cw: thalassophobia What happens is pretty simple if you don’t think about it: Another week passes in peace, and then a disembodied voice somewhere in the woods says,
“You guys still smell like seawater and sand, and it’s putting me off of my lunch,” and if you’re new and haven’t gone to the beach yet and have no idea what the voice is talking about… too bad, you’re being lumped in with the crowd. Being lumped in also includes, well… a burst of magic, the sound of fingers snapping, and a loud splash of water. When you next open your eyes…
You’re underwater in some kind of
reinforced metal base, one thousand meters under the sea, and
something is slamming against the outside of it in an attempt to get in and — presumably — eat you alive. If anyone finds the on-board torpedoes in the command room in time, you might be able to kill the creature before it breaks through the hull and kills everyone inside. And with that
hopefully taken care of…
Welcome to your new home for the next two weeks. Your only objective is to survive. There are several rooms here dedicated to underwater research, a bedroom with enough uncomfortable single-person beds for everyone (sadly glued to the floor, too), and a “cafeteria” type room that you can eat in. While the seabase comes equipped with supplies — torpedoes, enough rations to last for everyone but not enough for big eaters to eat big, diving suits and oxygen tanks, and underwater planter boxes growing strange fruits — it may take some effort on your part to ensure that survival is guaranteed. After all, the hungry leviathans know exactly where you are, whether you go outside of the base or not. Water, of course, may pose an issue; there’s no way to filter the seawater here, so the bottled water you have is
all you’ll get.
Should you venture out, make sure you’re equipped with the proper gear first. Those of you who cannot swim should probably stay indoors, as there are no fancy vehicles to take you anywhere. Those of you capable of going out may consider braving the danger in search of additional supplies… or perhaps you’re just curious about the ecosystem. You’ll be here for two weeks, after all, there must be something to do. Travel far enough from the base and you’ll find the
skeletal remains of something far larger than the Grove itself… and if you’re not careful,
a monstrous, snakelike thing who wants you for dinner.
Try not to lead it back to the base for the others to deal with. Who knows how kindly people will take to that?