaceful. Familiar-feeling memories wash over you — a town burning, the cackling of an unknown beast, the shrill screams of friends and loved ones dying a slow, painful death—
Where did that memory even come from? You’d better shake it off and rise to your feet before the ash buries you, too. It isn’t real… right?
The town you’re in is dilapidated and charred. Something snaps under your feet, and when you look down, a bone lies pressed into the earth, perfectly broken into two neat pieces. You press on, toward the destroyed remains of houses — some missing roofs, some collapsed in on themselves, others still weathering the test of time — to where the trees are vibrant and orange, to where the grass has regrown and the buildings stand tall. You press on… and your foot catches in the mud, a hole opening up beneath your feet and dragging you in. If you’re quick enough, you might be able to escape the collapsing earth before it buries you alive in years of muck and decay. If not… perhaps you’ll be lucky, and someone from the nearby settlement will bail you out.
Hopefully you won’t have to wait long.
KEEP MY HEAD TOGETHER
Somewhere on your body is an intricate, black mark that doesn’t come off no matter how hard you scrub. Perhaps there are two, or even three, or more. You don’t exactly remember getting these small, medallion-sized tattoos — it’s almost as though you woke up with them. Better make sure no one’s drawing on you in your sleep.
As the day progresses, the effects of these marks become apparent. Suddenly, everything hurts — a dull, throbbing pain as if you’ve been stabbed. Perhaps the pain is quick and sharp, like you stubbed your toe on the inn’s coffee table. Perhaps it slowly burns, like hot coffee accidentally splashed on your lap. No matter what the pain is, you feel it at less of an intensity than you would if you’d actually done these things. Later, you might meet with the person who shares a mark with you, and maybe they’ll tell you — they stubbed their toe, they spilled their coffee, someone randomly stabbed them, how weird is that?
These marks link you and your partner(s) — any pain they feel, you’ll feel, too, albeit at half the intensity they do. If you’re sharing that pain between three people, it’ll be at one third the intensity.
Negative emotions, though? Those, you get at full throttle. If those you share a mark with cry, you’ll cry, too; you feel their rage at being stuck here as though it were your own; you long for home, and you miss a mother that isn’t yours. Fight through your blurring sense of self, friend. Surely you’ll get used to it soon. After all, these will stay on your body for the rest of the month.
As the day progresses, the effects of these marks become apparent. Suddenly, everything hurts — a dull, throbbing pain as if you’ve been stabbed. Perhaps the pain is quick and sharp, like you stubbed your toe on the inn’s coffee table. Perhaps it slowly burns, like hot coffee accidentally splashed on your lap. No matter what the pain is, you feel it at less of an intensity than you would if you’d actually done these things. Later, you might meet with the person who shares a mark with you, and maybe they’ll tell you — they stubbed their toe, they spilled their coffee, someone randomly stabbed them, how weird is that?
These marks link you and your partner(s) — any pain they feel, you’ll feel, too, albeit at half the intensity they do. If you’re sharing that pain between three people, it’ll be at one third the intensity.
Negative emotions, though? Those, you get at full throttle. If those you share a mark with cry, you’ll cry, too; you feel their rage at being stuck here as though it were your own; you long for home, and you miss a mother that isn’t yours. Fight through your blurring sense of self, friend. Surely you’ll get used to it soon. After all, these will stay on your body for the rest of the month.
THE BEAUTIFUL PEOPLE
A week into October, a skeletal visitor comes rattling into the Grove, wearing a top hat on its bare cranium and a name tag on its ribcage: “Mr. Bone-Jangles”. Mr. Bone-Jangles cannot speak, but he’s very excited to take willing people into the burned town and lead them toward the far north of it, where a small army of fellow skeletons have put up a circus tent. Pumpkin-shaped flags decorate the scorched remnants of a street, and mysterious skull-shaped lights float in the air. Mr. Bone-Jangles joyfully motions to the tent, where a banner placed over the tent-flaps reads “MASKERADE”... you assume this is meant to be “masquerade”, but it would be rude to point out the spelling error. Skeletons don’t have brains.
Before you can even enter the tent, Mr. Bone-Jangles’ employees direct you to a smaller tent set up to the side, demanding with clacks of their jaws in morse code that you put on your costume and mask. Costumes are optional; masks are not. Luckily, all of these are free. The costume tent itself is entirely empty save for one giant mirror which, when gazed into, shows you standing in your outfit of choice. Once you exit the tent, you’ll be wearing that outfit, and the skeletons will hand you a wooden mask in any design you feel suits you, matching or not. Where did your old clothing wind up? Great question! They’ll be teleported back to your bed in a wrinkled heap, but you don’t have to worry about that until the party stops. And speaking of that mask… when you put it on between the party start at 10pm and end at 6am, it won’t come off no matter how hard you pull until 6:01am approximately.
The skeletons insist you don’t try to tug your skin off, though, and instead direct you inside the masquerade tent itself. It’s almost akin to being teleported to another dimension — a grand ballroom is decorated with classic Halloween decorations, a buffet of spooky-themed snacks is laid out on the tables, the music is almost too loud, and a lounge is set up off to the side for those who’d like to rest between dances. If you lack a dance partner, worry not — the skeletons are more than happy to waltz with you. And, if you’re of age, they’ll serve you any liquor you’d like.
Stay too late, though, and the skeletons will kick you out. They’re stronger than they look and aren’t afraid to toss you like a wet rag onto the burnt streets. Once the party ends for the night, you won’t be able to get back into the tent no matter how hard you try, so don’t leave anything behind!
Before you can even enter the tent, Mr. Bone-Jangles’ employees direct you to a smaller tent set up to the side, demanding with clacks of their jaws in morse code that you put on your costume and mask. Costumes are optional; masks are not. Luckily, all of these are free. The costume tent itself is entirely empty save for one giant mirror which, when gazed into, shows you standing in your outfit of choice. Once you exit the tent, you’ll be wearing that outfit, and the skeletons will hand you a wooden mask in any design you feel suits you, matching or not. Where did your old clothing wind up? Great question! They’ll be teleported back to your bed in a wrinkled heap, but you don’t have to worry about that until the party stops. And speaking of that mask… when you put it on between the party start at 10pm and end at 6am, it won’t come off no matter how hard you pull until 6:01am approximately.
The skeletons insist you don’t try to tug your skin off, though, and instead direct you inside the masquerade tent itself. It’s almost akin to being teleported to another dimension — a grand ballroom is decorated with classic Halloween decorations, a buffet of spooky-themed snacks is laid out on the tables, the music is almost too loud, and a lounge is set up off to the side for those who’d like to rest between dances. If you lack a dance partner, worry not — the skeletons are more than happy to waltz with you. And, if you’re of age, they’ll serve you any liquor you’d like.
Stay too late, though, and the skeletons will kick you out. They’re stronger than they look and aren’t afraid to toss you like a wet rag onto the burnt streets. Once the party ends for the night, you won’t be able to get back into the tent no matter how hard you try, so don’t leave anything behind!
DON’T CHASE THE DEAD
Turns out, the masquerade isn’t just for one night, but for every night for the rest of the month. On the second night of the masquerade and on from there, ghosts appear in droves, gathering at the party and in the burned town for a night out. No matter how hard you try, you can’t get their attention; they’ll merely pass right through you as if you aren’t there.
Some of the ghosts look eerily familiar to you, like people you knew in the past who aren’t here now. It could be your mother, your brother, a close friend, or maybe your old neighbour or coworker. Each is dressed in masquerade attire, each intends only to party until the sun comes up, and at that point, each ghost fades from the world as if dissolving away into nothingness.
They’ll be back the next night, of course. And the next. And the one after that. Until finally, the last day of the month rolls around, and the ghosts aren’t there. If you come to the burned town at 6am, you’ll be greeted by the sight of the skeletons packing up their tents and decorations. And if you stick around until 7…
Mr. Bone-Jangles takes off his top hat and takes a bow, waves one last goodbye, and then him and his skeleton crew take a dive into the sinkhole that was, somehow, underneath the masquerade tent the whole time.
Some of the ghosts look eerily familiar to you, like people you knew in the past who aren’t here now. It could be your mother, your brother, a close friend, or maybe your old neighbour or coworker. Each is dressed in masquerade attire, each intends only to party until the sun comes up, and at that point, each ghost fades from the world as if dissolving away into nothingness.
They’ll be back the next night, of course. And the next. And the one after that. Until finally, the last day of the month rolls around, and the ghosts aren’t there. If you come to the burned town at 6am, you’ll be greeted by the sight of the skeletons packing up their tents and decorations. And if you stick around until 7…
Mr. Bone-Jangles takes off his top hat and takes a bow, waves one last goodbye, and then him and his skeleton crew take a dive into the sinkhole that was, somehow, underneath the masquerade tent the whole time.
SPARK NOTES
CLICK TO EXPAND!
You find yourself in a burned-down town. As you try to leave, a sinkhole opens beneath your feet and sucks you in. Screaming for help is a viable option.
Everyone is now sharing pain and negative emotions. Please try not to get stabbed so that your partner(s) don't have to also feel stabbed. You can pair up with as few or as many people as you want, as long as you're paired up with minimum one other person.
Welcome to the masquerade! Mr. Bone-Jangles hopes you have a good time. Masks and Halloween costumes are provided free of charge, but be careful, because donning the masks between 10pm and 6am makes them unable to be removed until the party stops at 6. There's tons of food and drink, and liquor for those who are old enough to have it. Just don't stay past the party's end or the skeletons will yeet you out onto the street.
The masquerade goes for the rest of the month, and after day 1, it'll be frequented by ghosts who look like people from your past. They don't seem to notice you and will float through you if you stand in their way. At the end of the month, the skeletons pack up the party, the ghosts disappear, and the skeletons jump into a sinkhole underneath the masquerade tent. Goodbye! Happy Halloween! Mr. Bone-Jangles sends his regards.
Welcome to the fifth TDM & Event Log of Sticks and Bones! This log is game canon. The prompts are meant for all players, current and future, so have fun! Our applications operate on a rolling basis, so applications are open with no end date unless we suddenly cap players. If there are any questions, please direct them to the "questions" header below.
❖ None yet!
TDM TOPLEVELS!
❖ Vash (Trigun Stampede)
❖ N (Murder Drones)
❖ Rin Tohsaka (Fate/Stay Night)
❖ Rui Ninomiya (Gatchaman Crowds)
❖ Ain (Elsword)
❖ Hiyori Iki (Noragami)
❖ Taliira A'Daragon (Tav) (Baldur's Gate III)
❖ Genjiro Chibana (Handead Anthem)
❖ Haru (Digimon Survive)
❖ Samatoki Aohitsugi (Hypnosis Mic)
❖ Leon S. Kennedy (Resident Evil 4: Remake)
❖ Grusha (Pokemon: Scarlet & Violet)
❖ Woljif Jefto (Pathfinder: WOTR)
❖ N (Murder Drones)
❖ Rin Tohsaka (Fate/Stay Night)
❖ Rui Ninomiya (Gatchaman Crowds)
❖ Ain (Elsword)
❖ Hiyori Iki (Noragami)
❖ Taliira A'Daragon (Tav) (Baldur's Gate III)
❖ Genjiro Chibana (Handead Anthem)
❖ Haru (Digimon Survive)
❖ Samatoki Aohitsugi (Hypnosis Mic)
❖ Leon S. Kennedy (Resident Evil 4: Remake)
❖ Grusha (Pokemon: Scarlet & Violet)
❖ Woljif Jefto (Pathfinder: WOTR)

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1. Anything pertaining to her or Sakura
2. What happened to the school
3. Information about the school - maybe even a roster of the names of people who went to this school? or worked at it? I think she wants to collaborate if this place had legit ties to this world or her own place that she cannot remember but has some inkling of understanding she came from something. She knows in her head that school is important but remembers nothing about the mooncell.
no subject
2. What happened to the school can't be found in files directly, but BB is able to ascertain that some tragedy must've occurred like with every other building in the Grove. There are lots of burnt hallways closer to the front of the school. Over time, it looks like this place had massively decayed before it's destruction and reconstruction via Shopkeeper. There are weeds growing through cracks in the floor, like nature is trying to reclaim this spot. Holes in the ceiling and mould indicate that no one was in this place for many many years before it crumbled entirely. Near the back of the school, each of the windows has black thorny vines pushing their way into the room, but as indicated on her regain, these will be gone within 24 hours. Finally, most of the hallways have dried blood spatters on the lockers, walls, and floors. Some are consistent with blunt force trauma, others are streaky like something was dragged through the blood. There are gouges and claw-marks in the tiles and walls. In short: Something violent must have attacked. BB will notice if she's particularly observant that the scorch marks don't go beyond the school's front doors, meaning the fire never got outside or came in from outside — it was started internally.
3. BB will be able to find from general student medical records that this school had the following students at varying points in its history... there are additional names she won't recognize of course, and it can be assumed the dates are scattered depending on ages of students/graduation years... the dates are smudged and can't be made out, though. The students are, roughly in order of oldest to youngest:
- Gnosis Edelweiss
- Caoimhe Ailbhe
- Taliira A'Daragon
- Astarion Ancunin
- Gara Ukai
- Lancelot du Lac
- Irene
- Olivia Haas
- Mizuki
- Edward Grenore
- Prince Seiker
- Elsword
- Alexander Chykov
- Felicity Morais
- Toge Inumaki
- Natsuno Yuuki
- Nene Grenore
There are additional names she might not know that are related to the above characters, including Victor Morais, Elesis, Maeve, etc etc — basically people related to player characters. It can be assumed for mod purposes that anyone who apps in the future would also might have attended the school at some point, or at least, might have medical records on-hand.
There are also correspondences (handwritten letters) between a Grace Grenore and Sakura detailing various medical treatments, so perhaps they collaborated at some point in the past?
BB will find, in files for what might possibly have been Sakura's coworkers, the following names: Hakuno, Rani, Leo, Julius, & Shinji.
so MUCH LORE
Regarding the fire: That is ACTUALLY HORRIFYING?? WHAT TEH FUCK??
There aren't any charred remains are there?
Bb makes some comments like ]
Goddd, so annoying I have so much cleaning to do!!!
[ At this point with her thoughts confirmed, she will file whatever is left away somewhere in a box. And take the Sakura ID and probably put it somewhere so no one can find it.
Is there anything in information between Grace Grenore about any special medical treatments for any of the patients? Like does anyone specifically stand out that needed more 'treatment.'
In the observatory, is there any information regarding Sakura's interest in the moon/sky? She is looking for information regarding magic that they know(the group) exists and has weird ties to things but not sure if there is anything about it anywhere in the school. ]
cw: deaths of children
She can snap some off and give them to Add if she'd like, before they disappear into the forest. They are crispy and dry and dead-feeling.
BB goes looking for charred remains and has a difficult time finding them. If she follows the trail of soot and destruction, she'll realise that most of the fire was condensed around what would've been a rudimentary, old-school science wing (think more along the lines of 1800s science and not anything super advanced), and she'll smell a distinct chemical scent in the air. She looks for corpses and eventually, when she gets to one of the doors, she'll have to shoulder it aside — it crumbles easily due to how burned it is, but the thing keeping it from opening fully is what's in the room. When BB finally manages to get the door open enough to look in, she'll see a room full of small, burned bodies, all black as pitch, some skeletal.
As for information on Grace, the most specific medical treatment she can find is notes about a young/human Mizuki's illness requiring a little more attention than other kids who'd get a normal cold would receive. It specifically notes near the end of the file that "magic doesn't work on the illness" and not to use it while he's enrolled at the school. It looks like he was often taking the classic JRPG equivalent of Tylenol to manage some of the more severe symptoms, like his constant fevers and the sort.
BB goes to the observatory and can't find anything specifically on magic, or the relation to the sky and the shards that have been brought up before. However, it looks like Sakura was collecting basic astronomy books that contain pretty basic information such as the constellations, moon phases, superstitions about the stars themselves, etc.
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There are too many blood stains to determine whether one came from a specific body or not. We're talking full-scale slaughter, not one body's amount of blood. That said,
yes she walks past the door and she'll see Astarion's corpse pinned to it. Let's just say she found that earlier since we just found out this information from Astarion's player, but yes!